Slime Squisher
Posts: 419
Joined: Monday, 12th September 2016, 16:25
YAVP - vine stalker of Okawaru
- Code:
1726610 Damerell the Warrior (level 27, 158/158 HPs)
Began as a Vine Stalker Fighter on Sept 21, 2016.
Was the Champion of Okawaru.
Escaped with the Orb
... and 3 runes on Sept 30, 2016!
The game lasted 11:34:57 (65014 turns).
Damerell the Warrior (Vine Stalker Fighter) Turns: 65014, Time: 11:34:58
Health: 158/158 AC: 41 Str: 18 XL: 27
Magic: 35/35 EV: 9 Int: 10 God: Okawaru [******]
Gold: 2105 SH: 29 Dex: 29 Spells: 2 memorised, 33 levels left
rFire + + . SeeInvis . a - +9 quick blade (elec)
rCold + + + Gourm . W - +6 gold dragon armour
rNeg + . . Faith . B - +2 large shield of Claustrophobia {rPois rC+
rPois + Spirit + M - +3 helmet of Jigsaw {rF+ Regen+}
rElec + Dismiss . p - +2 cloak {MR+}
rCorr . Reflect + V - +2 pair of gloves {Dex+3}
SustAt . Harm . j - +1 pair of boots {run}
MR +++++ g - +5 amulet of reflection
Stlth .......... X - +3 ring of slaying
Q - ring "Xajeeka" {Fragile rElec rC+ rN+}
@: quick, almost entirely resistant to hostile enchantments, extremely
unstealthy
A: fangs 3, regeneration 3, weak 1, magic shield, antimagic bite, no device heal
3, rot immunity
a: Heroism, Finesse, Renounce Religion
0: Orb of Zot
}: 3/15 runes: serpentine, barnacled, abyssal
You escaped.
You worshipped Okawaru.
Okawaru was exalted by your worship.
You were hungry.
You visited 11 branches of the dungeon, and saw 54 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Bailey, Ice Cave and Volcano.
You collected 7360 gold pieces.
You spent 5255 gold pieces at shops.
Inventory:
Hand Weapons
a - a +9 quick blade of electrocution (weapon)
Missiles
k - 9 silver javelins
O - 36 poisoned javelins
Y - 24 steel javelins (quivered)
Z - 12 javelins of penetration
Armour
e - a +1 pair of boots of flying
j - a +1 pair of boots of running (worn)
p - a +2 cloak of magic resistance (worn)
B - the +2 large shield of Claustrophobia (worn) {rPois rC+ MR++ Int+2}
(You found it on level 3 of the Elven Halls)
It affects your intelligence (+2).
It protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
M - the +3 helmet of Jigsaw (worn) {rF+ Regen+}
(You found it on level 3 of the Elven Halls)
It protects you from fire.
It increases your rate of regeneration.
V - a +2 pair of gloves of dexterity (worn)
W - a +6 gold dragon armour (worn)
Rods
i - a +5 rod of shadows (12/12)
(You found it on level 2 of the Abyss)
w - a +9 lightning rod (17/17)
(You bought it in a shop on level 2 of the Orcish Mines)
x - a +5 rod of clouds (15/15)
(You found it on level 8 of the Lair of Beasts)
Jewellery
c - the ring "Jiorch" {SustAt rF+ MR+ MP+9 Int+4}
(You bought it in a shop on level 1 of the Snake Pit)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It affects your intelligence (+4).
It protects you from fire.
It affects your resistance to hostile enchantments.
It affects your magic capacity (+9).
g - a +5 amulet of reflection (around neck)
C - an uncursed ring of resist corrosion
H - an uncursed ring of see invisible
Q - the ring "Xajeeka" (left hand) {Fragile rElec rC+ rN+}
(You found it on level 3 of the Crypt)
[ring of positive energy]
It protects you from cold.
It insulates you from electricity.
It protects you from negative energy.
It will be destroyed if unequipped.
X - a +3 ring of slaying (right hand)
Wands
q - a wand of disintegration (9/24) T - a wand of digging (10/24)
Scrolls
h - 18 scrolls of teleportation
m - 10 scrolls of magic mapping
n - 4 scrolls of holy word
o - 6 scrolls of fear
s - a scroll of silence
v - 25 scrolls of remove curse
A - 10 scrolls of identify
J - 8 scrolls of blinking
L - 5 scrolls of fog
P - 2 scrolls of summoning
Potions
b - 3 potions of flight
l - 3 potions of invisibility
t - 2 potions of cancellation
D - 21 potions of curing
F - 5 potions of might
G - 3 potions of cure mutation
K - 5 potions of haste
S - 2 potions of resistance
Miscellaneous
d - a legendary deck of summoning {Repulsiveness}
r - a fan of gales
y - a phantom mirror
z - a box of beasts
E - a lamp of fire
R - a stone of tremors
Comestibles
f - 21 bread rations
u - 28 meat rations
I - 44 fruits
Hooray, won again! 2 from 39 games. I fancied a go at Vine Stalkers with their clever gimmicks. On the way to this win I had an embarrassing death in Pandemonium with 5 runes (two Lair branches, Abyssal, Vaults, and Lom Lobon) - embarrassing both because I had no business trying clever extra-rune stunts on my second potential win and because I had switched to Zin (after Vaults:5, Okawaru's wrath is like a gentle shower of warm rain) and forgot to use Sanctuary.
I lucked out this game by getting the quick blade from a scroll of acquirement (mind you, I had a few scrolls of acquirement during the game and also cleared out Elf, so I think the odds of me getting a QB at some point were good - indeed, I found a second one at some point) and, on deciding to roll the dice when I had two scrolls of brand weapon, getting electrocution first try. For much of the game I had a randart dagger I'd swap to for rElec.
Okawaru's gifts ranged, as usual, from occasionally useful to laughably bad (as I recall, two -6 bucklers with a stat penalty to boot), but he did cough up javelins early (I almost never had to throw a tomahawk), boots of flying, and a crystal plate armour with a juicy set of resistances... and -Tele. I did use that for a while but decided to go to Depths to try and make myself a gold dragon armour, which I did using one of the guardians of the Zot portal (having almost despaired of getting a golden dragon to leave a corpse).
I got some mileage out of the lightning rod, which I burned my scrolls of recharging into. I made almost no use of the lamp of fire, etc, but that's at least partly because I decided to leave Vaults:5 well alone and grab the abyssal rune instead.
Branch-wise, Snake was pretty straightforward (not as many guardian serpents as I feared). I was wary of Shoals having been once before and died, but with boots of flying it proved to be a doddle. Elf:3 took a bit of thought but of course vine stalkers with 0.3 weapon delay absolutely excel at mugging enemy spellcasters. I cleared out Crypt (might as well) without trouble. I needed a couple of cure mutations after the Abyss, but I had them to spare (besides those on the dump, there's a couple in shops, I think). Zot:5 was really suspiciously easy: I came around one corner to find two orbs of fire, two ancient lichen, and various other nuisances, but other than that I just strolled up to the Orb (squishing Orb Guardians but, to be honest, they're not that bad) and hit a permanent teleporter. By good fortune I landed in the explored lobe of the orb vault. The orbrun was totally uneventful; never even saw a Panlord.