Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
New hosted branch: Basajaun species and High Elf removal
Some current thoughts Ba based on dev discussion:
1. An overriding idea is that it'd be nice to have a giant/large species that is relatively normal. Tr/Ce/Na/Og all have dramatic differences aside from their size (Og having crazy melee aptitudes).
2. A giant species with some of the attendant benefits (HP) and detriments (armour slots, poor evasion) where you could use any kind of magic extensively would be fun. Doing this with Og and Tr is possible, but not fun.
3. This species will ultimately have some similarity to Og later on, and in terms of using magic well with generous HP and defensive limitations, Dr.
4. It has been brought up that perhaps a subtle mutation could help give them a bit of added differentiation. This would be in the spirit of Ha, where innate rMut doesn't exactly matter but is a nice bonus. However no particular mutation stands out. Placid Magic has been mentioned, but I don't like spellpower reductions.[/list]
Regardless of what happens to Basajaunak, High Elves are almost certain to be removed, so enjoy that gorgeous blonde hair while it lasts!
- For this message the author gammafunk has received thanks:
- VeryAngryFelid