Halls Hopper
Posts: 62
Joined: Monday, 29th August 2016, 06:53
CIP->YASD FeEn - boy, felids are rough.
More than the lack of gear, what sucks is the tiny HP; hell, even ogres feel like glass cannons sometimes, but this...
This is the second attempt actually; the first died to a single kobold with a dagger that bottled me up on D:1. Seriously, even bad as I am, I don't think I've ever died like this before. Having to stay away from anything that isn't a rat, a bat or a cockroach isn't encouraging, not one bit.
So this is the first FeEn that I managed to get off D:1. Level 5, and still only 22 HP - that's less than many newborn characters I've played. I'd like to pick Fedhas as a god, since I have yet to get a victory with Fedhas, kitties have no use for those lowly fruits, and people say good things about him all the time.
Still, there's one of the usual dilemmas. As the difficulty is insane, and it won't get any better, I imagine that every single point of EXP is going to matter. Hexes are very useful for the time being - being able to take care of that kobold with an elec whip in full safety can't be bad - but by lair, it's going to take some serious investment to hex highish MR enemies such as death yaks (or learn invis, which has essentially the same effect), and hexes become all but completely useless by late Vaults, where just about every monster can see invisible, and the nasty ones are magic immune. Not even just very resistant (of which there is plenty too, anyway), but flat out immune. Why the dev team has decided to make enemies like liches, statues, and fiends completely immune to even a hypothetical 200 spellpower hex is an alien concept that is, and will forever be beyond my understanding. Not to get started on Zot, where the only enemies you can hex at all are draconians and dragons - many of which still have a prohibitively high MR anyway - and again, who on earth needs to hex draconians anyway.
Now, rant on magic immune enemies aside, sooner or later I'm going to stop training hexes, but I still don't know when - the idea right now is to get confuse down to about 5-7% fail rate and then forget about hexes entirely - which is going to be very soon anyway. Getting spellpower up is probably going to be prohibitive - offensive spells like fireball & co. have one spellpower step down; with the bizarre concept of "Enchantment power", hexes have two, or in case of EH, three subsequent stepdowns. Whether I'll get into transmutations or conjurations+elemental offensive spells, I guess, will depend on what I'll find, and, in case transmutations come out on top, I don't know which stat I should focus on.
Still, this is the char dump; as always, any general advice from someone who has learned to keep felids alive is welcome.
- Code:
Dungeon Crawl Stone Soup version 0.19-a0-1686-g35356ef (webtiles) character file.
nublet the Vexing (Felid Enchanter) Turns: 3513, Time: 00:13:21
Health: 22/22 AC: 2 Str: 4 XL: 5 Next: 15%
Magic: 9/9 EV: 19 Int: 16 God:
Gold: 141 SH: 0 Dex: 18 Spells: 2 memorised, 3 levels left
Lives: 1 Deaths: 0
rFire . . . SeeInvis + - Unarmed
rCold . . . Gourm . (armour unavailable)
rNeg . . . Faith . (shield unavailable)
rPois . Spirit . (helmet unavailable)
rElec . Dismiss . (cloak unavailable)
rCorr . Reflect . (gloves unavailable)
MR ..... Harm . (boots unavailable)
Stlth ++++...... (no amulet)
(no ring)
(no ring)
@: quick
A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible,
carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws
a: no special abilities
You are on level 2 of the Dungeon.
You are completely stuffed.
You have visited 1 branch of the dungeon, and seen 3 of its levels.
You have collected 141 gold pieces.
Inventory:
Scrolls
h - a scroll of noise
j - 3 scrolls labeled SIGOILI KOPS
k - a scroll labeled QORAET ZYSHER
Potions
c - 3 potions of agility
d - 2 potions of curing
e - a potion of flight
f - a murky silvery potion
i - a bubbling dark potion
l - a cyan potion
m - a sedimented cyan potion
n - a metallic pink potion
Books
a - a book of Maledictions
Spells Type Level
a - Corona Hexes 1
b - Ensorcelled Hibernation Hexes/Ice 2
c - Confuse Hexes 3
d - Tukima's Dance Hexes 3
e - Dazzling Spray Conjuration/Hexes 3
Comestibles
b - 2 meat rations
g - a beef jerky
Skills:
+ Level 2.0 Fighting
+ Level 3.6 Dodging
+ Level 5.1 Stealth
* Level 2.6 Unarmed Combat
- Level 2.0 Spellcasting
+ Level 5.4 Hexes
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Tukima's Dance Hex ###..... 10% 3 ###....
b - Ensorcelled Hibernat Hex/Ice ##.... 12% 2 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (3/15)
Altars:
Trog
Yredelemnul
Innate Abilities, Weirdness & Mutations
You cannot wear armour.
You are incapable of wielding weapons or throwing items.
You have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You are carnivorous and can eat meat at any time.
You cover ground quickly.
You are covered in fur. (AC +1)
You have a slow metabolism.
Your sharp claws are effective at attacking unaware monsters.
Message History
Aim: a gnoll, wielding a spear (chance to defeat MR: 66%)
The gnoll struggles to resist.
Casting: Tukima's Dance
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Tukima's Dance
Press: ? - help, Shift-Dir - straight line, f - gnoll
Aim: a gnoll, wielding a whip (chance to defeat MR: 66%)
The gnoll struggles to resist.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You start resting. Eating a chunk of flesh.
You start eating the chunk of flesh.
You continue eating. x2
You finish eating. This raw flesh tastes great.
Magic restored.
Unknown command.
Saving game... please wait.
Welcome back, nublet the Felid Enchanter.
Press ? for a list of commands and other information.
.#.# #.#..####.#.........#
..<###....# #.#.#########
...#......####...# #<#
..(..............# #.#
.........######..# #.#
..#....#.#.....#.# #.#
..#....#.#.###.#.####.######
.<#)...#.#.#.....).........######
#.#....#.#.#####@................
#.######.#..........#..###.###.##
#........###.####........#.###.#
#######..#....#.........[....#.#
.........#.#..#.#........#####.#
######...#.#..#.#......#.# #.#
## #.#...#.#..#....##..#.# #.#
.# #.#...#....###..##..#.# #.#
.# #.....#....# #..##..#%# #.#
There are no monsters in sight!
Vanquished Creatures
3 gnolls (D:2)
3 adders
An ooze (D:1)
5 worms
2 dart slugs
4 leopard geckos
12 bats
4 giant cockroaches
7 goblins
12 hobgoblins
4 jackals (D:1)
A quokka (D:2)
2 frilled lizards (D:2)
4 kobolds
10 rats
74 creatures vanquished.
Vanquished Creatures (collateral kills)
A kobold (D:2)
1 creature vanquished.
Vanquished Creatures (others)
3 dancing weapons
3 creatures vanquished.
Grand Total: 78 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | nublet the Felid Enchanter began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4
304 | D:1 | Reached XP level 2. HP: 8/12 MP: 1/6
395 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation
846 | D:1 | Reached skill level 1 in Fighting
1083 | D:1 | Reached XP level 3. HP: 15/15 MP: 4/7
1919 | D:2 | Reached XP level 4. HP: 19/19 MP: 3/8
1977 | D:2 | Found a basalt altar of Yredelemnul.
2049 | D:2 | Reached skill level 5 in Hexes
2102 | D:2 | Learned a level 3 spell: Tukima's Dance
2434 | D:2 | Found a bloodstained altar of Trog.
3104 | D:3 | Reached XP level 5. HP: 22/22 MP: 4/9
3111 | D:3 | Reached skill level 5 in Stealth
Skill XL: | 1 2 3 4 5 |
---------------+----------------+-----
Fighting | 1 2 | 2.0
Dodging | 3 | 3.6
Unarmed Combat | 2 | 2.6
Hexes | 5 | 5.4
Stealth | 5 | 5.1
Spellcasting | | 2.0
Action | 1- 3 | 4- 6 || total
-------------------------+-------+-------++-------
Melee: Unarmed | 132 | 63 || 195
Bite | 6 | 3 || 9
Cast: Corona | 6 | || 6
Ensorcelled Hiber | 31 | 23 || 54
Tukima's Dance | | 6 || 6
Use: Scroll | 4 | 1 || 5
Stab: Sleeping | 22 | 22 || 44
Distracted | 1 | || 1
Eat: Chunk | 12 | 5 || 17
Armor: Skin | 21 | 4 || 25
Dodge: Dodged | 145 | 41 || 186