Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
DCSS played with sound in WebTiles on CWZ
I learned about features in the chat module from discussing with Korean players, most especially ASCIIPhilia, who implemented most of them. These can all be controlled with special links at the bottom of chat, or by entering command messages beginning with '/' or '#' in chat.
1. Allow certain spectators to take control of your game! Seen as a way to help tutor new players when experienced players are watching. Once permission is granted, you can can use certain sets of keys as a spectator, and I'm not sure what the limitations are.
2. Autoreconnect the current user, so when the game ends for any reason, you'll rejoin their game automatically when they start a new one or resume
3. Lookup from a kind of CWZ learnDB that resides in a publicly editable google document. I've made a copy here you can browse (warning, very NSFW). Users can add to this document and then type something like "#" followed by the entry name to pull the data in chat. If the entry is a url to an image, the image shows up automatically in chat! That google document has quite a few amusing images they've put together about topics like acquirement[url], and [url=http://i.imgur.com/m0XdHm7.gif]entropy weavers, as well as more crawl art.
I showed them beem, and they were very amused to see all the queries that can be done with Sequell. We may get translations for some of the help and get beem running regularly on that server as well.
- For this message the author gammafunk has received thanks: 4
- all before, Brannock, scorpionwarrior, yesno