Ziggurat Zagger
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Re: [proclick] new fork, hellcrawl
Overestimated: AC, GDS
Twin account of Sandman25
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Ziggurat Zagger
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Barkeep
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Dungeon Master
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DracheReborn wrote:Congrats Sandman25/FuriousCat. Only online win so far for hellcrawl, I think?
Possible issue with uniques placement. I ran into a floor with at least 4 uniques (Josephine, Nessos, Rupert, and Blork in Orc:2). I'm pretty sure the same thing can happen in regular crawl, but I'm wondering if it's more common in hellcrawl because of fewer places that some uniques can generate.
Halls Hopper
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DracheReborn wrote:Possible issue with uniques placement. I ran into a floor with at least 4 uniques (Josephine, Nessos, Rupert, and Blork in Orc:2). I'm pretty sure the same thing can happen in regular crawl, but I'm wondering if it's more common in hellcrawl because of fewer places that some uniques can generate.
Shoals Surfer
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and into wrote:My list of changes:
+ Remove player ghosts
+ Remove hunger, food
+ Remove deep water; Merfolk, Octopode nullifies shallow water penalty, but does not give any bonus
+ Ammo always mulches, increase avg. amount of ammo in stacks generated on ground
+ Stats cannot go below 1
+ Remove Dith’s “no fire” conduct
+ Anyone except Demigod can worship Yred (i.e., allow gargoyles)
+ Remove wands of hasting, heal wounds, teleportation; increase generation of potions of speed
+ Remove wands of flame, lightning, polymorph
Tomb Titivator
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PleasingFungus wrote:DracheReborn wrote:Congrats Sandman25/FuriousCat. Only online win so far for hellcrawl, I think?
Possible issue with uniques placement. I ran into a floor with at least 4 uniques (Josephine, Nessos, Rupert, and Blork in Orc:2). I'm pretty sure the same thing can happen in regular crawl, but I'm wondering if it's more common in hellcrawl because of fewer places that some uniques can generate.
i don't *think* that should matter; increasing the # of uniques will increase frequency of appearance, but decreasing the number of floors will just decrease the total number of uniques appearing in a game, not cause them to spawn more densely. someone else will correct me if i'm wrong
Crypt Cleanser
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Ziggurat Zagger
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Blades Runner
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Ziggurat Zagger
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Blades Runner
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Ziggurat Zagger
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* Level 23.0 Fighting
- Level 16.0 Maces & Flails
* Level 13.2 Armour
+ Level 15.5 Dodging
- Level 1.7 Stealth
+ Level 18.4 Spellcasting
- Level 19.5 Conjurations
- Level 14.0 Charms
- Level 4.0 Summonings
- Level 9.1 Necromancy
- Level 6.0 Translocations
- Level 13.1 Fire Magic
- Level 6.0 Ice Magic
- Level 1.7 Air Magic
a - Apportation Tloc ######.... 1% 1 None
b - Iskenderun's Battles Conj/Chrm #######. 1% 5 None
c - Orb of Destruction Conj #######... 1% 7 #####..
e - Passwall Tmut/Erth ###....... 10% 2 None
f - Fireball Conj/Fire #######... 1% 5 None
h - Bolt of Draining Conj/Necr #######... 1% 5 None
l - Bolt of Fire Conj/Fire #######... 1% 6 ##.....
r - Repel Missiles Chrm/Air ###### 1% 2 None
s - Ozocubu's Armour Chrm/Ice ######.. 1% 3 None
u - Dispel Undead Necr ######.. 3% 5 None
z - Throw Flame Conj/Fire ###### 0% 2 None
B - Blink Tloc N/A 1% 2 None
G - Sublimation of Blood Necr ######.... 1% 2 None
H - Haste Chrm #######. 2% 6 ##.....
P - Summon Butterflies Summ #####... 1% 1 None
Ziggurat Zagger
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Crypt Cleanser
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VeryAngryFelid wrote:What's the problem with direct damage spells exactly?
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Ziggurat Zagger
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Hellmonk wrote:VeryAngryFelid wrote:What's the problem with direct damage spells exactly?
My problem is mostly that there's so many of them and that a lot of them do basically the same thing with a different element. For example, there's bolt of fire, bolt of cold, lightning bolt, bolt of draining, venom bolt, and bolt of magma. I think that's too many spells that serve the same purpose and are used the exact same way in most combat scenarios.
Ziggurat Zagger
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VeryAngryFelid wrote:If you are going to remove bolt of fire (for example), what am I going to do as FE who starts with Fireball but has no bolts?
Ziggurat Zagger
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Crypt Cleanser
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Blades Runner
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VeryAngryFelid wrote:What's the problem with direct damage spells exactly?
Crypt Cleanser
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Crypt Cleanser
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VeryAngryFelid wrote:Well, casting a fireball at adjacent monster in corridor is not fun
Blades Runner
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lethediver wrote:My hellcrawl save on project 357 wont load =/ Any way to fix?
Crypt Cleanser
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Ziggurat Zagger
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goodcoolguy wrote:VeryAngryFelid wrote:What's the problem with direct damage spells exactly?
Problem is six or so attack flavors, about ten attack patterns, most of which differ in trivial ways like range, and like 70% of the possible combinations manifest as different spells many of which having high mp costs that result in a lot of luring, kiting, and resting. If you're going to spam it, it should be a weapon because that's what the interface provides good facilities for spamming. Choosing among different spells that all do roughly the same thing with minor variation in mp cost and attack pattern is tedious af. The tactics of ranged spells are nowhere near interesting enough to redeem that.
Ziggurat Zagger
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lethediver wrote:VeryAngryFelid wrote:Well, casting a fireball at adjacent monster in corridor is not fun
Implying one wouldnt use sticky flame
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Ziggurat Zagger
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Blades Runner
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Ziggurat Zagger
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Joined: Friday, 8th May 2015, 17:51
a - Apportation Tloc ######.... 1% 1 None
b - Iskenderun's Battles Conj/Chrm #######. 1% 5 None
c - Orb of Destruction Conj #######... 1% 7 #####..
e - Passwall Tmut/Erth ###....... 10% 2 None
f - Fireball Conj/Fire #######... 1% 5 None
h - Bolt of Draining Conj/Necr #######... 1% 5 None
l - Bolt of Fire Conj/Fire #######... 1% 6 ##.....
r - Repel Missiles Chrm/Air ###### 1% 2 None
s - Ozocubu's Armour Chrm/Ice ######.. 1% 3 None
u - Dispel Undead Necr ######.. 3% 5 None
z - Throw Flame Conj/Fire ###### 0% 2 None
B - Blink Tloc N/A 1% 2 None
G - Sublimation of Blood Necr ######.... 1% 2 None
H - Haste Chrm #######. 2% 6 ##.....
P - Summon Butterflies Summ #####... 1% 1 None
Blades Runner
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Ziggurat Zagger
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VeryAngryFelid wrote:I don't see why you are going to remove some of those spells while still keeping 6 weapon categories. I believe difference between M&F, long blade and staves is much smaller than for spells.
Ziggurat Zagger
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DracheReborn wrote:Well, new FR for Hellmonk. Reduce weapon types
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Sprucery wrote:DracheReborn wrote:Well, new FR for Hellmonk. Reduce weapon types
Yeah, just one weapon type which has cleaving, reaching, riposte and stabbing bonus. Speed is a possible brand and the top-tier version is a giant-sized spiked one, which can only be wielded by ogres and trolls
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Ziggurat Zagger
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Ziggurat Zagger
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lethediver wrote:Yeah, the ammo amounts seem ridiculous. I understand everything mulches now but damn. Maybe the numbers were too high in vanilla to begin with.
Blades Runner
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goodcoolguy wrote:It's not that it doesn't matter, it's that the choice is not complicated or interesting. In other words, between the cases where it's obvious what to cast/target and it doesn't matter what you cast within reason, you've got almost everything.
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