Spider Stomper
Posts: 236
Joined: Saturday, 2nd July 2016, 13:16
cut Haste spell, replace with cooler charms
In addition to these benefits, and maybe more importantly than them, cutting Haste would open up design space for more interesting (and active) offensive high-level Charms. Ideally I think Charms should be for players who want to rely on melee for most of their damage, but want a more involved playstyle more like that of dedicated offensive casters. A few ideas:
- a spell that gave your melee attacks an AoE effect, maybe hitting a line past your target, or a cone like Sauron in LotR;
- a spell that let you bypass a portion of your target's AC based on spellpower, but quickly drained your MP;
- a spell that periodically teleported you to a random monster in LoS, but could be cancelled instantly & at will and had a chance of confusing monsters you ended up next to;
- a spell that moved a target monster next to you;
- a spell that gave you a chance to instantly cast a (random or preselected) Conjuration at the target of each melee attack (but at the normal MP cost), sort of like a combination of Infusion and Spellforged Servitor (or, really, Arcane Combat in ToME).