Why do plants have AC?


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Shoals Surfer

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Post Friday, 16th September 2016, 15:19

Why do plants have AC?

Are they subtly wearing armor?

Sar

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Ziggurat Zagger

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Post Friday, 16th September 2016, 15:21

Re: Why do plants have AC?

Have you ever tried chopping down a sprawling, impassable bush with a dagger?

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Tartarus Sorceror

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Post Friday, 16th September 2016, 15:37

Re: Why do plants have AC?

Can confirm, try getting rid of buckthorn/invasive grapevine sometime. it's a real bitch

Ziggurat Zagger

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Post Friday, 16th September 2016, 17:45

Re: Why do plants have AC?

same reason rats do

Shoals Surfer

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Post Friday, 16th September 2016, 19:14

Re: Why do plants have AC?

But really, i'm roleplaying a guy who's a hero, wielding a a wonderfully realistic double sword with get this, ***TWO BLADES***, cutting down man-eating snakes in 3-5 hits, but a plant, whooaaahhh there champ take you time need 20+ hit attempts to cut this thing down.

Don't tread on my realism.

Dungeon Master

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Post Friday, 16th September 2016, 19:19

Re: Why do plants have AC?

if they didn't have ac, they'd be toadstools.

if they're going to be effective 'temporary terrain' (something that can block enemies for at least a few turns during fights in lair), they need to have enough defenses to do that. doesn't really matter if it's ac or more hp or whatever.

the player should rarely, if ever, have to destroy plants; i suspect the root* problem here is bad vaults

*;)

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Post Friday, 16th September 2016, 19:23

Re: Why do plants have AC?

my verisimilitude!

Barkeep

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Post Friday, 16th September 2016, 19:32

Re: Why do plants have AC?

You have 16 skill levels in long blades and a sword made for killing. Not 16 levels in hedge removal and gardening implements. *Immersion intact*

Personally I like the idea of a plate-armored badass needing to take a some time to remove thick shrubbery. Seems pretty realistic actually. I don't think knights decked out in armor and wielding giant maces or bastard swords were very efficient at removing dense undergrowth.

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Post Friday, 16th September 2016, 19:39

Re: Why do plants have AC?

and into wrote:You have 16 skill levels in long blades and a sword made for killing. Not 16 levels in hedge removal and gardening implements. *Immersion intact*

Personally I like the idea of a plate-armored badass needing to take a some time to remove thick shrubbery. Seems pretty realistic actually. I don't think knights decked out in armor and wielding giant maces or bastard swords were very efficient at removing dense undergrowth.

https://www.youtube.com/watch?v=oas2l8MnyC0 indeed, they required help.

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Lair Larrikin

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Post Saturday, 17th September 2016, 10:40

Re: Why do plants have AC?

PleasingFungus wrote:the player should rarely, if ever, have to destroy plants; i suspect the root* problem here is bad vaults
*;)

Depends on which branch* they appear in...

* GEDDIT?! ;)

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Post Sunday, 18th September 2016, 18:37

Re: Why do plants have AC?

i refuse

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Shoals Surfer

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Post Sunday, 18th September 2016, 20:41

Re: Why do plants have AC?

Image

Slime Squisher

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Post Monday, 19th September 2016, 01:18

Re: Why do plants have AC?

PleasingFungus wrote:if they didn't have ac, they'd be toadstools.

if they're going to be effective 'temporary terrain' (something that can block enemies for at least a few turns during fights in lair), they need to have enough defenses to do that. doesn't really matter if it's ac or more hp or whatever.

the player should rarely, if ever, have to destroy plants; i suspect the root* problem here is bad vaults

*;)


My #1 most common reason for chopping down plants is when I'm using ranged weapons and miss my target so the arrow/javelin/etc ends up under a bush.

FR: make projectiles land next to plants instead of underneath them when possible.

Crypt Cleanser

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Post Tuesday, 20th September 2016, 10:01

Re: Why do plants have AC?

Your javelin may miss that STONE FUCKING GIANT but it will never miss a toadstool behind it. These must be huge. Or you're actually sliding the javelin on the ground between the giant's legs. That makes sense.

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Vaults Vanquisher

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Post Tuesday, 20th September 2016, 10:05

Re: Why do plants have AC?

Also you can't fly over bushes. They must be huge too.

Shoals Surfer

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Post Tuesday, 20th September 2016, 12:05

Re: Why do plants have AC?

But you can shoot arrows over small bushes, there's a couple centaur vaults that depend on that behavior.

Sar

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Ziggurat Zagger

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Post Tuesday, 20th September 2016, 12:18

Re: Why do plants have AC?

You can shoot through bushes if you follow Fedhas. Those vaults are all Fedhas altar vaults, IIRC.

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VeryAngryFelid

Shoals Surfer

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Post Tuesday, 20th September 2016, 14:53

Re: Why do plants have AC?

Pretty sure i saw a centaur in the middle of 8 small bushes in early dungeon without an altar this week-end.

Dungeon Master

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Post Tuesday, 20th September 2016, 18:20

Re: Why do plants have AC?

baidu3 is correct. as long as you aren't aiming *at* a bush, you can fire through it. this works for projectiles and many spells (notably, not fireball).

in practice, it basically only comes up in weird centaur vaults.
Last edited by PleasingFungus on Tuesday, 20th September 2016, 18:21, edited 1 time in total.

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Sar

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Ziggurat Zagger

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Post Tuesday, 20th September 2016, 18:21

Re: Why do plants have AC?

the better question is: why don't pants

Dungeon Master

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Post Tuesday, 20th September 2016, 18:22

Re: Why do plants have AC?

Image

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Doesnt

Ziggurat Zagger

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Post Tuesday, 20th September 2016, 18:25

Re: Why do plants have AC?

Sar wrote:the better question is: why don't pants
a better question: why pants?

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Sar

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Ziggurat Zagger

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Post Tuesday, 20th September 2016, 18:41

Re: Why do plants have AC?

touche

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