Monday, 5th September 2011, 21:47 by tazoz
One idea is to create a number of set dangerous encounters composed of a selection of creatures that would be challenging for most characters, for example a combination of hydras and you give the player a bunch of allied humanoids with weak bladed weapons or maybe a 15 headed hydra and a bunch of dead humanoids with bladed weapons surrounding it, necromancers and giants or dragons, so once you kill the large creatures the necromancers raise them and you have to face them again. or maybe slow nasty creatures (such as slugs) with a huge pack of orcs closing in from all directions, so you have to take them out before the slow creatures get into range and the situation becomes dire, or a bunch of cultists who summon a unique fiend after a few turns and are subsequently killed by it, maybe by use of refrigeration, they can also scream in the process and once the fiend is successfully summoned they can be affected by fear and start running away before their imminent death, make the encounters very rare, sort of ambushes, to add a bit of flavor and surprise to the long walks, tie the encounters to the characters level, so on levels 10-15, certain encounters take place.
Last edited by
tazoz on Monday, 5th September 2011, 22:11, edited 2 times in total.