Mines Malingerer
Posts: 33
Joined: Sunday, 26th December 2010, 16:00
[CIP] Promising VpEn of Makhleb
- Code:
Dungeon Crawl Stone Soup version 0.9.0 character file.
Longinius the Imperceptible (Vampire Enchanter) Turns: 42717, Time: 05:58:45
HP 109/109 (124) AC 12 Str 10 XL: 17 Next: 8%
MP 43/43 EV 33 Int 29 God: Makhleb [******]
Gold 2402 SH 17 Dex 18 Spells: 9 memorised, 5 levels left
Res.Fire : . . . See Invis. : + a - +4,+10 Spriggan's Knife {MR EV+4 Dex+4 Stl
Res.Cold : + + + Warding : . . f - +1 robe
Life Prot.: + + + Conserve : . v - +2 dwarf buckler
Res.Acid. : . . . Res.Corr. : . D - +3 hat of Pondering {ponderous, MR Int+5 M
Res.Poison: + Clarity : + x - +1 dwarf cloak {MR}
Res.Elec. : . Spirit.Shd : . N - +2 pair of gloves {Str+3}
Sust.Abil.: . . Stasis : . I - +0 pair of boots
Res.Mut. : . Ctrl.Telep.: . r - amulet "Oxtodo" {Clar rC+ Int+2}
Res.Rott. : + Levitation : . t - brass ring {tried}
Saprovore : . . . Ctrl.Flight: . H - +6 ring of evasion
@: non-regenerating, slow, extremely resistant to hostile enchantments, uncannily stealthy
A: fangs 3, see invisible, unbreathing
a: Bat Form, Bottle Blood, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion
}: 1/15 runes: serpentine
You are in a treasure trove.
You worship Makhleb.
Makhleb is exalted by your worship.
You are bloodless.
You have visited 7 branches of the dungeon, and seen 40 of its levels.
You have visited 1 Labyrinth.
You have visited 4 portal chambers: ice cave, spiders nest, bailey, trove.
You have collected 4667 gold pieces.
You have spent 2285 gold pieces at shops.
Inventory:
Hand weapons
a - the +4,+10 Spriggan's Knife (weapon) {MR EV+4 Dex+4 Stlth++}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your evasion (+4).
It affects your dexterity (+4).
It increases your resistance to enchantments.
It makes you much more stealthy.
This knife was made by Spriggans, or for Spriggans, or possibly from
Spriggans. Anyway, it's in some way associated with those fey folk.
b - a +2,+2 scimitar of flaming
z - the Sceptre of Torment
(You found it in a treasure trove)
Armour
f - a +1 robe (worn)
v - a +2 dwarven buckler (worn)
x - a +1 dwarven cloak of magic resistance (worn)
D - the +3 hat of Pondering (worn) {ponderous, MR Int+5 MP+10}
(You took it off Gastronok on level 12 of the Dungeon)
It affects your intelligence (+5).
It increases your resistance to enchantments.
It affects your mana capacity (+10).
The favorite hat of the slug wizard Gastronok, stained with reddish slime
and enchanted to aid in his arcane pondering. It has been specially
enchanted to protect against the effects of salt, though you probably don't
care.
I - a +0 pair of boots (worn)
N - a +2 pair of gloves of strength (worn)
Magical devices
p - a wand of cold (6)
G - a wand of fire (8)
K - a wand of disintegration (6)
T - a wand of digging (9)
Scrolls
c - 2 scrolls of fear
e - 3 scrolls of blinking
i - 8 scrolls of remove curse
j - 3 scrolls of magic mapping
q - 6 scrolls of teleportation
y - 2 scrolls of detect curse
J - 4 scrolls of recharging
Jewellery
k - an uncursed ring of protection from cold
m - an uncursed amulet of warding
n - an uncursed amulet of resist corrosion
r - the amulet "Oxtodo" (around neck) {Clar rC+ Int+2}
(You found it in a treasure trove)
[amulet of clarity]
It affects your intelligence (+2).
It protects you from cold.
s - a +3 ring of intelligence
t - a brass ring (right hand) {tried}
A - an uncursed ring of protection from fire
B - an uncursed brass ring {tried}
H - a +6 ring of evasion (left hand)
O - an uncursed ring of protection from magic
Potions
d - 5 potions of cure mutation
g - 3 potions of might
h - 6 potions of healing
l - 5 potions of heal wounds
u - 3 potions of restore abilities
w - 2 potions of resistance
M - a potion of speed
Q - 2 potions of agility
Magical staves
C - a staff of wizardry
W - a staff of summoning
Skills:
+ Level 11 Fighting
- Level 10 Short Blades
- Level 10 Long Blades
+ Level 13 Dodging
+ Level 21 Stealth
- Level 11 Stabbing
+ Level 11 Shields
- Level 1 Traps & Doors
- Level 1 Unarmed Combat
+ Level 10 Spellcasting
- Level 14 Hexes
- Level 2 Summonings
+ Level 3 Necromancy
- Level 1 Ice Magic
+ Level 7 Invocations
- Level 1 Evocations
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Vampiric Draining Necr #####..... Excellent 3 None
b - Ensorcelled Hibernat Ice/Hex ####### Excellent 2 None
c - Confuse Hex #######.. Excellent 3 None
d - Dispel Undead Necr #####.... Very Good 4 None
e - Invisibility Hex #######.. Excellent 6 Honeycomb
f - Summon Butterflies Summ #####.... Excellent 1 None
g - Call Canine Familiar Summ #####..... Great 3 None
h - Control Undead Hex/Necr #######... Excellent 5 Choko
i - Animate Dead Necr N/A Very Good 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (19/27) Temple (1/1) D:6 Orc (4/4) D:10
Elf (1/5) Orc:4 Lair (8/8) D:10 Shoals (0/5) Lair:6
Slime (0/6) Lair:7 Snake (5/5) Lair:4 Hive (2/2) D:12
Vault (0/8) D:19
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Shops:
D:10: * D:11: ( Orc:3: ( Orc:4: ((+*?
Innate Abilities, Weirdness & Mutations
You do not heal naturally.
You can bottle blood from corpses.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You do not need to breathe.
Right-click to toggle between mutations and properties depending on your
hunger status.
Message History
z - a jewelled golden mace
d - 4 potions of cure mutation
d - 5 potions of cure mutation
B - a brass ring
You see here 18 runed sling bullets.
As you read the scroll of detect curse, it crumbles to dust.
Your items softly glow as they are inspected for curses.
You feel clumsy.
A terribly searing pain shoots up your arm!
z - the Sceptre of Torment (weapon)
You remove your ring of protection from magic.
t - a brass ring (right hand) {tried}
Identify which item? (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
r - the amulet "Oxtodo" {Clar rC+ Int+2}
You remove your amulet of warding.
You feel clever.
r - the amulet "Oxtodo" (around neck) {Clar rC+ Int+2}
You feel agile.
a - the +4,+10 Spriggan's Knife (weapon) {MR EV+4 Dex+4 Stlth++}
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There are no monsters in sight!
Yep, I have just found the sweet sceptre of torment on a treasure trove. The trove wanted dagger of chilly death, which was on a shop for ~1200 gp, but I've already found the best dagger I can have for an Enchanter so it was an easy choice and it paid damn well, considering I was planning to stay bloodless for the rest of the game. How can I use this to my best advantage?
I have never played an enchanter type before so I'm really clueless as to where to branch next. I know hexes will become quickly useless at deeper levels but what are my alternatives at magic? Necromancy? Isn't that also a bit useless in late game? Summoning? Isn't that a bit redundant wth Makhleb? Vampires are bad at conjurations so I guess ice storm/tornado etc. are also out of the picture. What else?
I also trained Long Blades a bit as you can see, in hopes of finding a good one, but so far I didn't found anything exceptional. Should I stay with that path or forget melee fighting as an alternative to stabbing?
edit: oops. Can someone carry this to the appropriate subforum
Your +3 buckler of reflection reflects the large rock!
The large rock hits Polyphemus.
You kill Polyphemus!