Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Dory: Early Dungeon Formicid Unique
Stats: comparable to a gnoll sergeant with better equipment: Speed: 10* | HD: 4 | HP: 30 | AC/EV: 7/7 | Damage: 12 | weapons, items, doors, fighter, see invisible | Resistances: magic(20) | Size: Medium | Intelligence: human.
Starting Equipment: shield/large shield (possibly glowing); great sword/great mace/battleaxe/glaive (possibly glowing); +0 plate mail of ponderousness.
Abilities: Dig, Shaft, Sense Player: Always knows where the player is and will Dig (if on the same floor) or Shaft (if on a higher floor) to move closer. Will climb stairs to chase the player, but won’t enter branches.
*Concern: Movement speed. Ought it be 10, or slower? I think it ought to be slower, because I want the ethos to be remorseless tracking of the player instead of inescapability. It’s designed for the early dungeon where consumables and perhaps player experience are in short supply. I don’t know whether the armour ego is applied to monsters’ movement or just the player; if not, then just put it in regular plate and reduce the Speed. If ponderousness accomplishes what I want, and if accomplishing that is a good idea, then I specified that it be +0 so that it is less likely to tempt newbies who wouldn’t recognize that it’s a bad item.
Name: after Dorylinae, the army ants