Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Magipi wrote:This is way too general. Give us a dump.
In general: C gives you more Int and thus higher spell success and higher spellpower to blast them. Also, higher Dex means higher EV, so let them come.
I also hope that this is not the "pure caster" challenge again. Chei + another challenge condition together is a bit too much for my taste.
Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
VeryAngryFelid wrote:But it is not blaster caster...
Halls Hopper
Posts: 76
Joined: Tuesday, 16th September 2014, 15:52
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Shard1697 wrote:Why not? There's nothing that says a conjuration-heavy character can't have defenses. What's the point of going chei on a character like this if not to wear heavier armor?VeryAngryFelid wrote:But it is not blaster caster...
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
CypherZel wrote:Magipi wrote:This is way too general. Give us a dump.
In general: C gives you more Int and thus higher spell success and higher spellpower to blast them. Also, higher Dex means higher EV, so let them come.
I also hope that this is not the "pure caster" challenge again. Chei + another challenge condition together is a bit too much for my taste.
This is not a challenge, this is me just playing random viable pick first God
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
and into wrote:CypherZel wrote:Magipi wrote:This is way too general. Give us a dump.
In general: C gives you more Int and thus higher spell success and higher spellpower to blast them. Also, higher Dex means higher EV, so let them come.
I also hope that this is not the "pure caster" challenge again. Chei + another challenge condition together is a bit too much for my taste.
This is not a challenge, this is me just playing random viable pick first God
"Blaster-casting" and "being able to deal damage to stuff in melee" are not even close to being mutually exclusive in Crawl.
Unless there is a challenge condition, then carry around a decent weapon and train it a bit. If you have decided in advance not to train a weapon, then you are playing with a self-imposed challenge condition.
(Why do people have such a hard time understanding this?)
Re: Chei, Even putting aside how mp conservation problems get worse when it is hard to retreat, Chei gives a huge strength boost. Never hitting stuff with Chei is almost as bad as training no dodging with Chei. Total waste of the big stat boost.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
6155 CypherZel the Nimble (level 10, -14/66 HPs)
Began as a Tengu Conjurer on Sept 8, 2016.
Was the Champion of Cheibriados.
Demolished by a spiny frog (20 damage)
... on level 1 of the Lair of Beasts on Sept 9, 2016.
The game lasted 01:18:55 (14707 turns).
CypherZel the Nimble (Tengu Conjurer) Turns: 14707, Time: 01:18:56
Health: -14/66 AC: 5 Str: 29 XL: 10 Next: 90%
Magic: 1/18 EV: 22 Int: 38 God: Cheibriados [******]
Gold: 326 SH: 0 Dex: 25 Spells: 6 memorised, 1 level left
rFire . . . SeeInvis . r - +7 dagger of Waofryh {freeze, rElec rPois Str+2}
rCold . . . Gourm . v - +0 robe of the Game Afoot {Str+4 Int+3 Dex-4}
rNeg . . . Faith . (no shield)
rPois + Spirit . (helmet restricted)
rElec + Dismiss . A - +0 cloak
rCorr . Reflect . n - +1 pair of gloves
MR ..... Harm . (boots unavailable)
Stlth +++....... (no amulet)
(no ring)
(no ring)
@: very slow
A: beak, talons 3, able to fly 1
a: Fly, Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce
Religion
You were on level 1 of the Lair of Beasts.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were hungry.
You visited 2 branches of the dungeon, and saw 9 of its levels.
You collected 380 gold pieces.
You spent 54 gold pieces at shops.
Inventory:
Hand Weapons
i - a +0 mace
r - the +7 dagger of Waofryh (weapon) {freeze, rElec rPois Str+2}
(You found it on level 5 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your strength (+2).
It insulates you from electricity.
It protects you from poison.
s - a +5 scimitar of holy wrath
Armour
a - a +0 robe
n - a +1 pair of gloves (worn)
v - the +0 robe of the Game Afoot (worn) {Str+4 Int+3 Dex-4}
(You found it on level 6 of the Dungeon)
It affects your strength (+4).
It affects your intelligence (+3).
It affects your dexterity (-4).
A - a +0 cloak (worn)
Jewellery
m - an uncursed amulet of magic regeneration {unknown}
o - an uncursed ring of protection from cold {unknown}
B - an uncursed ring of protection from fire {unknown}
Wands
t - a wand of random effects (33/48)
D - a wand of flame (31/48)
Scrolls
d - 4 scrolls of identify
g - a scroll of immolation
u - a scroll of amnesia
w - a scroll of magic mapping
y - a scroll of enchant armour
E - a scroll of remove curse
Potions
h - a potion of flight
j - a potion of degeneration
C - a potion of mutation
Books
b - a book of Conjurations
Spells Type Level
a - Magic Dart Conjuration 1
b - Searing Ray Conjuration 2
c - Dazzling Spray Conjuration/Hexes 3
d - Fulminant Prism Conjuration/Hexes 4
e - Iskenderun's Mystic Blast Conjuration 4
f - Iskenderun's Battlesphere Conjuration/Charms 5
e - a book of Flames
Spells Type Level
a - Flame Tongue Conjuration/Fire 1
b - Throw Flame Conjuration/Fire 2
c - Conjure Flame Conjuration/Fire 3
d - Inner Flame Hexes/Fire 3
e - Sticky Flame Conjuration/Fire 4
f - Fireball Conjuration/Fire 5
x - a book of Alchemy
Spells Type Level
a - Sublimation of Blood Necromancy 2
b - Ignite Poison Fire/Transmutation/Poison 3
c - Petrify Transmutation/Earth 4
d - Alistair's Intoxication Transmutation/Poison 5
e - Irradiate Conjuration/Transmutation 5
Comestibles
c - 10 bread rations
f - 4 meat rations
l - 2 royal jellies
p - a slice of pizza
q - 3 beef jerkies
F - a fruit
Skills:
- Level 9.0 Fighting
- Level 9.3 Dodging
- Level 2.0 Stealth
- Level 5.1 Spellcasting
- Level 9.1 Conjurations
- Level 2.4 Hexes
+ Level 5.0 Charms
You had one spell level left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Searing Ray Conj ###### 1% 2 None
c - Dazzling Spray Conj/Hex ###### 1% 3 None
d - Conjure Flame Conj/Fire #####... 1% 3 None
e - Fulminant Prism Conj/Hex ######.... 3% 4 ##.....
f - Iskenderun's Battles Conj/Chrm ######.. 8% 5 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/15) Temple (0/1) D:7 Lair (1/6) D:8
Altars:
Ashenzari
Cheibriados
Elyvilon
Hepliaklqana
Nemelex Xobeh
Ru
Xom
Yredelemnul
Shops:
D:7 (([
Annotations:
D:3 Terence
D:4 exclusion: ice beast, Charly's ghost, amateur DEFE
D:5 Dowan; Duvessa; Eustachio
Lair:1 exclusion: yak
Innate Abilities, Weirdness & Mutations
You have a beak for a mouth.
You have claws for feet.
You can fly.
Message History
You closely miss the spiny frog. Your kick misses the spiny frog.
You peck the spiny frog, but do no damage.
The spiny frog is moderately wounded.
The spiny frog stings you!!
* * * LOW HITPOINT WARNING * * *
Casting: Searing Ray
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Dazzling Spray
Press: ? - help, Shift-Dir - straight line, f - spiny frog
Aim: a spiny frog (moderately wounded)
The spray of energy hits the spiny frog.
The spiny frog is heavily wounded.
The spiny frog misses you.
You are too injured to fight recklessly!
You barely miss the spiny frog. You claw the spiny frog.
The spiny frog is heavily wounded.
The spiny frog stings you.
* * * LOW HITPOINT WARNING * * *
The spiny frog stings you!!
You die...
#...†....
#.......
... #......†
... #.......
... ##......
... #####....##
... ..## ### ##.#.##†##.#
... .....##.######.......####
... .......F@..............#
... ..####.######.....P#..##
... ### ##...P.....#
... ##..........#
... #............
... ##............
... ##..#..Y.......
... ##..#..Y........
### ##..##........=..
You could see a spiny frog.
Vanquished Creatures
A spriggan (D:7)
8 yaks
A hippogriff (D:8)
A basilisk (Lair:1)
A water moccasin (D:8)
2 orc warriors (D:8)
4 sky beasts
A black bear (D:7)
An ice beast (D:8)
2 phantoms (D:6)
A necrophage (D:8)
4 ogres
8 centaurs
2 big kobolds
7 giant frogs
A water moccasin skeleton (D:8)
A scorpion (D:4)
3 killer bees (D:6)
3 howler monkeys (D:8)
8 crimson imps
A hound (D:7)
2 jellies
10 orc wizards
A giant frog zombie (D:6)
2 orc priests
2 iguanas (D:7)
7 worker ants
A howler monkey zombie (D:7)
A worker ant zombie (D:8)
10 adders
12 gnolls
14 river rats
6 oozes
7 worms
4 dart slugs
6 giant geckos
36 orcs
A ball python (D:5)
4 giant cockroaches
3 goblins
10 hobgoblins
22 jackals
19 kobolds
6 quokkas
13 bats
A giant gecko skeleton (D:4)
6 giant newts
A jackal skeleton (D:4)
2 quokka skeletons (D:5)
15 rats
2 butterflies (D:6)
287 creatures vanquished.
Vanquished Creatures (others)
3 fulminant prisms (Lair:1)
11 fungi (D:8)
2 plants (D:8)
16 creatures vanquished.
Grand Total: 303 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | CypherZel the Tengu Conjurer began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4
455 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6
459 | D:1 | Learned a level 2 spell: Searing Ray
908 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/7
973 | D:1 | Learned a level 3 spell: Dazzling Spray
2104 | D:2 | Found a snail-covered altar of Cheibriados.
2144 | D:2 | Became a worshipper of Cheibriados the Contemplative
2182 | D:2 | Reached XP level 4. HP: 23/24 MP: 2/8
2781 | D:2 | Reached skill level 5 in Dodging
3038 | D:3 | Noticed Terence
3295 | D:3 | Reached * piety under Cheibriados
3351 | D:3 | Reached skill level 1 in Fighting
3378 | D:3 | Gained mutation: You can fly. [Tengu growth]
3378 | D:3 | Reached XP level 5. HP: 26/30 MP: 1/9
4284 | D:3 | Reached ** piety under Cheibriados
4349 | D:3 | Reached XP level 6. HP: 37/37 MP: 4/10
4634 | D:4 | Noticed Charly's ghost (amateur DEFE)
5049 | D:4 | Found a sparkling altar of Nemelex Xobeh.
5193 | D:4 | Noticed an ice beast
5510 | D:4 | Reached skill level 5 in Fighting
5964 | D:4 | Reached XP level 7. HP: 44/44 MP: 2/11
6065 | D:4 | Learned a level 3 spell: Conjure Flame
6131 | D:5 | Entered Level 5 of the Dungeon
6414 | D:5 | Noticed Eustachio
6482 | D:5 | Reached skill level 1 in Hexes
6546 | D:5 | Noticed Dowan
6560 | D:5 | Noticed Duvessa
6895 | D:5 | Got a smoking dagger
6896 | D:5 | Identified the +7 dagger of Waofryh {freeze, rElec rPois Str+2} (You found it on level 5 of the Dungeon)
7038 | D:6 | Reached *** piety under Cheibriados
7401 | D:6 | Reached XP level 8. HP: 49/49 MP: 6/12
7609 | D:6 | Found a shattered altar of Ashenzari.
7610 | D:6 | Found a white marble altar of Elyvilon.
7788 | D:6 | Found a shimmering altar of Xom.
7867 | D:6 | Found a hazy altar of Hepliaklqana.
7889 | D:6 | Reached **** piety under Cheibriados
8027 | D:6 | Got a shadowed robe
8028 | D:6 | Identified the +0 robe of the Game Afoot {Str+4 Int+3 Dex-4} (You found it on level 6 of the Dungeon)
8273 | D:6 | Found a sparkling altar of Nemelex Xobeh.
8925 | D:7 | Found Musauf's Weapon Emporium.
9017 | D:7 | Found a staircase to the Ecumenical Temple.
9017 | D:7 | Found Jieskiav's Weapon Emporium.
9024 | D:6 | Reached XP level 9. HP: 57/57 MP: 3/14
9111 | D:6 | Learned a level 4 spell: Fulminant Prism
9223 | D:7 | Found Piowug's Armour Emporium.
9820 | D:6 | Reached skill level 5 in Spellcasting
9827 | D:6 | Learned a level 5 spell: Iskenderun's Battlesphere
10602 | D:7 | Reached ***** piety under Cheibriados
11037 | D:8 | Found a sacrificial altar of Ru.
11612 | D:8 | Reached XP level 10. HP: 56/63 MP: 10/18
12692 | D:7 | Bought a +0 cloak for 54 gold pieces
12735 | D:8 | Found a basalt altar of Yredelemnul.
13328 | D:8 | Reached ****** piety under Cheibriados
13538 | D:8 | Reached skill level 1 in Charms
14013 | D:8 | Found a staircase to the Lair.
14350 | Lair:1 | Entered Level 1 of the Lair of Beasts
14610 | Lair:1 | Noticed a spiny frog
14696 | Lair:1 | Reached skill level 5 in Charms
14707 | Lair:1 | Demolished by a spiny frog
Vault maps used:
D:1: dpeg_arrival_boxes_within_box
D:2: nicolae_overflow_crystal_walls, first_bread, minmay_small_reverse_x
D:3: uniq_terence
D:4: serial_bayou_pond_d, nemelex_dance_club_becter
D:5: uniq_duvessa, uniq_eustachio
D:6: grunt_temple_overflow_open, xom_butterflies, old_standard_altar,
nemelex_xobeh_ov_fountains_minmay
D:7: serial_shops, shop, nicolae_shop_crystal, shop, the_bakery
D:8: nicolae_ru_sacrificial_ziggurat, grunt_lair_entry_orc_guard_hut,
basic_altar
Lair:1: serial_bayou_lagoon_a, serial_bayou_shore_b
Skill XL: | 1 2 3 4 5 6 7 8 9 10 |
---------------+-------------------------------+-----
Dodging | 3 4 5 7 9 | 9.3
Fighting | 2 3 5 7 9 | 9.0
Hexes | 2 | 2.4
Conjurations | 7 9 | 9.1
Spellcasting | 5 | 5.1
Charms | 5 | 5.0
Stealth | | 2.0
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Mace | | 10 | | || 10
Kick | | 7 | 11 | 18 || 36
Peck | | 2 | 8 | 10 || 20
Scimitar | | 29 | 1 | || 30
Dagger | | | 38 | 29 || 67
Cast: Magic Dart | 78 | 133 | 130 | 157 || 498
Searing Ray | 2 | 17 | 44 | 30 || 93
Dazzling Spray | | | 40 | 23 || 63
Conjure Flame | | | | 3 || 3
Fulminant Prism | | | | 3 || 3
Abil: Fly | | | 1 | || 1
Use: Scroll | | 7 | 7 | 2 || 16
Potion | | 4 | | 4 || 8
Stab: Invisible | | | 1 | || 1
Eat: Chunk | 5 | 10 | 9 | 4 || 28
Armor: Robe | 1 | 4 | 19 | 7 || 31
Skin | | 7 | | || 7
Dodge: Dodged | 3 | 40 | 121 | 106 || 270
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
VeryAngryFelid wrote:Also Chei is unique god, it makes you do things which you never do with other gods, like wearing ring mail or even plate armour with DEWz, always having at least 10 MP as caster (Step from Time) or shouting when you see first Blink Frog or Killer Bee (Slouch). If you want to continue playing in a standard way, don't join Chei, it will kill your character.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
VeryAngryFelid wrote:Why didn't you learn Iskenderun's Mystic Blast?
It is the best spell from Cj book with Chei in Lair, you might train more spellcasting for MP instead of Charms.
Tengu Conjurer is hard with Chei, as it has low HP and loses ability to fly away.
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Swamp Slogger
Posts: 170
Joined: Wednesday, 13th July 2016, 09:30
CypherZel wrote:I usually don't learn it as I never use it, I always use a level 5 conjugation/elemental spell
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
njvack wrote:Did you slow the frog with Bend Time? They're some of the most dangerous things you'll meet in Lair; it is totally worth the piety to make them weaker. You want to use it the turn they get adjacent to you.
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
twelwe wrote:It's like Blink, but you end up drowning.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Sprucery wrote:That robe was bad, maybe a regular +1 or +2 robe would have been somewhere? Also, you should have enchanted the cloak. Why were you carrying a potion of degeneration?
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
vergil wrote:CypherZel wrote:I usually don't learn it as I never use it, I always use a level 5 conjugation/elemental spell
That's... a really bad decision. IMB is one of the arguably best spells in early and mid game if used properly. Almost full LOS range, high damage and mp efficiency makes it on par with fireball\bolts in certain situations. Or even a better spell than they are.
Sure it doesn't provide that much coverage, but it does the killing job done.
Getting spellpower for it is easier than anything else, and getting it online is trivial whereas fireball\anything_you've_imagined isn't.
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
njvack wrote:Did you slow the frog with Bend Time? They're some of the most dangerous things you'll meet in Lair; it is totally worth the piety to make them weaker. You want to use it the turn they get adjacent to you.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
goodcoolguy wrote:I can recommend neither Chei, Blasting, nor Casting. Rethink this.
Pandemonium Purger
Posts: 1386
Joined: Sunday, 5th April 2015, 22:37
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
VeryAngryFelid wrote:njvack wrote:Did you slow the frog with Bend Time? They're some of the most dangerous things you'll meet in Lair; it is totally worth the piety to make them weaker. You want to use it the turn they get adjacent to you.
I think it is not a good idea for character who uses just mana to kill things.
Halls Hopper
Posts: 65
Joined: Tuesday, 1st November 2011, 20:16
v - +0 robe of the Game Afoot {Str+4 Int+3 Dex-4}
Halls Hopper
Posts: 65
Joined: Tuesday, 1st November 2011, 20:16
njvack wrote:You can use conjurations and melee together. You should! Especially if you're playing Chei!
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 59 guests