goodcoolguy wrote:This is hilarious. I can't believe you wrote this much pretending the second and third sentences don't exist to conclude by agreeing with them.
My point was that the second and third sentences don't provide evidence for the first.
"It would not be inherently limiting to your design" doesn't prove that you should do something, only that "limiting design" isn't a reason not to.
goodcoolguy wrote:
Here's something to chew on: Maybe the reason speedrunning is "aberrant" play in crawl is deliberate design decisions made by guys like dpeg, not the perverseness of players or some fundamental truth of game design.
Of course, all design decisions are decisions made by designers that is a tautology.
When creating a game that is intended to be fun, you figure out what *you* think is fun, and design to it. Of course there will be people with a different idea of what is fun. I am sure someone thinks original is fun to dig out every square of every level, does that mean the game developers should develop *to* such an audience? Obviously not, if that was the intended audience we would probably want to call it like "mining simulator" or something.
If you feel that speed running should not be considered aberrant, and should be given equal measure or perhaps more weight when designing crawl, feel free to do so, but i don't think you will find much support.
The crux of this whole stupid crap is that it is useless to use speedrunning to justify anything related to game design as long as it is not considered part of the target audience, if you want to lobby for changing that design paradigm, feel free to do so, but using it as a pillar to support other arguments when it's presently not itself accepted is counterproductive, and just mires you in endless off topic discussions which have nothing to do with your objective.