Sunday, 4th September 2011, 14:40 by KoboldLord
Piety gain and slouch damage are fundamentally different things, though, so they need not be treated exactly the same. Slouch is a tactical effect that you use when there's a fast, dangerous thing attacking you. Being slowed alters your speed of invoking Slouch, so Slouching once after casting Slow on yourself costs three times as much absolute time as just Slouching from the start, and 50% more absolute time than simply invoking Slouch twice. In an emergency, losing absolute time is bad news. Intentionally slowing yourself to get extra Slouch damage is already a losing proposition.
Piety, however, is a strategic resource. You'll routinely find packs of orcs or rats that aren't really much of a threat even if you're wasting absolute time killing them, so an extra piety bonus for being slowed would be a tedious way to get something for nothing. If you don't slow yourself before facing trivial enemies, then, you're wasting piety.
Back on topic, I don't really see why octopodes need a buff at all. Low AC doesn't matter as much if you don't stand in the middle of a pack of enemies. They're forced into EV builds, but EV builds are more popular than AC builds anyway, so it isn't like this is an inconvenience. Even with zero +AC rings, an octopode is only a maximum of seven points of AC down from a spriggan at any point in the game, and when was the last time you lost a spriggan to a swarm of monsters with tiny attacks rather than one big shot from across the room?
Innate blurry vision is an interesting idea, although it is also extremely harsh. Shutting down escape scrolls is a disadvantage that hasn't been used for any other race, and it does make intuitive sense.
- For this message the author KoboldLord has received thanks:
- ryzol