Snake Sneak
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Joined: Monday, 7th March 2016, 19:10
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
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Joined: Monday, 7th March 2016, 19:10
Ziggurat Zagger
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Gongclonker wrote:You can drop the item and continue training.
Snake Sneak
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Joined: Monday, 7th March 2016, 19:10
Blades Runner
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Joined: Friday, 2nd October 2015, 14:42
Snake Sneak
Posts: 91
Joined: Monday, 7th March 2016, 19:10
goodcoolguy wrote:There is no such thing as what "makes sense" outside of user interface and gameplay considerations. It is a game.
goodcoolguy wrote:The less nonsense checks about "uh, well, I don't know if it makes sense for you to get polearm skill points for killing something with a dagger when you're not even carrying a polearm" the better.
Ziggurat Zagger
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Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
Gongclonker wrote:There is no such thing as games either,
Clonggonker wrote:So... you're okay with players picking up a shield and being able to attain master level with shields, despite having never actually used one?
Snake Sneak
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Joined: Monday, 7th March 2016, 19:10
goodcoolguy wrote:Actually, there is,
Tartarus Sorceror
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Ziggurat Zagger
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Tartarus Sorceror
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Joined: Tuesday, 31st March 2015, 20:34
Vestibule Violator
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Joined: Sunday, 14th July 2013, 16:36
Gongclonker wrote:So... you're okay with players picking up a shield and being able to attain master level with shields, despite having never actually used one?
Tartarus Sorceror
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Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
dowan wrote:I don't get your complaint, or how this helped you get 'undeserved wins'.
Are you saying you should only be able to use auto training? Or that victory dancing should be brought back? Or are you saying that you believe inventory slots are enough of a strategic consideration that you have to choose between carrying something just to train the skill or carrying something that might help you survive?
Sandman25 wrote:Current mechanic is the best. Making it more realistic would result in bad gameplay where you would need to stop attacking monster with melee and finish it with wand to get Evocations trained or equip buckler before the kill.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
dowan wrote:Well, there are many other games where you only get shield skill when you block with your shield, you only get weapon skill for hitting with your weapon, and the way they generally work is to give you a tiny bit of XP for that skill every time it happens.
Tartarus Sorceror
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Ziggurat Zagger
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dynast wrote:But some of the damage you did with a weapon should go to that weapon skill, and no, there would be no such thing as swapping a weapon to finish off a foe to get all the exp to that weapon.
Tartarus Sorceror
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Ziggurat Zagger
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dowan wrote:I assume he meant if you did 50% of the trolls life with your dagger, and 50% with your sword, you'd get 50% of a troll's XP toward your dagger skill, and 50% toward your sword skill.
The infinite melee with a dagger problem is present in most systems like that though. It certainly exists in the elder scrolls games.
Dungeon Master
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Joined: Thursday, 12th June 2014, 05:19
Gongclonker wrote:A lot of people (incl. me) pick up items for only a moment, so they can turn on the skill associated with the item. You can drop the item and continue training. While I would hardly call this "broken", and I like it, I have to admit it doesn't make much sense. How do you practice Conjurations without any Conjuration spells or Conjurations-spell-containing books? Do you just 'get the hang of it' and then manifest little cantrips here and there when the player isn't looking?
Tartarus Sorceror
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Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
dynast wrote:Idk what are you guys on about but what i meant is how it currently works with summons or collateral damage, if you dagger a troll to nearly death swapping to another weapon to finish him off that dagger exp is wasted on nothing, as if the troll was sitting on fire from a vehumet altar or something. If you can do 100% damage to a troll then... whats the point?
Snake Sneak
Posts: 91
Joined: Monday, 7th March 2016, 19:10
PleasingFungus wrote:Gongclonker wrote:A lot of people (incl. me) pick up items for only a moment, so they can turn on the skill associated with the item. You can drop the item and continue training. While I would hardly call this "broken", and I like it, I have to admit it doesn't make much sense. How do you practice Conjurations without any Conjuration spells or Conjurations-spell-containing books? Do you just 'get the hang of it' and then manifest little cantrips here and there when the player isn't looking?
Can you give an example of this? What's an example of an item that you pick up just for a moment to enable skill training, and what's the corresponding skill? I can't reproduce this with a shield, a book of Conjurations, or a wand.
Tartarus Sorceror
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Crypt Cleanser
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njvack wrote:dowan wrote:Well, there are many other games where you only get shield skill when you block with your shield, you only get weapon skill for hitting with your weapon, and the way they generally work is to give you a tiny bit of XP for that skill every time it happens.
Amusingly, this included Crawl (some details changed) until version 0.9. It was pretty bad.
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