Halls Hopper
Posts: 60
Joined: Thursday, 25th August 2011, 12:57
Re: I think we learned an important lesson today.
FUUUUUUUUU
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 60
Joined: Thursday, 25th August 2011, 12:57
Snake Sneak
Posts: 129
Joined: Saturday, 25th June 2011, 18:05
lazorexplosion wrote:If you find a robe of the archmage on Dlvl 1 as a DEEE, a centaur will be waiting for you on Dlvl2.
FUUUUUUUUU
Temple Termagant
Posts: 10
Joined: Friday, 26th August 2011, 12:57
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
daetrin wrote:The run when you find rings of wizardry and magical power by D3, you're playing a Fighter. The run when you find two +5/+6 rings of slaying you're playing a Wizard.
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
[14:51] <Henzell> pan[6/7]: Beware, if you leave a level (including getting banished (including by the wizards in lom lobon's vault (including high MR in your pan checklist is a good idea))), it won't be generated again -- making you miss the rune.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
mumra wrote:Also, dungeon exits do not generate in Pan as frequently as that led me to believe. Bring a weapon of distortion if you value your sanity.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Happy Corner wrote:Plants cannot be teleported away.
(Yes, I was playing a Spriggan Berserker with a wand of teleportation, and I was feeling too lazy to cut down an obstructing plant with my fucking dagger...)
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
XuaXua wrote:Happy Corner wrote:Plants cannot be teleported away.
(Yes, I was playing a Spriggan Berserker with a wand of teleportation, and I was feeling too lazy to cut down an obstructing plant with my fucking dagger...)
Hit a plant with a weapon of distortion though and it'll move.
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Halls Hopper
Posts: 64
Joined: Thursday, 10th March 2011, 11:51
Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
Shoals Surfer
Posts: 312
Joined: Thursday, 9th June 2011, 19:12
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Hushed wrote:You are your own worst enemy. If you find yourself distracted and thinking you should take a break, stop playing and come back to it later. Otherwise you'll hurry through some piddly stash management and do something colossally stupid and die needlessly.
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
MyOtheHedgeFox wrote:You are your adventurer's worst enemy. Never think: "Lemme just try that, what's the worst that could happen?"
Perhaps your adventurer does not think like this. But he has to obey, perhaps to his doom. Give him good advice.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
MyOtheHedgeFox wrote:You are your adventurer's worst enemy. Never think: "Lemme just try that, what's the worst that could happen?"
Perhaps your adventurer does not think like this. But he has to obey, perhaps to his doom. Give him good advice.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Yet Another Stupid Noob wrote:If the Minatur in the labyrnith is one of those big scary faces to your young Ash follower, do not attempt to kill it "real quick" while your wife looks on in irritation at waiting for you to go to bed.
Dungeon Dilettante
Posts: 2
Joined: Sunday, 21st August 2011, 01:26
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
robotoloco wrote:Phantoms cannot leave their level, but they will happily use the stairs to follow you into the temple.
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
bobross419 wrote:Speaking of monster behavior...
Apparently large fish can hide in fountains... that are smaller than they are
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Dungeon Dilettante
Posts: 2
Joined: Monday, 29th August 2011, 00:39
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Temple Termagant
Posts: 10
Joined: Friday, 26th August 2011, 12:57
absolutego wrote:to change the tone a bit:
ignite poison and poison cloud is a *lot* of fun. i actually didn't know this.
Halls Hopper
Posts: 82
Joined: Friday, 10th June 2011, 04:32
absolutego wrote:to change the tone a bit:
ignite poison and poison cloud is a *lot* of fun. i actually didn't know this.
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
bobross419 wrote:Being a full square away from a Hydra when in Spider Form isn't enough distance to get up stairs before he can move into range and attack.
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Hydras are normal speed but amphibious. Amphibious monsters are much faster in water.
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
pratamawirya wrote:Hydras are normal speed but amphibious. Amphibious monsters are much faster in water.
One reason why Swamp is NOT that much easier than Shoals
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
galehar wrote:bobross419 wrote:Being a full square away from a Hydra when in Spider Form isn't enough distance to get up stairs before he can move into range and attack.
Hydras are normal speed but amphibious. Amphibious monsters are much faster in water.
There is a stone staircase leading up here.
Your transformation has ended.
The giant centipede stings you but does no damage.
The giant centipede barely misses you.
There is a stone staircase leading up here.
The six-headed hydra bites you!
* * * LOW HITPOINT WARNING * * *
The six-headed hydra bites you!
* * * LOW HITPOINT WARNING * * *
The six-headed hydra closely misses you.
The six-headed hydra bites you.
* * * LOW HITPOINT WARNING * * *
The six-headed hydra misses you. The six-headed hydra bites you!
You die...
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Shoals Surfer
Posts: 263
Joined: Sunday, 4th September 2011, 20:45
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Don't forget scrolls of remove curse and ID, and lots of them, when running a Ziggurat, or you'll have to bail out on level 20 due to lack of space for more items.
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 88 guests