Ziggurat Zagger
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Which gods would you remove?
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Ziggurat Zagger
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nago wrote:Everything new except Ru
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Sandman25 wrote:nago wrote:Everything new except Ru
Sorry, I am not clear what you mean as new here, new in 0.18? That includes just Qazlal, right?
Ziggurat Zagger
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duvessa wrote:Fedhas, TSO, Kiku [...] have much more serious design problems
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Ziggurat Zagger
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Sandman25 wrote:But Necromancy is fun, lot's of unique spells like Death's Door and Necromutation
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Sandman25 wrote:But Necromancy is fun, lot's of unique spells like Death's Door and Necromutation
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vergil wrote:That's like the most opposite things of fun I've ever heard.
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vergil wrote:Sandman25 wrote:But Necromancy is fun, lot's of unique spells like Death's Door and Necromutation
That's like the most opposite things of fun I've ever heard.
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duvessa wrote:Uskayaw: the piety gain mechanic is easily the worst in the game by far right now, despite there still being a god with corpse sacrifices. For example, if you sticky flame an ogre and press 's' until it dies you get no piety, but if you sticky flame an ogre and throw bread rations at the floor until it dies you get lots of piety.
duvessa wrote:The good news is that Uskayaw's dislike of movement and waiting is not remotely useful for anything, so all you need to do is remove it and the god will be greatly improved.
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vergil wrote:every character in extended MUST have them, basically training Necromancy only for those
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Sar wrote:vergil wrote:every character in extended MUST have them, basically training Necromancy only for those
some image
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Sar wrote:vergil wrote:every character in extended MUST have them, basically training Necromancy only for those
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Ziggurat Zagger
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Sandman25 wrote:Polls are limited to 10 options, I selected those based on my opinion, sorry.
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ximxim wrote:Sar wrote:vergil wrote:every character in extended MUST have them, basically training Necromancy only for those
Replace "extended" with (mega) zigs maybe, and the point stands?
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Lasty wrote:duvessa wrote:The good news is that Uskayaw's dislike of movement and waiting is not remotely useful for anything, so all you need to do is remove it and the god will be greatly improved.
I'm not sure what you're proposing here. Could you elaborate?
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Lasty wrote:I don't hate DOT on principle, but it feels out-of-flavor for this god and (with long-lasting forms like poison) makes it too easy to game the piety system. I do want to give players credit for sticky flame/cloud damage, but only if they're still actively fighting -- still "dancing". I don't want to make Uskayaw a god of kiting things, since that's a) obnoxious and b) almost entirely off-theme.
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duvessa wrote:Then specifically prohibit piety gain while moving, instead of only allowing piety gain while doing an arbitrary list of actions.Lasty wrote:I don't hate DOT on principle, but it feels out-of-flavor for this god and (with long-lasting forms like poison) makes it too easy to game the piety system. I do want to give players credit for sticky flame/cloud damage, but only if they're still actively fighting -- still "dancing". I don't want to make Uskayaw a god of kiting things, since that's a) obnoxious and b) almost entirely off-theme.
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Lasty wrote:duvessa wrote:Then specifically prohibit piety gain while moving, instead of only allowing piety gain while doing an arbitrary list of actions.Lasty wrote:I don't hate DOT on principle, but it feels out-of-flavor for this god and (with long-lasting forms like poison) makes it too easy to game the piety system. I do want to give players credit for sticky flame/cloud damage, but only if they're still actively fighting -- still "dancing". I don't want to make Uskayaw a god of kiting things, since that's a) obnoxious and b) almost entirely off-theme.
But then wouldn't you be tempted to post that Uskayaw is a badly designed god because you lose piety if you drink two potions, but you gain piety if you cast sticky flame and then drink two potions?
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Lasty wrote:spoiled players might choose to take a pointless action once during an average game assuming they're not specifically trying to prove a point.
dowan wrote:But in all seriousness on the DOT issue... why not just only award the piety when casting the DOT, or when the DOT first affects an enemy(in the case of cloud spells and what not). Then you only get piety for combat actions. Am I missing something?
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duvessa wrote:(also, punishing waiting breaks searing ray), and you need to not award piety for evoking non-damaging wands, casting non-damaging spells, etc.
duvessa wrote:...Do you just never use '.' or 's'?Lasty wrote:spoiled players might choose to take a pointless action once during an average game assuming they're not specifically trying to prove a point.
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