Swamp Slogger
Posts: 135
Joined: Saturday, 21st February 2015, 07:40
TOME worth a try?
http://crawl.akrasiac.org/scoring/players/hyperwalrus.html
http://crawl.akrasiac.org/scoring/players/walrusking.html
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Swamp Slogger
Posts: 135
Joined: Saturday, 21st February 2015, 07:40
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
duvessa wrote:I was well on my way to fixing tome4 and then they added a goddamn crafting and socket system and I was like "fuck this I'm outta here"
Spider Stomper
Posts: 216
Joined: Monday, 1st April 2013, 04:41
Location: TX
Cheibrodos wrote:ToME is in a weird situation where looking at the wiki is more fun than playing the game. It has some really cool classes and ability trees but the game itself is repetitive (not worth winning more than once imo), long, and number-crunchy, with a thousand resists to keep track of.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Spider Stomper
Posts: 247
Joined: Monday, 10th November 2014, 21:32
Blades Runner
Posts: 552
Joined: Tuesday, 10th April 2012, 21:11
Halls Hopper
Posts: 89
Joined: Monday, 11th April 2016, 21:48
milski wrote:Dredmore was supremely boring to me, along with how slowly it played because of the animations.
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Swamp Slogger
Posts: 184
Joined: Tuesday, 4th November 2014, 07:22
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Spider Stomper
Posts: 247
Joined: Monday, 10th November 2014, 21:32
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
milski wrote:Also Tome has the really creepy orc breeding rape dungeon thing, which is totally unnecessary. So is the one sidequest where you get a waifu tbh.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
milski wrote:Also Tome has the really creepy orc breeding rape dungeon thing, which is totally unnecessary.
Here stands a tremendous form almost the size of a dragon. Bloated skin rises in thick folds, seeping viscous slime from its wide pores. Hundreds of hanging teats feed a small army of squabbling, fighting young orcs - only the toughest of them are able to gain the precious nutrients to grow stronger, the weaker ones left to wither on the mouldy floor. Dozens of gaping vulvae squelch and pulsate, pushing out new young with alarming rapidity. At the top of this towering hulk is a shrivelled head coated in long tangled hair. Dazed eyes peer out with a mixture of sadness and pain, but as they fix on you they turn to anger, the creature's face contorted with the fierce desire to protect its young.
Spider Stomper
Posts: 216
Joined: Monday, 1st April 2013, 04:41
Location: TX
milski wrote:Also Tome has the really creepy orc breeding rape dungeon thing, which is totally unnecessary. So is the one sidequest where you get a waifu tbh.
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
dynast wrote:milski wrote:Also Tome has the really creepy orc breeding rape dungeon thing, which is totally unnecessary. So is the one sidequest where you get a waifu tbh.
I think it got removed though.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Spider Stomper
Posts: 242
Joined: Friday, 17th April 2015, 16:22
Shard1697 wrote:ps: you can beat the final boss of dredmor by hitting him a few times, using one of the many knockback skills to push him back behind a door, and then close the door in his face... because no monsters, not even the final boss, are allowed to open doors, and they don't regen, so then you can rest up to full HP while he does not(ps: dredmore has no button which autorests either, so you have to hold down the skip a turn button and be careful no monster walks into LoS), open door, repeat process until he dies.
fun!!!!!
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
And since we're sorta on the subject...
What kind of things would y'all like to see in a RL?
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Snake Sneak
Posts: 91
Joined: Monday, 7th March 2016, 19:10
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
Sar wrote:why would a (cheesy and poorly written) romance subplot count as rape
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
PleasingFungus wrote:anyway, i'm glad that someone is covering the 'dozens of gaping vulvae' niche in the roguelike genre. haven't seen such a worthy contender since ascii dreams' Roguelike Of The Year 2013...
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
infinitevox wrote:And since we're sorta on the subject...
What kind of things would y'all like to see in a RL?
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
Arrhythmia wrote:i can't believe everyone here forgot the REAL reason to play tome on steam:
the one thousand three hundred and six achievements to collect and share with your friends!
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
and into wrote:mod note:
I meant to hit quote but instead edited infinitevox's post
I fixed it immediately, but my apologies if anyone saw it and was confused.
Anyway, okay, let's not mess up this time:infinitevox wrote:And since we're sorta on the subject...
What kind of things would y'all like to see in a RL?
Do you want focus to be on combat, or avoidance? Avenues for players to do either? How much of an active focus on exploration do you want? First work out how to make combat and (if applicable) exploration interesting, and how to keep them interesting consistently throughout the game
Don't encourage grinding/scumming
Fewer but more meaningful choices is much better than a ton of unimportant choices. Each feature should occupy a distinct game space. E.g., seven schools of magic that do a lot of the same thing is worse than having four distinctive types
Consistency is good, but don't enforce symmetry arbitrarily (E.g., does it actually make sense for every skill in Crawl to max out at 27? Or does this often just entrap new players into overtraining?)
Avoid clutter and bloat in general. Resist the urge to add too many bells and whistles. E.g., too many resistances/damage types/status effects inevitably turns at least some aspects of a game into a chore, even when the game is otherwise well designed and fun
EDIT:
Don't wear out your welcome. Optional, non-optimal ways to extend the length of a run is fine, but don't drag the main game out too long.
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