Halls Hopper
Posts: 85
Joined: Monday, 9th February 2015, 01:57
Location: Limberry Castle
monster idea: mastermind
To break up the pattern and add an incentive to slay monsters in another style, I'd like to propose an intelligent monster, which for lack of a better name I'll call a Mastermind, who has the ability to adapt to the player's repeated moves due to its high intelligence. The Mastermind gains a a defensive bonus (like corrosion in reverse) escalating for each attack attempt of the same type (same weapon, same spell, same wand, same god ability, potentially same spell school?) By your fifth axe swing, the has figured out your pattern and has devised a way to counter it with almost guaranteed success, so it's time to switch to a wand or a different weapon class to bring it down.
For fairness's sake, the effect would have to wear off after a few hundred turns as by then the Mastermind has become fascinated with other dungeon phenomena and forgotten its analysis of your fighting style.
Another Mastermind offensive feature might be the ability to analyze your resistances (it presses xv on its keyboard) and pick an attack element to which you are most vulnerable.