Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Re: Bye bye victory dancing
XuaXua wrote:I think there is no point to fixing this 0 level thing because once fuzzing enters the picture, it will resolve itself.
I don't think fuzzing will change anything regarding gaining new skils.
KoboldLord wrote:Removing the Victory Dancing Ritual for levels 1 through 26 made the game more fun. What's so different about that level 0?
XuaXua wrote:I guess the concept of the 0-level restriction is that you cannot train a skill which you cannot actually use at this time.
Yes, the idea of having to practise skills to gain them is to prevent training skills you cannot use. It never was conceived as a compromise. But allowing it wouldn't make the system easier to explain. You'd tell new players to press * to show all skills, then activate the ones they want, when they don't even know what are the skills they need. And don't tell me manual mode. I don't want manual mode to do things you can't do in auto mode by just using skills. I don't want players to use manual mode just to avoid gaining unwanted skills. It must be a convenience, not a strategical advantage.
minmay wrote:It may be intuitive to you, but it's obviously not so clear to new players, since they ask how to gain skills, ask why there are skills on their screen that they can't turn off, etc.
Well, it's true that this part of the new system isn't really documented. Fair enough, I'll update the doc. Does the FAQ consists only of those 2 questions?
Also, I've been thinking about restrictions. You used to be able to game the system by training shields against a rat with a full XP pool. Since you were able to avoid the restriction, we decided to just remove it. But we could also have enforced it. A few examples of what could be done:
- Shields: can only be trained if wearing one, and cap the max level depending on shield type (buckler: 9, normal: 18, large: 27)
- Amour: same as shields, max skill level at 5 * EVP
- Weapon: just need to carry one of the type (forcing to wield it would just encourage swapping for the last hit)
- Spell school: need to a know a spell of the school trained, max skill level: 5 * spell level