Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Hybridization
DCSS fork dev wrote:I pretty much always hybridized whatever I was playing, since the cost was relatively low, and the gain quite high. This dulls the differences between different games, making things less interesting, and reducing replayability. A hybrid is a fun option to have, but it shouldn't be always the optimal one. I think this fork has achieved a much more balanced approach, where hybridization is still possible, although quite costly (as it should be, since it is balanced out by large benefits), but specialization much easier (with the tradeoff that it is much faster to train). And since there are so many different specializations, the variety is greater compared with a bunch of grey areas the blend most common factors together. In vanilla, even strong fighters almost always required significant magic investment by the time you reach extended game. Likewise, magic users always need significant fighting skills as well, to be able to deal with situations when their magic was ineffective. Consequently, you end up with games being much more similar than they need to be, even when starting with very different species and backgrounds.
Do you agree?
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.