Abyss Ambulator
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Poison Arrow
Mod edit: split from GDD
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Abyss Ambulator
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Tartarus Sorceror
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Abyss Ambulator
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Shard1697 wrote:Poison arrow is nice but it's not enough to carry the school, and generally speaking if you get poison arrow, you just train a little poison and a lot of conj...
Tartarus Sorceror
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Abyss Ambulator
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Abyss Ambulator
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Swamp Slogger
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Reptisaurus wrote:I'm not sure a lot of people have realized this, but the poison magic school is built around learning ignite poison. Olgreb's + ignite poison is damn close to a level 9 spell. And poison arrow does really heavy posison damage, so another 250% of that in fire damage is quite nice.
Poison Arrow by itself is more or less equal to the other level 6 spells. Poison arrow + ignite poison is depths in easy mode.
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Airwolf wrote:Shard1697 wrote:Poison arrow is nice but it's not enough to carry the school, and generally speaking if you get poison arrow, you just train a little poison and a lot of conj...
If you get lot of both Poison and Conjurations, you can one-shot Orb Guardians, which is amazing as far as I'm concerned.
Cocytus Succeeder
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lethediver wrote:Why? It's not like Orb Guardians ever killed anyone.
Ziggurat Zagger
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lethediver wrote:hydras
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nago wrote:lethediver wrote:Why? It's not like Orb Guardians ever killed anyone.
Where are the bot-queries-always-have-the-right-answers guys when they are really needed?
BabyRage: !lg * killer="orb guardian" place="Zot:5"
beem: 1105. Haruko the Bringer of Light (L23 TrBe of The Shining One), mangled by an Orb Guardian on Zot:5 (hall_of_Zot) on 2016-07-27 04:26:12, with 481630 points after 47762 turns and 2:26:57.
BabyRage: !lg * place="Zot:5"
beem: 4701. mooon the Petrodigitator (L22 FeEE of Ru), slain by a Killer Klown on Zot:5 (hall_of_Zot) on 2016-08-04 04:17:11, with 450720 points after 85405 turns and 8:27:39.
Dungeon Master
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nago wrote:lethediver wrote:Why? It's not like Orb Guardians ever killed anyone.
Where are the bot-queries-always-have-the-right-answers guys when they are really needed?
08:43 advil: !lg * recent place=zot:5 s=ckiller% ?: n>5
08:43 OCTOTROG: 723 games for * (recent place=zot:5): 296x an orb of fire (40.94%), 166x an Orb Guardian (22.96%), 106x an ancient lich (14.66%), 33x an electric golem (4.56%), 17x a draconian (2.35%), 15x a Killer Klown (2.07%), 13x a death cob (1.80%), 12x a pandemonium lord (1.66%), 11x a deathcap (1.52%), 11x a draconian monk (1.52%), 10x a golden dragon (1.38%), 9x a Hell Sentinel (1.24%), 8x a
08:43 OCTOTROG: draconian zealot (1.11%), 8x a storm dragon (1.11%), 8x a draconian annihilator (1.11%)
08:43 advil: !lg * place=zot:5 s=ckiller% ?: n>5
08:43 OCTOTROG: 4577 games for * (place=zot:5): 1445x an orb of fire (31.57%), 1105x an Orb Guardian (24.14%), 628x an ancient lich (13.72%), 255x an electric golem (5.57%), 123x a draconian (2.69%), 102x a Killer Klown (2.23%), 83x a storm dragon (1.81%), 47x an Executioner (1.03%), 40x a draconian annihilator (0.87%), 40x an Ice Fiend (0.87%), 39x a pandemonium lord (0.85%), 39x a golden dragon
08:43 OCTOTROG: (0.85%), 38x a draconian zealot (0.83%), 38x a Hell Sentinel (0.83%), 38x a draconian monk (0.83%), (... truncated)
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twelwe wrote:It's like Blink, but you end up drowning.
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advil wrote:(Also, skewed actual data is a hell of a lot better than vague intuitions from introspection about (mostly) ones' own games, which is otherwise most of what passes for "fact" around here.)
Swamp Slogger
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jwoodward48ss wrote:We already have two direct damage schools. We don't need Poison to become another. Down with acid-trippers!!
Abyss Ambulator
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lethediver wrote:Airwolf wrote:Shard1697 wrote:Poison arrow is nice but it's not enough to carry the school, and generally speaking if you get poison arrow, you just train a little poison and a lot of conj...
If you get lot of both Poison and Conjurations, you can one-shot Orb Guardians, which is amazing as far as I'm concerned.
Why? It's not like Orb Guardians ever killed anyone.
Show me a spell that can take out ancient liches (iron shot, OoD, chain lightning) and/or hydras (iron shot, OoD, chain lightning) and/or orbs of fire (iron shot, OoD) and/or most fiends (iron shot, OoD) and I'll agree that it's amazing.
Ziggurat Zagger
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vergil wrote:Because nowadays, if you wanna deal damage - roll EE, FE, or Cj.
Otherwise, you're gonna get a bad, very bad time
Swamp Slogger
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Sar wrote:vergil wrote:Because nowadays, if you wanna deal damage - roll EE, FE, or Cj.
Otherwise, you're gonna get a bad, very bad time
how is FE better than IE or even AE
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Ziggurat Zagger
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vergil wrote:Maybe I'm wrong. Idk
Swamp Slogger
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and into wrote:Freeze is extremely powerful for a lvl 1 spell, way better than flame tongue
Sar wrote:Actually, just generally get Ice Beasts before Icicle.
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vergil wrote:and into wrote:Freeze is extremely powerful for a lvl 1 spell, way better than flame tongue
I'd rather prefer range over damage. Since you can cast it multiple times, before enemy can even reach you. Add a conj flame, and that becames a total abuse.
Defence wise - ozocubu's is great. But here's a thing, you won't be needing it, if you're playing smart. Seriously. In mid-late game it is great, but in early game... I'd rather position myself properly, since it won't help me it a very bad situation.Sar wrote:Actually, just generally get Ice Beasts before Icicle.
If I would like to use Ice Beasts, I'd rather pick Su. Noway I'm using that garbage as a blaster. Nope.Spoiler: show
Not in a world. Period.
Summons are op, but they're clunky, tedius, and stupid as things go out of LOS.
I get that. Ice beasts are great.
I'd rather use kite&destroy tactics.
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Swamp Slogger
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Siegurt wrote:Seriously though, is your argument "IE are bad, because I don't like to use their best spell"?
Siegurt wrote:you can think of Ice beasts as conjure flame
Sar wrote:"You don't need defenses/consumables if you're playing smart" is my favorite Crawl meme.
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Swamp Slogger
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Sar wrote:People say Freeze is better than Flame Tongue because it does more damage, ignores EV and ignores AC. This kind of matters on D:1 when you have like 3 MP.
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vergil wrote:Range is better than damage, or secondary effects. There isn't much AC\EV threats like for the first 5 levels of D.
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Shard1697 wrote:It matters a lot if you miss on early dungeon, because you can miss repeatedly(or roll shit damage with magic dart)... being at 0 MP with enemy untouched sucks for caster start.
nago wrote:In the following list there are 4 D:1 dangerous monsters, 1 from zot and 2 from depths. Can you guess who is from without looking the bot?
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vergil wrote:If that failed and a pack of jackals ruined your start - well, it's a minute and a half ingame time. Reroll and praise for a better luck. World haven't ended there. It just you died.
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vergil wrote:Also miscasts is a problem
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vergil wrote:Having a three tries from a RANGE makes a better option to choose,
vergil wrote:I don't know all the numbers in the world. Honestly. And it doesn't matter.
vergil wrote:P.s. Chances of hitting a monster not THAT low. Also miscasts is a problem, but nobody tend to mention that. Crawl is a luck based game. Git lucky.
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Sar wrote:guess which spell out of Freeze and Flame Tongue requires almost twice the XP to get the same success rate
Shard1697 wrote:I would much rather use Freeze than Flame Tongue/Sting/Sandblast early on
Shard1697 wrote:If all that matters is getting lucky, why not just roll chaos knight and hope to paralyze on every hit? This is a non-argument... games like crawl are about turning luck in your favor, managing risk. Early option that cannot miss(and does better damage than MDart) is a good example of this, especially when the earlygame is so swingy and dangerous.
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vergil wrote:Scaling both conj and element is required futher on. This is irrelevant.
Swamp Slogger
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Shard1697 wrote:It's not irrelevant, because we're talking about the dangerous earlygame, which freeze is most likely to get you through alive... you're the one who brought up miscast chance, anyhow!vergil wrote:Scaling both conj and element is required futher on. This is irrelevant.
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vergil wrote:Not leveling conjuration is...Weird option for a blaster.
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Sar wrote:Maybe IE sucks and all good players posting in the Tavern are wrong.
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vergil wrote:Shard1697 wrote:It's not irrelevant, because we're talking about the dangerous earlygame, which freeze is most likely to get you through alive... you're the one who brought up miscast chance, anyhow!vergil wrote:Scaling both conj and element is required futher on. This is irrelevant.
It won't, if you're getting smacked in a face trying to do so. My point is, it doesn't matter how good the spell is, it can screw you over. It will happen, eventually. Other spells will screw you over at range, where you can do something better, than running away and praying monsters won't bite you. Having that one turn of MP regen, and rolling a decent damage can be life saving.
vergil wrote:And what about zombies and skeletons? Will it carry through them too?
Resistant monsters, that's the reason freeze isn't anyhow better than FT, Sandblast, Shock, or MD.
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twelwe wrote:It's like Blink, but you end up drowning.
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and into wrote:What you call "playing IE as a blaster" can also be accurately described as, "I refuse to use a powerful part of my starting kit."
and into wrote:So, freeze is bad because it sucks against some of the least dangerous enemies in the entire game (zombies and skeletons), while it is extremely good against early adders, giant frogs, and other things that are actually deadly?
and into wrote:while it is extremely good against early adders, giant frogs, and other things that are actually deadly?
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