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The end of online crawl is near?!?
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twelwe wrote:It's like Blink, but you end up drowning.
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jwoodward48ss wrote:what does it mean to "bot draconians"?
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jwoodward48ss wrote:what does it mean to "bot draconians"?
A robot may not injure a human being or, through inaction, allow a human being to come to harm.
A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
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Eyesburn wrote:bot which is programmed to play only draconians maybe?jwoodward48ss wrote:what does it mean to "bot draconians"?
anyway all bots should be programmed to follow Isaac Asimov's laws of robotisc:
- Code:
A robot may not injure a human being or, through inaction, allow a human being to come to harm.
A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
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Hands wrote:Eyesburn wrote:bot which is programmed to play only draconians maybe?jwoodward48ss wrote:what does it mean to "bot draconians"?
anyway all bots should be programmed to follow Isaac Asimov's laws of robotisc:
- Code:
A robot may not injure a human being or, through inaction, allow a human being to come to harm.
A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
The problem with Asimov's laws is that the first one is impossible.
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tstbtto: tell me more
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duvessa wrote:Do you have the slightest idea what Asimov's books were about?Hands wrote:The problem with Asimov's laws is that the first one is impossible.
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DracheReborn wrote:tstbtto: tell me more
I love this line. Classic Eliza!
Re: Asimov's First Law and the trolley problem. In Asimov's stories, a robot unable to fulfill the First Law would generally become catatonic. There's an exception though, i.e. robots who are smart/sophisticated enough to accept the Zeroth Law.
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Hands wrote:The main problem is that it's impossible not to let people suffer due to inaction. You don't have to contrive a situation for the problem to arise.
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DracheReborn wrote:Hands wrote:The main problem is that it's impossible not to let people suffer due to inaction. You don't have to contrive a situation for the problem to arise.
Or perhaps you're reading the laws too literally.
I would recommend reading a few of Asimov's robot short stories. There's a few about breaking the 3 laws in interesting ways.
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Hands wrote:DracheReborn wrote:Hands wrote:The main problem is that it's impossible not to let people suffer due to inaction. You don't have to contrive a situation for the problem to arise.
Or perhaps you're reading the laws too literally.
I would recommend reading a few of Asimov's robot short stories. There's a few about breaking the 3 laws in interesting ways.
If you can't read it literally it's not really a law. Maybe they should be called Asimov's suggestions of robotics. "Look, we can't stop you from killing people if you want to, but it will invalidate your warranty".
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DracheReborn wrote:Actually you're right, they're not literally laws. Robot decision-making is described as a set of competing potentials in their brains, and that the three laws are just a way to describe how the decision-making works.
And in the meta sense, it's just a literary device. If you think about it, the 3 laws actually describe a system of human morality. So robots are extremely ethical versions of humans.
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Hands wrote:That actually sounds pretty good. I should probably read some of the books. They sound interesting.
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dowan wrote:I welcome it. The more people annoyed by player ghosts, the less people to say ridiculous things like "I love player ghosts" and "I'm entitled to an opinion, even when it differs from your obviously correct opinion".
Well they might keep saying the second thing...
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CypherZel wrote:dowan wrote:I welcome it. The more people annoyed by player ghosts, the less people to say ridiculous things like "I love player ghosts" and "I'm entitled to an opinion, even when it differs from your obviously correct opinion".
Well they might keep saying the second thing...
In the end I would still fight for ghost rights, you are just salty that you suck at running up stairs
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