Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
Re: Riposte
PleasingFungus wrote:nago wrote:PleasingFungus wrote:what would the point of that be? what playstyle does 'triggering riposte on shield blocks' encourage?
Why is different from €
'equip "light armor" prefer ev and dodging?' playstile?
light vs heavy armour is a choice that depends on your stats (str/int/dex), how much spellcasting you want to do, how much you're interested in stabbing. there's a particular synergy there with the lbl/sbl crosstraining; both encourage light armour.
adding shield blocks into the mix dilutes and confuses that. it becomes not a question of 'm&f for heavy armour chars, lbl for light armour' but 'lbl for light armour or anyone using a shield or w/e, m&f for people using 2-handers, probably'. why would demon whips, eveningstars, triple swords exist under a 'riposte on block' system?pubby wrote:Keep in mind that SH gets checked before EV, meaning that blocking an attack prevents you from evading it.
The less you evade the less you riposte. So training shield skill actually lowers your damage output. That's silly.
we've talked about that, but is that an actual problem beyond the theoretical sense?
i mean, the exact same thing is true for training shield skill as a minotaur. does anyone recommend against using sh on minotaurs because it'll lower your retaliation damage?
It's not gonna be a significant issue for characters running around with a buckler, but formicids/nagas/centaurs (or anyone else using large shields) will have a big reason not to use longblades any more.
How viable is it to roll a shield and dodge check for each attack, and if you pass both you can get on-dodge effects like riposting as well as on-block effects like reflection?