Tartarus Sorceror
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Tartarus Sorceror
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Mines Malingerer
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Shard1697 wrote:So is it ok that they 100% are generic meat bags if you're M&F user? Or axes user who picks up morningstar that has crosstraining? Or polearms user with trident(all polearms users)? Or any ranged/magic character? Why punish long blades user(or axes user who doesn't know the mechanic, so doesn't know to haul around M&F weapon for awhile)?
Nothing else in the whole game cares about what 'type' of physical damage you do. The game's just not built around it at all.
Make them regrow heads for every weapon(You crush the hydra's head into a pulp! The hydra grows two new heads from the mangled stump!), or no weapons.
Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
Posts: 6418
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Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
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Tartarus Sorceror
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Sar wrote:Why must everything be symmetrical?
Mines Malingerer
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Sandman25 wrote:I've heard two opinions before:
1) Every playstyle except ranged launcher should be viable all game (example: berserker should be fine as pure melee).
2) Every character must have at least 2 ways of killing things (example: ghost moth, iron giant, spriggan air mage, curse skull, orb of fire)
Not sure what devs think.
If second approach is preferred and that's why Hydra is harder to kill with long blade unless it is flaming, then we can add more monsters like this:
{snip}
Ziggurat Zagger
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Tartarus Sorceror
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MainiacJoe wrote:Sar wrote:Why must everything be symmetrical?
This actually is my main point re hydras. Plus it's fun IMO to have a scary monster.
duvessa wrote:The head chopping/regrowth doesn't make hydras any less of "generic meat bags". The meaningfully unique thing about hydras is, and has always been, that they have many melee attacks, making AC good and SH bad against them. Decide for yourself whether that's enough to keep them in the game or not, but the head regrowth is a complete red herring - remember that if your character can't kill hydras you can just avoid them.
Mines Malingerer
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Tartarus Sorceror
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Dracunos wrote:I really don't feel like having to 'lug' around an alternate method of dealing damage because a particular creature has an invulnerability or is strong to your damage type or whatever is all that horrible? Or ruins the experience of the game somehow?
Dracunos wrote:Simply the act of having to remember to pick up a damage wand for a particular tough monster and carrying it and using it because I occasionally need to is actually more fun than just mindlessly tabbing all day for every creature until your tab stop hits then walking away.
I like having options, and definitely like the game encouraging me to use different options based on the problem at hand. Again, that is exactly why I enjoy roguelikes.
Dungeon Master
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Dracunos wrote:I really don't feel like having to 'lug' around an alternate method of dealing damage because a particular creature has an invulnerability or is strong to your damage type or whatever is all that horrible?
Swamp Slogger
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Dungeon Master
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Mines Malingerer
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Shard1697 wrote:It doesn't ruin the whole game, it just adds absolutely nothing except a bit of tedium.
CanOfWorms wrote:it is, that's why the devs removed amulets of clarity/stasis/rmut. having to carrying around an item (that is otherwise useless) that deals with an extremely narrow slice of the game is bad
Slime Squisher
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Shoals Surfer
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Vestibule Violator
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Dracunos wrote:But realistically, the number of solutions to hydras is probably well over 75% of the methods available to deal damage. It's not forcing you to carry around otherwise useless hydra repellent. It simply forces you to have more than a single solitary method for dealing damage. It forces you to think a bit more than simply tabbing. If anything, we need more mechanics like this to give more weight to your choices in the game. The only reason that you might feel like you're carrying around an alternative method of dealing damage 'just for hydras', is because sadly hydras are the only monsters with an interesting enough interaction with melee damage types to actually force you to change your approach.
Dungeon Master
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Tomb Titivator
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Dungeon Master
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Barkeep
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dpeg wrote:No more death from drowning [obsolete]
Swamp Slogger
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Tomb Titivator
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Dungeon Master
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Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Tartarus Sorceror
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Slime Squisher
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dpeg wrote:Hbg: My list is not really the important one, but I some weeks ago I made a c-r-d mail with some topics. These were: Single account for online play. Halfling removal [obsolete]. Ranged reform (Lasty). Luring. No more death from drowning [obsolete]. Try Elf:3 and/or Crypt:3 as portal levels (i.e. only one attempt). An idea by regretindex I like a lot: branch roulette between Pan and Hell.
For me, luring is the single most aggravating thing in Crawl, by far: everyone has to do it, it's very strong, very boring and very time-consuming. I'd love to try something against it.
Lair Larrikin
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Tartarus Sorceror
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Location: Toronto, Canada
Ahappydouche wrote:I guess I feel like the changes recently have been tending to destroy some of the flavor of the game
Blades Runner
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Lair Larrikin
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Tomb Titivator
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Lair Larrikin
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Abyss Ambulator
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Abyss Ambulator
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Sandman25 wrote:4Hooves2Appendages wrote:Imagine you had a +10 vamp sword that gave your enemies might and healed them.Head-chopping/slicing really does not noticeably increase the danger level of hydras
There is a contradiction here IMHO.
Tomb Titivator
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Barkeep
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Tartarus Sorceror
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njvack wrote:Mod note: I tried to split the "hey how do I kill hydras" parts of this thread into a topic in Advice, and I think I deleted a bunch of posts in the process. Sorry about that :/
Barkeep
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Tartarus Sorceror
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njvack wrote:No, that's just one page of them. I lost the ones from the second page of this thread. phpBB is terrible.
Barkeep
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