Halls Hopper
Posts: 88
Joined: Wednesday, 16th February 2011, 06:33
CIP - Super Lucky VpEn
At first I thought crawl was going to troll this character - I found the FE starting book with its glorious sticky flame almost immediately after I started to worship Dithmenos who forbids its use. Then my luck radically changed for the better; I found both the Vampire's Tooth and Fencer's Gloves as well as three shops full of spellbooks. This gives me alot of options, and I need to decide which ones to pursue.
I have some simple options staring at me. I already trained Ice Magic some for my hexes, and although vampires have crappy conjurations, it seems feasible that I could have bolt of cold or even freezing cloud online before clearing the lair. Training air magic for cloud will even help me get silence and deflect missiles on for later.
I could train a ranged weapon to attack from a distance. There is a greatsling and hand x-bow lying around for me, and I'm not against losing the buckler and picking up a bow. Training a -1 skill for my ranged attacks might be less miserable than training a -3, and less MP spent on blasting leaves me more MP for hexing.
I could also continue to train hexes; Discord is for sale, so I could probably have that nasty spell ready to go real early if I focused on it.
I can afford a book of Necromancy now, and a necrominon is for sale, so that is an option. Simulacrum is always fun. None of the other decent mid-level necromancy spells are available to me however.
Training charms is likely the best option in the long run, (Haste and Deflect Missiles are both for sale), but it poses an interesting question for me should I decide to do so now. Right now I can only afford to buy regeneration from the aformentioned book of necromancy, or Battlesphere from the book of Conjurations (which I doubt is of much use to this character). Pretty much every charm I could ask for, however, is for sale in some expensive randart spellbook or another, and one of the stores is even selling a manual for the charms skill. If I want to risk doing the mines before the lair, I could get some powerful charms online very soon.
In other concerns, how long should I hold out for a quickblade before dumping all my enchant weapon scrolls on the electrical dagger I have? My current dagger will get me through at least the lair rune branches, right? Also, when should I worry about getting basic skills like fighting, spellcasting, and dodging higher?
- Code:
Dungeon Crawl Stone Soup version 0.19-a0-743-ge0d55e4 (webtiles) character file.
weirdsound the Jinx (Vampire Enchanter) Turns: 13931, Time: 01:29:54
Health: 77/77 AC: 7 Str: 7 XL: 11 Next: 55%
Magic: 18/18 EV: 25 Int: 19 God: Dithmenos [***...]
Gold: 521 SH: 5 Dex: 25 Spells: 6 memorised, 3 levels left
rFire . . . SeeInvis + C - +4 Vampire's Tooth {vamp}
rCold . . . Gourm . b - +2 robe
rNeg + . . Faith . H - +0 buckler
rPois . Spirit . (no helmet)
rElec . Dismiss . (no cloak)
rCorr . Reflect . J - +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6}
SustAt . Harm . (no boots)
MR +.... (no amulet)
Stlth +++++++... l - ring of wizardry
n - +2 ring of dexterity
@: wreathed by umbra, somewhat resistant to hostile enchantments, extremely
stealthy
A: fangs 3, see invisible, unbreathing
a: Bat Form, Shadow Step, Renounce Religion
You are on level 11 of the Dungeon.
You worship Dithmenos.
Dithmenos is most pleased with you.
You are not thirsty.
You have visited 2 branches of the dungeon, and seen 12 of its levels.
You have also visited: Ossuary.
You have collected 521 gold pieces.
Inventory:
Hand Weapons
h - a dagger of venom
r - a +1 dagger of electrocution
C - the +4 Vampire's Tooth (weapon) {vamp}
(You found it on level 5 of the Dungeon)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
Armour
b - a +2 robe (worn)
F - a +1 pair of gloves
H - a +0 buckler (worn)
J - the +2 pair of fencer's gloves (worn) {LBl+4 SBl+4 EV+3 Dex+6}
(You found it on level 8 of the Dungeon)
It affects your evasion (+3).
It affects your dexterity (+6).
Magical Staves
z - an uncursed staff of conjuration
Jewellery
i - an uncursed ring of poison resistance
l - a ring of wizardry (right hand)
n - a +2 ring of dexterity (left hand)
E - an uncursed ring of stealth
I - an uncursed amulet of harm
Wands
p - a wand of confusion
Scrolls
a - a scroll labeled KOULABA ITHREHUY
j - 4 scrolls of enchant armour
k - 3 scrolls of remove curse
s - 5 scrolls of amnesia
w - 2 scrolls of enchant weapon
A - 3 scrolls of fog
G - 4 scrolls of teleportation
K - 2 scrolls of identify
M - a scroll labeled TIRICW QA ILO
Potions
d - 16 potions of blood
e - 3 potions of flight
f - 3 potions of ambrosia
g - 2 potions of brilliance
m - 3 potions of curing
o - a potion of heal wounds
q - 2 fizzy red potions
u - 2 potions of might
v - 2 potions of invisibility
x - 2 potions of cure mutation
B - a sapphire potion
D - a purple potion
N - a coppery potion
Books
c - a book of Maledictions
Spells Type Level
a - Corona Hexes 1
b - Ensorcelled Hibernation Hexes/Ice 2
c - Confuse Hexes 3
d - Tukima's Dance Hexes 3
e - Dazzling Spray Conjuration/Hexes 3
t - a book of Ice
Spells Type Level
a - Ice Form Ice/Transmutation 4
b - Metabolic Englaciation Hexes/Ice 5
c - Ozocubu's Refrigeration Ice 6
d - Bolt of Cold Conjuration/Ice 6
e - Freezing Cloud Conjuration/Ice/Air 6
f - Simulacrum Ice/Necromancy 6
y - a book of Debilitation
Spells Type Level
a - Corona Hexes 1
b - Slow Hexes 2
c - Gell's Gravitas Hexes/Translocation 3
d - Inner Flame Hexes/Fire 3
e - Cause Fear Hexes 4
f - Leda's Liquefaction Hexes/Earth 4
L - a book of Envenomations
Spells Type Level
a - Spider Form Transmutation/Poison 3
b - Olgreb's Toxic Radiance Poison 4
c - Alistair's Intoxication Transmutation/Poison 5
d - Poisonous Cloud Conjuration/Poison/Air 6
Skills:
- Level 4.0 Fighting
- Level 8.2(12.2) Short Blades
+ Level 0.1 Throwing
+ Level 0.2 Armour
- Level 10.0 Dodging
- Level 8.7 Stealth
- Level 5.1 Spellcasting
- Level 13.3 Hexes
- Level 7.0 Ice Magic
+ Level 0.3 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Corona Hex ######. 1% 1 None
b - Ensorcelled Hibernat Hex/Ice #####. 1% 2 #......
c - Tukima's Dance Hex ######.. 1% 3 ##.....
d - Confuse Hex ######.. 1% 3 ##.....
e - Metabolic Englaciati Hex/Ice #####..... 4% 5 ######.
f - Dazzling Spray Conj/Hex ####.. 2% 3 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/15) Temple (1/1) D:5 Lair (0/6) D:9
Orc: D:9-12
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:5 ( D:8 : D:9 : D:10 : D:11 :