Blades Runner
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Blades Runner
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infinitevox wrote:Give them the option to start with a lajatang imo. Still fits the exotic weapon theme and gives them another option.
Maybe also have them start with boots/gloves/both?
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Blades Runner
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Sar wrote:UC Monks is how Monks work in DnD IIRC (well, they also can use some "exotic" weapons), so I'd expect most new players to understand the background as it used to be pretty well.
Blades Runner
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yesno wrote: "pilgrim"
Blades Runner
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dowan wrote:How about monks start with 0 piety, and 0 in all skills. However, we'll all agree to insist they are the most powerful background, and act like it should be completely obvious why.
Obviously I'll edit this post so as not to spoil the ruse.
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Reptisaurus wrote:As a fan of crappy starting backgrounds, I am displeased.
(Really!)
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dowan wrote:How about monks start with 0 piety, and 0 in all skills. However, we'll all agree to insist they are the most powerful background, and act like it should be completely obvious why.
Obviously I'll edit this post so as not to spoil the ruse.
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yesno wrote:so i feel a little shy making another suggestion here after such a nice change was already made, but how about quarterstaves among options for monk starter? just seems like they should have one...
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TonberryJam wrote:The only buff Monk needs is for Fo to have upwards to 4 attacks with UC.
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Tressol wrote:The point of the monk is that you're trading your starting gear for the piety. Since you have no starting gear, you have no weapon, thus unarmed skill. Piety is a somewhat limited resource, perhaps analogous to a Gladiator's nets (and weapon/armor/helm) or a Fighter's might potion (and weapon/armour/shield). Giving up the gear means giving up the skill associated with the gear. I don't understand what's wrong with this arrangement. Next people will be asking for Fi to start with Evo instead of Shield skill, because not all fighters want to wear shields the whole game.
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yesno wrote:Tressol wrote:The point of the monk is that you're trading your starting gear for the piety. Since you have no starting gear, you have no weapon, thus unarmed skill. Piety is a somewhat limited resource, perhaps analogous to a Gladiator's nets (and weapon/armor/helm) or a Fighter's might potion (and weapon/armour/shield). Giving up the gear means giving up the skill associated with the gear. I don't understand what's wrong with this arrangement. Next people will be asking for Fi to start with Evo instead of Shield skill, because not all fighters want to wear shields the whole game.
monks don't get armour, aux armour, nets, a shield, or a might potion, or as much weapon skill ...
Swamp Slogger
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duvessa wrote:Actually, both of you are pulling things out of your ass. Monks and gladiators currently get the exact same amount of weapon skill.
Ziggurat Zagger
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Tressol wrote:duvessa wrote:Actually, both of you are pulling things out of your ass. Monks and gladiators currently get the exact same amount of weapon skill.
I literally just checked *again* with a human monk and a human (unarmed skill) gladiator. You are wrong or trolling. I will post turn 0 morgue files if you need me to. Monks start with 4 UC skill, Gladiators 3. I ALSO made a weapon (maces & flails) gladiator just to check if that somehow made a difference. It did not. You are wrong. 0.18.1.
Kindly check your facts before you claim I'm pulling stuff out of my ass when I explained to you that I had just checked mine.
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Blades Runner
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duvessa wrote:Actually, both of you are pulling things out of your ass. Monks and gladiators currently get the exact same amount of weapon skill.
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