Swamp Slogger
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Swamp Slogger
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Abyss Ambulator
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Slime Squisher
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ajon wrote:I am not sure if there is anything that makes them stand out above other weapons.
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Location: St. John's, NL, Canada
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Dungeon Master
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TonberryJam wrote:Yes, a whole bunch of reasons.
Long swords are often branded and favor dexterity. Good for low strength races.
Pole arms can one hit a lot of weak things. Top pole arms favor high strength.
Axes are simply ideal for high strength. And a lot of brands work very well with cleave.
Dungeon Master
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Ziggurat Zagger
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dpeg wrote:There are circumstances when cleaving is stronger: rage/Trog, vampiricism, Uskayaw
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Slime Squisher
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4Hooves2Appendages wrote:Bit ugly perhaps, but couldn't polearms just always hit both tiles in any diagonal or straight direction? That turns them into single direction key use, easy tab. It's a power boost, but I'm not quite sure how much.
Tomb Titivator
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4Hooves2Appendages wrote:Bit ugly perhaps, but couldn't polearms just always hit both tiles in any diagonal or straight direction? That turns them into single direction key use, easy tab. It's a power boost, but I'm not quite sure how much.
Dungeon Master
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duvessa wrote:Axe balance is fine. I still think cleave should do full damage to all targets instead of the 75% for secondary targets, though (for clarity reasons, not balance reasons).
I strongly believe the game would be better without reaching, since it makes fights take significantly longer in real-time whether it is a player or monster wielding the weapon. I do not see a fix for the interface problems with reaching. Something like a player-only charge attack (as Brogue rapiers), or player-only free hit on monsters that move adjacent to you, could be a good replacement.
Tartarus Sorceror
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Tomb Titivator
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dpeg wrote:Regarding cleaving damage: 100% would be fine. The only potential saving grace of the current system is that an axe user has to choose a major target (the guy that gets the 100%).
Abyss Ambulator
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Xion350 wrote:Cleave and reaching are both really good to have for melee fighters.
Vestibule Violator
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Airwolf wrote:Xion350 wrote:Cleave and reaching are both really good to have for melee fighters.
No, because you should only be playing HO or Mf.
Halls Hopper
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Slime Squisher
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raikaria wrote:snip
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HardboiledGargoyle wrote:dpeg wrote:Regarding cleaving damage: 100% would be fine. The only potential saving grace of the current system is that an axe user has to choose a major target (the guy that gets the 100%).
I struggle to see how that can be interpreted as a saving grace of any kind.
Cocytus Succeeder
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duvessa wrote: cleave should do full damage to all targets instead of the 75% for secondary targets, though (for clarity reasons, not balance reasons).
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Tomb Titivator
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Bart wrote:best 2-h M&F is very common
Slime Squisher
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dpeg wrote:There seems to be a mismatch in mental approaches. My point is that with uneven cleaving damage (currently: main target gets 100%, everyone else 75%) you create a choice: the player has to decide which of the potentially eight targets to attack. One can argue (as you do) that this slows down axe use too much. However, this won't change the fact that the choice is real.HardboiledGargoyle wrote:dpeg wrote:Regarding cleaving damage: 100% would be fine. The only potential saving grace of the current system is that an axe user has to choose a major target (the guy that gets the 100%).
I struggle to see how that can be interpreted as a saving grace of any kind.
Whether to rate convenience higher than choice generation, is a subjective matter. As a developer, I like to err on the side of decisions. (In this concrete instance, I see it like this: in battles where the distinction between 100% and 75% is crucial, I am playing slowly anyway.)
Abyss Ambulator
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Tiktacy wrote:Airwolf wrote:Xion350 wrote:Cleave and reaching are both really good to have for melee fighters.
No, because you should only be playing HO or Mf.
Saying only HO and Mf should use axes and polarms respectively is like saying only tengus should use air magic.
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