Temple Termagant
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
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Tiktacy wrote:As for non-Be characters, MuSu of sif is pretty easy once you get channeling online.
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Magipi wrote:Tiktacy wrote:As for non-Be characters, MuSu of sif is pretty easy once you get channeling online.
Are you seriously suggesting a mummy as an easy combo, or is just some weird hallucination?
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Tiktacy wrote:Magipi wrote:Tiktacy wrote:As for non-Be characters, MuSu of sif is pretty easy once you get channeling online.
Are you seriously suggesting a mummy as an easy combo, or is just some weird hallucination?
I wasn't sure what level the OP was at, and MuSu of sif is an extremely easy combo for newer players to learn to manage their spell schools. I did suggest several alternatives, mind you.
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Tiktacy wrote:I struggle to imagine whats wrong with tengu ice elementalists being considered an easy combo, they have above average aptitudes for spells and very good aptitude/adaptability for weapon choice. Even their Exp is above average.
MuSu^sif I can understand, but I will still defend as being a very easy combo for newer(or even somewhat experienced) players.
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Magipi wrote:Tiktacy wrote:I struggle to imagine whats wrong with tengu ice elementalists being considered an easy combo, they have above average aptitudes for spells and very good aptitude/adaptability for weapon choice. Even their Exp is above average.
MuSu^sif I can understand, but I will still defend as being a very easy combo for newer(or even somewhat experienced) players.
There are about 600 combinations in crawl. When somebody asks for easy combos, he certainly means something that's in the top few.
When you name TeIE, which is probably just in the top100 (and possibly out of it), that is a questionable advice.
When you name MuSu, which is probably closer to 500 than to 400, that is totally ridiculous.
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tasonir wrote:I'm not sure about the exact math but I'd wager that at a full +15 stats, that's worth more damage/accuracy than heroism is. For the record, I'm assuming that you already have your weapon at min delay, because if you're taking a weapon from .75 speed to .5 speed (assuming the best case scenario with a quick weapon) then that's a huge increase. But if the weapon's not getting faster, I'd say chei's a lot more damage/accuracy.
I'll certainly concede that heroism is helpful a lot earlier on, as it kicks in at 1* and at that point you probably aren't at min delay, but by the time 5/6* rolls around, heroism probably isn't giving you much of a speed increase anymore, unless you have bad weapon aptitudes.
Tiktacy wrote:Magipi wrote:Tiktacy wrote:I struggle to imagine whats wrong with tengu ice elementalists being considered an easy combo, they have above average aptitudes for spells and very good aptitude/adaptability for weapon choice. Even their Exp is above average.
MuSu^sif I can understand, but I will still defend as being a very easy combo for newer(or even somewhat experienced) players.
There are about 600 combinations in crawl. When somebody asks for easy combos, he certainly means something that's in the top few.
When you name TeIE, which is probably just in the top100 (and possibly out of it), that is a questionable advice.
When you name MuSu, which is probably closer to 500 than to 400, that is totally ridiculous.
I think you are missing the point. He asked for easy combos, not the easiest combos.
The top 100 is likely extremely similar in terms of classes and combinations, riddled with Berserkers and Deep Dwarves among other things. That probably isn't what the OP was asking for.
The term "easy" has a few different meanings and I tried to give an answer for each of those meanings or mixtures of meanings.
MuSu^Sif in my experience is nice because you can ignore one of the most tedious parts of the game: Food, and that makes the game easier to play imo. I don't practice any of the more tedious features mummys have to offer due to their lack of a food clock, I just hate eating chunks and carrying food(inventory management is certainly much easier as a mummy too), so maybe I was wrong to assume the OP treats them similarly.
TeIE^Vehumet uses arguably the best mage book on a species with good aptitudes for it. I mean, are there better IE? Probably, but again, the OP asked for easy combos, not the EASIEST combos.
I really don't understand why people are responding so negatively, clearly the answer to the OP in the strictest definition of "easiest combo" is a Berserker or some kind(probably Minotaur). I just wanted to try at look at it from a different perspective and give the best answer I could.
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Tiktacy wrote:Mummy's overall are probably the hardest race in the game to win with, but easy wins aren't always what people are asking for.
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Tiktacy wrote:Lesson learned, tavern hates mummies.
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Sar wrote:you know minmay/duvessa is a greatermummy (won all the mummy combos) right
thinking something is weak in context of Crawl doesn't equal to "hating" it
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115811 wrote:Melee is exponentially easier than spell casting.
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Hellmonk wrote:Just chiming in to say that demigods aren't weak and don't need fixing. To keep this on topic, DgIE or another elementalist start is pretty easy if you know how to use the book at all.
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