Mines Malingerer
Posts: 44
Joined: Tuesday, 4th June 2013, 21:31
I KNEW I Shouldn't've Sent That Cat to Hogwarts!
This has been a long-standing, well, fixation of mine: A 15 rune, FELID, conjurer win---no deaths. Well---I don't want to exaggerate, but I think it took me a year and a half. . . .
- Code:
Dungeon Crawl Stone Soup version 0.17.2 (console) character file.
8319562 trailerparkvixen the Annihilator (level 27, 149/149 HPs)
Began as a Felid Conjurer on May 1, 2016.
Was the Champion of Sif Muna.
Escaped with the Orb
... and 15 runes on May 11, 2016!
The game lasted 2 days 05:15:07 (217086 turns).
trailerparkvixen the Annihilator (FeCj) Turns: 217086, Time: 2 , 05:15:08
Health: 149/149 AC: 24 Str: 7 XL: 27
Magic: 55/55 EV: 42 Int: 30 God: Sif Muna [******]
Gold: 13888 SH: 12 Dex: 23 Spells: 15 memorised, 0 levels left
Lives: 2 Deaths: 0
rFire + . . SeeInvis + (weapon unavailable)
rCold + + + Clarity + (armour unavailable)
rNeg + + + SustAt + (shield unavailable)
rPois ∞ Gourm . (helmet unavailable)
rElec + Spirit . (cloak unavailable)
rCorr . Warding . (gloves unavailable)
rMut . Stasis . (boots unavailable)
MR +++++ B - amulet of clarity {:) :) :) :)}
Stlth ++++...... f - ring of Koos {rC+ Str+3 Int+4 SInv Stlth+}
h - ring "Icvaaj" {SustAt rPois rN+ Dex+3 Slay+2}
@: icy armour (expiring), lich-form, icy shield, very slightly contaminated,
repel missiles, quick, almost entirely resistant to hostile enchantments,
stealthy
A: no armour, no weapons or thrown items, claws 1, fangs 3, slimy green scales
1, see invisible, berserk 1, carnivore 3, deterioration 1, fire resistance 1,
speed 1, shaggy fur 3, electricity resistance, slow metabolism 1, spit poison 1,
sharp paws
a: Spit Poison, End Transformation, Channel Energy, Forget Spell, Renounce
Religion
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You were a lich.
You visited 18 branches of the dungeon, and saw 95 of its levels.
You visited Pandemonium 9 times, and saw 34 of its levels.
You visited the Abyss 6 times.
You also visited: Sewer.
You collected 19492 gold pieces.
You spent 5604 gold pieces at shops.
Inventory:
Hand Weapons
g - the +7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
i - the +4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
y - the +6 Sword of Cerebov {flame}
(You took it off Cerebov in Pandemonium)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
O - the +9 Staff of Wucad Mu {channel}
(You took it off a necromancer on level 3 of the Crypt)
Jewellery
c - a +4 ring of intelligence
f - the ring of Koos (right paw) {rC+ Str+3 Int+4 SInv Stlth+}
(You acquired it in the Vestibule of Hell)
[ring of strength]
It affects your strength (+3).
It affects your intelligence (+4).
It protects you from cold.
It lets you see invisible.
It makes you more stealthy.
h - the ring "Icvaaj" (left paw) {SustAt rPois rN+ Dex+3 Slay+2}
(You acquired it in the Vestibule of Hell)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It affects your dexterity (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from poison.
It protects you from negative energy.
j - an uncursed ring of flight
n - the ring "Fenn" {rPois Str+3}
(You acquired it in Pandemonium)
[ring of poison resistance]
It affects your strength (+3).
It protects you from poison.
p - an uncursed amulet of stasis {. . . .}
s - an uncursed amulet of regeneration {level _3_ . . . .}
x - an uncursed ring of protection from fire {level _4_ . . . .}
z - a +6 ring of strength {. . . . lair 4. . . .}
A - the amulet of the Jolly Hells {rC- rN+ MR+ Regen+ Dex+2}
(You bought it in a shop on level 5 of the Vaults)
[amulet of regeneration]
It affects your dexterity (+2).
It makes you vulnerable to cold.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It increases your rate of regeneration.
B - an amulet of clarity (around neck) {:) :) :) :)}
C - an uncursed amulet of resist corrosion {:) :) :) :) (depths 3. . . .)}
D - an uncursed amulet of resist mutation {:) :) :) :)}
E - the ring "Asehanae" {SustAt Str+4 Slay+3}
(You took it off a naga sharpshooter on level 3 of the Depths)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It affects your strength (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
G - the ring "Cihu" {rC+ MP+9}
(You took it off a fire giant on level 5 of the Vaults)
[ring of magical power]
It protects you from cold.
It affects your magic capacity (+9).
H - the ring of Bogoung {Ice Int+2}
(You found it on level 3 of the Depths)
[ring of ice]
It enhances your ice magic, and weakens your fire magic.
It affects your intelligence (+2).
It makes you vulnerable to fire.
It protects you from cold.
K - an uncursed ring of wizardry {level _4_ . . . .}
N - the ring of Tempuumocs {rElec rC+ Int+2 Dex+4}
(You found it on level 3 of the Tomb of the Ancients)
[ring of protection from cold]
It affects your intelligence (+2).
It affects your dexterity (+4).
It protects you from cold.
It insulates you from electricity.
V - the amulet "Ydocrygi" {Stasis Int+7}
(You found it in Pandemonium)
[amulet of stasis]
It prevents you from being teleported, slowed, hasted or paralysed.
It affects your intelligence (+7).
W - the ring "Bosuriot" {rElec MR+}
(You found it on level 3 of the Elven Halls)
[ring of protection from magic]
It insulates you from electricity.
It affects your resistance to hostile enchantments.
Z - the ring of the Tuna {+/*Tele Dex+4}
(You found it on level 7 of Tartarus)
[ring of teleportation]
It may teleport you next to monsters, and can be evoked to randomly
teleport.
It affects your dexterity (+4).
Wands
R - a wand of invisibility (5) {abyss (2) . . . .}
T - a wand of hasting (9) {:) :) :) :)}
U - a wand of fire (12) {:) :)}
Scrolls
d - a scroll of blinking
l - 4 scrolls of identify
m - 3 scrolls of fog
o - 23 scrolls of remove curse
t - a scroll of recharging
v - 16 scrolls of immolation
w - 7 scrolls of teleportation
I - 11 scrolls of magic mapping
X - 3 scrolls of summoning
Potions
e - 5 potions of curing
k - 2 potions of heal wounds
u - 6 potions of agility
F - 5 potions of brilliance
J - 8 potions of haste
P - 2 potions of cancellation
Y - 8 potions of cure mutation {:) :) :) :)}
Books
a - a book of Conjurations
Spells Type Level
a - Magic Dart Conjuration 1
b - Searing Ray Conjuration 2
c - Dazzling Spray Conjuration/Hexes 3
d - Fulminant Prism Conjuration/Hexes 4
e - Iskenderun's Mystic Blast Conjuration 4
f - Iskenderun's Battlesphere Conjuration/Charms 5
L - a Necronomicon
Spells Type Level
a - Haunt Necromancy/Summoning 7
b - Borgnjor's Revivification Necromancy 8
c - Death's Door Charms/Necromancy 8
d - Necromutation Transmutation/Necromancy 8
M - a book of Annihilations
Spells Type Level
a - Poison Arrow Conjuration/Poison 6
b - Chain Lightning Conjuration/Air 8
c - Lehudib's Crystal Spear Conjuration/Earth 8
d - Glaciate Conjuration/Ice 9
e - Fire Storm Conjuration/Fire 9
Q - a manual of Ice Magic {NOW it gives me. . . .}
Miscellaneous
q - the horn of Geryon
r - 3 phantom mirrors {*evil grin*}
Comestibles
b - 26 meat rations
S - 4 chunks of flesh
Skills:
O Level 27 Fighting
+ Level 24.9 Dodging
- Level 25.0 Stealth
- Level 0.8 Unarmed Combat
O Level 27 Spellcasting
O Level 27 Conjurations
Level 0.4 Hexes
- Level 21.4 Charms
- Level 22.1 Necromancy
- Level 21.4 Translocations
- Level 18.6 Transmutations
O Level 27 Ice Magic
+ Level 20.2 Earth Magic
O Level 27 Invocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
b - Glaciate Conj/Ice ########.. 2% 9 N/A
c - Apportation Tloc ########.. 0% 1 N/A
d - Death's Door Chrm/Necr ########.. 1% 8 N/A
e - Iskenderun's Mystic Conj ######## 0% 4 N/A
f - Iskenderun's Battles Conj/Chrm ######## 0% 5 N/A
g - Lehudib's Crystal Sp Conj/Erth ########.. 1% 8 N/A
h - Ozocubu's Armour Chrm/Ice ######## 0% 3 N/A
i - Condensation Shield Ice ########.. 0% 4 N/A
j - Regeneration Chrm/Necr ########.. 0% 3 N/A
k - Orb of Destruction Conj ########.. 1% 7 N/A
l - Haste Chrm ######## 1% 6 N/A
m - Force Lance Conj/Tloc ######## 0% 4 N/A
n - Necromutation Trmt/Necr ########.. 1% 8 N/A
o - Controlled Blink Tloc N/A 1% 8 N/A
r - Repel Missiles Chrm/Air ###### 0% 2 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (8/8) D:11
Shoals (4/4) Lair:6 Snake (4/4) Lair:5 Slime (6/6) Lair:6
Orc (4/4) D:12 Elf (3/3) Orc:4 Vaults (5/5) D:14
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Lugonu
Shops:
D:5 [ D:9 ? D:10 ( D:13 [ Orc:4 [:} Vaults:2 *[ Vaults:5 =
Depths:3 * Depths:5 (
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:3 Depths:4
Pandemonium: Depths:3 Depths:4 Depths:5
Ziggurat: Depths:5
Innate Abilities, Weirdness & Mutations
You cannot wear armour.
You are incapable of wielding weapons or throwing items.
You have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You are carnivorous and can eat meat at any time.
You cover ground quickly.
Your thick and shaggy fur keeps you warm (AC +3, rC+).
You have a slow metabolism.
Your sharp claws are effective at attacking unaware monsters.
You are partially covered in slimy green scales (AC +2).
You tend to lose your temper in combat.
Your body sometimes deteriorates upon taking damage.
Your flesh is heat resistant.
You are resistant to electric shocks.
You can spit weak poison.
Message History
Yoink! You pull the item towards yourself.
S - 4 chunks of flesh (gained 1)
Your icy shield starts to melt.
Your icy shield evaporates.
Things that are here:
a short sword {first item. . . .}; a hunting sling {. . . .}
There is a staircase leading out of the dungeon here.
You see here a plate armour {. . . .}.
There is a staircase leading out of the dungeon here.
You channel some magical energy.
Your icy armour starts to melt.
Casting: Apportation
Confirm with . or Enter, or press ? or * to list all spells.
A crackling disc of dense vapour forms in the air!
You channel some magical energy.
You channel some magical energy.
Casting: Condensation Shield
Confirm with . or Enter, or press ? or * to list all spells.
You are already protected from missiles.
You have escaped!
##.# ##...###.######........##
##.# ##...##..#...)..........
##.# ##......#.....)........
#.# ##.....#.............#
#.# ##....#.............#
#.# ##.....#...).........#
#.# #####......#...#........##
#.# #........).#...##......###
#.# #.###....L.#......####.##.
##.# #.# #....[.####...........
...# #.# ####'#####............
#### ##.# #.# #........(.....
.# ##..######.# #..###..##..##.
.#####.....##.#># #......#....###
..............#####..............
...###..)..##...........#####.#..
.#.....................####.....#
There were no monsters in sight!
Vanquished Creatures
Cerebov (Pan)
Antaeus (Hell)
Asmodeus (Geh:7)
the royal jelly (Slime:6)
Ereshkigal (Tar:7)
Gloorx Vloq (Pan)
the Serpent of Hell (Dis:7)
A seraph (Pan)
Mnoleg (Pan)
Lom Lobon (Pan)
Dispater (Dis:7)
Khufu (Tomb:3)
8 orbs of fire
7 ancient liches
The ghost of dirtygrass the Axe Maniac, a legendary MiBe of the Shining One (Coc:7)
Mara (Shoals:3)
Mennas (Tomb:3)
39 greater mummies
The ghost of tlilden the Archmage, a veteran DECj of Vehumet (Depths:3)
Sojobo (Vaults:4)
17 shard shrikes
Frederick (Vaults:4)
Margery (Depths:3)
Norris (Elf:3)
The ghost of Justin123 the Earth Mage, a veteran GrEE of Vehumet (Depths:3)
2 caustic shrikes (Depths:3)
. . .
173 tentacle segments (Shoals:4)
2199 creatures vanquished.
Grand Total: 10133 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | trailerparkvixen the Felid Conjurer began the quest for the Orb.
. . .
217086 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 29 | 5 | 9 | 9 | 17 | 28 | 7 | 6 | 140 || 250
Cast: Magic Dart | 68 | 121 | 148 | 346 | 770 | 675 | 228 | 216 | 555 || 3127
Searing Ray | 1 | 38 | 42 | 44 | 2 | | | | || 127
Iskenderun's Batt | | | 24 | 114 | 210 | 216 | 94 | 77 | 188 || 923
Animate Skeleton | | | 26 | 11 | 201 | 129 | 120 | 134 | 82 || 703
Apportation | | | 11 | 27 | 105 | 236 | 147 | 156 | 908 || 1590
Iskenderun's Myst | | | 3 | 58 | 175 | 292 | 302 | 149 | 1355 || 2334
Fulminant Prism | | | | 10 | | | | | || 10
Ozocubu's Armour | | | | 8 | 35 | 58 | 49 | 46 | 312 || 508
Force Lance | | | | 42 | 480 | 477 | 362 | 304 | 1719 || 3384
Stone Arrow | | | | 29 | 8 | 1 | | | || 38
Regeneration | | | | 3 | 33 | 74 | 37 | 71 | 172 || 390
Condensation Shie | | | | | 16 | 62 | 52 | 46 | 313 || 489
Cure Poison | | | | | 2 | 3 | | | || 5
Haste | | | | | | 37 | 35 | 33 | 140 || 245
Blink | | | | | | 12 | 15 | 7 | 87 || 121
Deflect Missiles | | | | | | 9 | 7 | 2 | || 18
Bolt of Cold | | | | | | | 307 | 426 | 205 || 938
Orb of Destructio | | | | | | | 92 | 164 | 2380 || 2636
Freezing Cloud | | | | | | | | 19 | || 19
Repel Missiles | | | | | | | | 4 | 22 || 26
Glaciate | | | | | | | | 10 | 2423 || 2433
Necromutation | | | | | | | | | 1640 || 1640
Lehudib's Crystal | | | | | | | | | 520 || 520
Controlled Blink | | | | | | | | | 74 || 74
Invok: Channel Energy | | 20 | 88 | 387 | 1097 | 982 | 1020 | 1267 | 15079 || 19940
Forget Spell | | | | | | 3 | | | || 3
Abil: Evoke Flight | | | | | | | | 10 | 14 || 24
End Transformatio | | | | | | | | | 238 || 238
Evoke Teleportati | | | | | | | | | 29 || 29
Evoke: Wand | | | | | 6 | | 3 | | 4 || 13
Use: Potion | | 1 | 6 | 6 | 17 | 15 | 4 | 11 | 121 || 181
Scroll | | | 9 | 10 | 16 | 14 | 11 | 19 | 126 || 205
Stab: Sleeping | 2 | 3 | 1 | 2 | 3 | 9 | 3 | 2 | 2 || 27
Distracted | | 1 | | | | 1 | | 1 | || 3
Eat: Chunk | 9 | 10 | 30 | 110 | 234 | 197 | 247 | 247 | 261 || 1345
Meat ration | | | | | | 5 | 2 | 4 | 12 || 23
Royal jelly | | | | | | 2 | 1 | | 4 || 7
Pizza | | | | | | 1 | | 2 | 7 || 10
Beef jerky | | | | | | | | | 11 || 11
I got lucky with some manuals in the late game (_2_ manuals of stealth (!!) )---but not really much else. They very nearly had me in gehanna. Tartarus 7 took *FOREVER*. Cocytus 7 was a REAL mess---seems like the ENTIRE level woke up to fight me---and there was this NASTY ghost, "Dirtygrass?" (Since WHEN, can berserkers blink (??)) And Lom Lobon put up a good fight.
Some stuff from the game:
NICE:
Aim: a shadow demon
The orb of destruction hits the shadow demon.
You blow up the shadow demon!
_You have mastered Conjurations!
_A soul eater comes into view.
The orb of energy hits the eidolon.
You destroy the eidolon!
You have mastered Spellcasting!
You need to enable at least one skill for training.
The orb of destruction hits the bone dragon.
You blow up the bone dragon!
You have mastered Ice Magic!
_You feel your intelligence returning.
You conjure a mighty blast of ice! The great icy blast engulfs the seraph.
The seraph is frozen!
The seraph is frozen into a solid block of ice!
You kill the seraph!
You have mastered Fighting!
Your Charms skill increases to level 18!
At 27 ice magic. . . .
_V - a manual of Ice Magic
Sighhhh. . . .
:p
Gettin’ REAL. . . .
Aim: Cerebov, wielding a great serpentine sword {flame} (almost dead, fast,
encased in ice)
You conjure a mighty blast of ice! The great icy blast engulfs Cerebov.
Cerebov is frozen into a solid block of ice!
You kill Cerebov!
_Your Dodging skill increases to level 12!
I didn’t know one could “pull” them up from the hells. . . . (I ended up, luring Antaeus (unintentionally) into the vestibule of h***.)
Antaeus is almost dead.
Antaeus is knocked back by the lance of force.
The orb of destruction hits Antaeus.
You blow up Antaeus!
_You feel your dexterity returning.
(Certainly the first time I did that. (!))
The orb of destruction hits the blizzard demon.
You blow up the blizzard demon!
_You have mastered Invocations!
Some stuff from other (recent) games:
Not nice:
g - 556 gold the +4 mace "Cat's Death" {drain, +Rage Int+5}
Not nice:
_Shnurlf's ghost whispers, "Be very very quiet, I'm hunting Cats."
And finally. . . .
Something trumpets, "Embrace submission, thou churlish moon-mazed flap-bat!"
Keep it real,
--TPV
- For this message the author trailer_park_vixen has received thanks: 4
- chequers, shnurlf, Sprucery, Zargon