Swamp Slogger
Posts: 176
Joined: Wednesday, 10th April 2013, 10:49
Who's afraid of the big bad ancient lich?
I tend to find that by the time I get to them, I can easily melee them / throwing net + stab them / OOD them.
Any thoughts?
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Swamp Slogger
Posts: 176
Joined: Wednesday, 10th April 2013, 10:49
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Swamp Slogger
Posts: 176
Joined: Wednesday, 10th April 2013, 10:49
Sar wrote:maybe people don't die to them a lot because they are afraid of them
Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
Swamp Slogger
Posts: 176
Joined: Wednesday, 10th April 2013, 10:49
ZipZipskins wrote:Orbs of fire are an easy peasy cakewalk, they're only 199 on that list
Swamp Slogger
Posts: 176
Joined: Wednesday, 10th April 2013, 10:49
duvessa wrote:But gnolls are overwhelmingly more dangerous. Gnolls appear on D:1 and D:2, where you have few or no identified consumables and a weak character. Cerebov only appears once, in a specific level in a specific place that you have no reason to visit unless you want 15 runes, and by the time it does make sense to visit that level you are certainly strong enough that there is no excuse for dying to Cerebov.
Swamp Slogger
Posts: 176
Joined: Wednesday, 10th April 2013, 10:49
duvessa wrote:Most players on a streak play a LOT more "loosely" after early game than during it
I do that even when not on a streak, except when I am startscumming
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
duvessa wrote:But gnolls are overwhelmingly more dangerous. Gnolls appear on D:1 and D:2, where you have few or no identified consumables and a weak character. Cerebov only appears once, in a specific level in a specific place that you have no reason to visit unless you want 15 runes, and by the time it does make sense to visit that level you are certainly strong enough that there is no excuse for dying to Cerebov.
Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
ajon wrote:You make the late game great by building a wall between the late game and the early game. And you make the early game monsters build it.
Swamp Slogger
Posts: 176
Joined: Wednesday, 10th April 2013, 10:49
Tiktacy wrote:ajon wrote:You make the late game great by building a wall between the late game and the early game. And you make the early game monsters build it.
We need to Make Late-game Great Again.
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