Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
blowgunify venom brand?
Making one melee brand depend so unusually on skill might be considered odd or spoilery (tho it can be communicated: "This weapon applies an amount of poison that depends on your Axes skill." Interesting flavor.) but look at it this way: we already have the "poison needle" brand; might as well just use it for the venom brand, substituting the appropriate skill, instead of inventing a whole other 'spoilery' venom brand! Poison needles have better symmetry with some poison brands like Strong Poison that use monster HD rather than physical damage to determine amount of poisoning.