Remove stealth skill from Mage backgrounds
It is also strange that Monk gets stealth. I guess that's for flavour reasons, like everything else about Monk...
*well, potentially off by 1 because of rounding
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Hurkyl wrote:I don't have strong feelings here, but to devil's advocate:
Hurkyl wrote:It signals that stealth is a skill of interest to mages
Hurkyl wrote:Since MP runs out and refills rather slowly, mages with just their starting equipment have somewhat more of a need to avoid attracting attention, as well as shaking off monsters whose attention they have attracted
Hurkyl wrote:The second point was probably more important when there were still jackal and gnoll packs in the initial D:1 spawns.
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duvessa wrote:I'm saying that there's no good reason for mage backgrounds to have stealth, therefore they should not have stealth.
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duvessa wrote:Then why doesn't AM have stealth skill? Why doesn't Hu have 2 stealth instead of 1? Stealth is of much more interest to those backgrounds than it is to the mage backgrounds.Hurkyl wrote:It signals that stealth is a skill of interest to mages
Wahaha wrote:Can you please explain why AM and Hu might benefit more from stealth than spellcasters?
Wahaha wrote:They are capable of handling harder situations than a spellcaster at the start of the game. Therefore stealth matters less for them than it does for spellcasters.
amaril wrote:Do you believe that every class should start with a 'hypothetically optimal' distribution of skills?
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Which is only a defense of giving more stealth to mage backgrounds if you also give more stealth to the other worse backgrounds, like Fi, Gl, Sk, and Tm.* You could make stealth a universal starting skill like armour/dodging but that seems completely unnecessary and inelegant.
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Tiktacy wrote:They deserve a nerf, and hitting stealth is a good way to do that and even helps differentiate the class from the others.
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duvessa wrote:because they're better than most of the other backgrounds (or, in the case of IE, all of them)
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WingedEspeon wrote:duvessa wrote:because they're better than most of the other backgrounds (or, in the case of IE, all of them)
I maintain that Be is better than any casting background.
Mages also see to have trouble with D:1 jackels. Not just the packs, a single one can kill you with pretty much nothing you can do.
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TeshiAlair wrote:Allowing you to get one square closer before you utterly fail to actually get to a sleeping monster?
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Sar wrote:TeshiAlair wrote:Allowing you to get one square closer before you utterly fail to actually get to a sleeping monster?
How about allowing you to take one step back and place an exclusion on that monster, provided you aren't sure you can take on it yet?
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neil wrote:Edit: Increasing dodging from 2 to 3 to compensate would, as duvessa points out, leave them with just one fewer skill point than currently. Probably that's a buff overall.
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WingedEspeon wrote:Giving dodging instead of stealth sounds good. Should help with D:1 jackels.
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archaeo wrote:By that logic, TeshiAlair, why are any skill decisions made for the player?
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TeshiAlair wrote:because if you dont have any points in magic skills as a mage then you can't cast spells and that would make playing a mage feel really shitty
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TeshiAlair wrote:Are you saying that Gladiators should start with Armour because they are likely to pick up heavy armour?
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ydeve wrote:The argument in the OP (and the only one that makes sense) is that there's no reason why mage backgrounds should start with Stealth when others don't. The flavor argument for mages being stealthy is dubious at best. Stealth is just as good for all backgrounds; why should mages have stealth and dodging while otherwise similar backgrounds start with dodging and not stealth?
Lasty wrote:is there any reason to think that stripping Stealth from as many backgrounds as possible is a better option that giving some stealth to every background?.
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duvessa wrote:power creepLasty wrote:is there any reason to think that stripping Stealth from as many backgrounds as possible is a better option that giving some stealth to every background?.
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duvessa wrote:you could also just as well say "is there any reason to think that stripping Fighting from as many backgrounds as possible is a better option that giving some fighting to every background?"
duvessa wrote:apparently even the development team doesn't actually know why mages have stealth, whereas every other starting skill has very obvious reasons behind it
Lasty wrote:duvessa wrote:apparently even the development team doesn't actually know why mages have stealth, whereas every other starting skill has very obvious reasons behind it
TIL that I'm the development team. Does that mean that you are the tavern community, or perhaps even the player base?
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