Swamp Slogger
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Swamp Slogger
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Slime Squisher
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duvessa wrote:the lengths people go to in order to try to prove melee in crawl is good compared to ranged attacks, or that it's useful in conjunction with ranged attacks for anything other than convenience (hint it isn't either one) are hilarious
everyone gets melee because ranged attacks have a flawed design that leads to a cumbersome interface. not because melee is actually good (because it isn't)
if someone can stand having 0 melee weapon skills, and does so as soon as they have a ranged attack, they are playing pretty much optimally
Ziggurat Zagger
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Sagrath01 wrote:I feel that melee beats ranged anytime
Tartarus Sorceror
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Barkeep
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Swamp Slogger
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Swamp Slogger
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Tartarus Sorceror
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ZoFy wrote:But ranged is basically a polearm which reaches the entire screen
Swamp Slogger
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Slime Squisher
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Shard1697 wrote:...which by itself is incredibly, incredibly powerful. So I don't really know why you're saying it's absurd to think that it's better than melee.ZoFy wrote:But ranged is basically a polearm which reaches the entire screen
Blades Runner
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Ziggurat Zagger
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nago wrote:One of the reason of the past ranged reform - it was done in 0.15 - it was to make melee and ranged combat work the same.
As far I know, now the only thing that differ from the two is might, which doesn't work with ranged - fighting description is most probably a typo which hasn't been updated then.
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Ziggurat Zagger
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Dungeon Master
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4Hooves2Appendages wrote:Is there any special reason why ranged isn't being weakened to make it more of a choice?
ZoFy wrote:maybe it's still hella strong (can't fsim it).
ThreeInvisibleDucks wrote:I recently got my first ranged win with a KoHu, and the main problem was running out of bolts in the early game, which means that one needs to train a weapon skill anyway. So instead of being good at one killing skill, one tends to be average in two.
Zargon wrote:I don't get this thing about the ranged commands being tricky
Zargon wrote:The main disadvantage with melee is that it takes time to get into melee range from first seeing your opponent.
In this time, the opponent can call summons, fire things at you, catch you in a net, spit poison at you, torment you, blast you with magic, hex you, cast haste on himself and his mates etc. etc. Even if they're straight melee dudes, they'll probably shout when they first see you, probably attracting a load of unwanted attention that will converge on you while you wait for the first dude to approach.
Swamp Slogger
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Lasty wrote:Zargon wrote:The main disadvantage with melee is that it takes time to get into melee range from first seeing your opponent.
In this time, the opponent can call summons, fire things at you, catch you in a net, spit poison at you, torment you, blast you with magic, hex you, cast haste on himself and his mates etc. etc. Even if they're straight melee dudes, they'll probably shout when they first see you, probably attracting a load of unwanted attention that will converge on you while you wait for the first dude to approach.
These aren't meaningful considerations in the balance between melee and ranged combat because melee suffers from all of these problems to at least the same degree, usually more.
Swamp Slogger
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j - the +10 arbalest of Harmony {freeze, +Blink rElec Int+3 Dex+3}
(You found it on level 11 of the Dungeon)
It causes projectiles fired from it to freeze those they strike, causing
extra injury to most foes and up to half again as much damage against
particularly susceptible opponents. They can also slow down cold-blooded
creatures.
It affects your intelligence (+3).
It affects your dexterity (+3).
It insulates you from electricity.
It lets you blink.
Swamp Slogger
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Xion350 wrote:
- Code:
j - the +10 arbalest of Harmony {freeze, +Blink rElec Int+3 Dex+3}
(You found it on level 11 of the Dungeon)
It causes projectiles fired from it to freeze those they strike, causing
extra injury to most foes and up to half again as much damage against
particularly susceptible opponents. They can also slow down cold-blooded
creatures.
It affects your intelligence (+3).
It affects your dexterity (+3).
It insulates you from electricity.
It lets you blink.
I found this on a DDFi of Pakalas last night. It's tempting but I've been using a shield all game and it's two handed.
http://crawl.akrasiac.org/rawdata/Kidou/Kidou.txt
Swamp Slogger
Posts: 176
Joined: Wednesday, 10th April 2013, 10:49
Xion350 wrote:
- Code:
j - the +10 arbalest of Harmony {freeze, +Blink rElec Int+3 Dex+3}
(You found it on level 11 of the Dungeon)
It causes projectiles fired from it to freeze those they strike, causing
extra injury to most foes and up to half again as much damage against
particularly susceptible opponents. They can also slow down cold-blooded
creatures.
It affects your intelligence (+3).
It affects your dexterity (+3).
It insulates you from electricity.
It lets you blink.
I found this on a DDFi of Pakalas last night. It's tempting but I've been using a shield all game and it's two handed.
http://crawl.akrasiac.org/rawdata/Kidou/Kidou.txt
Tartarus Sorceror
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Joined: Monday, 14th October 2013, 01:05
Zargon wrote:Xion350 wrote:
- Code:
j - the +10 arbalest of Harmony {freeze, +Blink rElec Int+3 Dex+3}
(You found it on level 11 of the Dungeon)
It causes projectiles fired from it to freeze those they strike, causing
extra injury to most foes and up to half again as much damage against
particularly susceptible opponents. They can also slow down cold-blooded
creatures.
It affects your intelligence (+3).
It affects your dexterity (+3).
It insulates you from electricity.
It lets you blink.
I found this on a DDFi of Pakalas last night. It's tempting but I've been using a shield all game and it's two handed.
http://crawl.akrasiac.org/rawdata/Kidou/Kidou.txt
lol - are you kidding? If that was a +10 executioner's axe of freezing, and you could get it to min delay without much bother, you do it, wouldn't you?
Swamp Slogger
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Joined: Wednesday, 10th April 2013, 10:49
Shard1697 wrote:If I already had a good 1H+shield setup, no, I would not dump all that XP in since the XP required to get an ex axe to mindelay is huge and could be better spent elsewhere. Of course, an arbalest doesn't need 26 skill, but if he wasn't training crossbows before(since he's Pak, I'd assume he's using evo for ranged) it's stilla big investment which is probably not worth it if he already has worthwhile offense imo.
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