Dungeon Dilettante
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Joined: Tuesday, 19th April 2016, 00:18
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Dungeon Dilettante
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Dungeon Master
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Zot Zealot
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Tomb Titivator
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Tomb Titivator
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Vestibule Violator
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Blades Runner
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Vaults Vanquisher
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svendre wrote:The way in which you can deal with food issues and Gozag is pretty simple. If you are running out of food too quickly, choose a food merchant if you can when you call a merchant. One single food merchant will likely be enough that you won't have to do that more than once. Of course it isn't without risk, you may not get that option.. but the game is filled with risks.
Tomb Titivator
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Joined: Sunday, 30th December 2012, 05:26
svendre wrote:Draining is very good early on because early on, defenses are probably more important overall than offense. Increasing your damage a bit while being hit by 5 monsters simultaneously does not actually increase your damage so well, because you wind up needing to flee.
The reason draining is defensive is because it can also reduce the HD of monsters, weakening their attacks. If you're fighting a hydra or something with multiple attacks, you can notice it very much. A monster you might not be able to kill may become killable if you tag it with a dagger of draining before going to town on it, simply because you can survive it's offense in order to deliver your own.
The loss of Clarity amulets is kind of annoying (to get stupid ones like dismissal and harm),
but the loss of the rMut amulet is worse.
Basically be prepared to never play the mutation roulette game,
If you really hate bad muts, then get all the good mutations you can, or play roulette until you have a set which is acceptable/good, then say hello to Zin.
Tiktacy wrote:I thought okuwarus gifts sucked because of his unusually large acquirement pool?
Tomb Titivator
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Abyss Ambulator
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Joined: Monday, 18th March 2013, 23:23
duvessa wrote:what is "acquirement pool" even supposed to mean
prozacelf wrote:duvessa wrote:what is "acquirement pool" even supposed to mean
If you just insert "penis" for every instance of "acquirement pool" it's funnier and makes at least as much sense probably.
Tartarus Sorceror
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Tartarus Sorceror
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prozacelf wrote:
If you just insert "penis"
Slime Squisher
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Joined: Thursday, 14th April 2011, 17:28
Shard1697 wrote:This is slightly off-topic to what the OP is asking for, but the most important piece of trunk advice I can give from a painful trunk death recently is that as of relatively recently, Water Nymphs will just swallow up staircases. As in, if they get within one tile of an up or down staircase, the shallow water they make will go "over" the staircase and replace it. There's no tile for this(or x-v explanation), so I thought I was going crazy/experiencing a bug when it happened.
So, uh, be careful of that.
Ziggurat Zagger
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Blades Runner
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svendre wrote:If you really hate bad muts, then get all the good mutations you can, or play roulette until you have a set which is acceptable/good, then say hello to Zin.
don't do this
Tomb Titivator
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Blades Runner
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Tomb Titivator
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Joined: Sunday, 30th December 2012, 05:26
Blades Runner
Posts: 616
Joined: Thursday, 25th October 2012, 03:19
ZipZipskins wrote:If you've racked up a bunch of mutations before choosing a god, you're playing poorly. A switch from Ely or TSO is a pretty edge case, and even then you're giving up half your piety, which requires careful consideration as to its value.
Giving up 1, 2, 5, or 10 good mutations is way less likely to kill you than god wrath. Careful play can help you avoid getting bad mutations, and potions of cure mut are there for the ones that sneak through.
Playing mutation roulette is a terrible idea. It's called roulette for a reason- sometimes you win, sometimes you lose. The best strategies in roguelikes are ones that minimize the chance that you "lose".
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
ZipZipskins wrote:If you've racked up a bunch of mutations before choosing a god, you're playing poorly. A switch from Ely or TSO is a pretty edge case, and even then you're giving up half your piety, which requires careful consideration as to its value.
Giving up 1, 2, 5, or 10 good mutations is way less likely to kill you than god wrath. Careful play can help you avoid getting bad mutations, and potions of cure mut are there for the ones that sneak through.
Playing mutation roulette is a terrible idea. It's called roulette for a reason- sometimes you win, sometimes you lose. The best strategies in roguelikes are ones that minimize the chance that you "lose".
Crypt Cleanser
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Joined: Saturday, 12th December 2015, 23:54
infinitevox wrote:ZipZipskins wrote:If you've racked up a bunch of mutations before choosing a god, you're playing poorly. A switch from Ely or TSO is a pretty edge case, and even then you're giving up half your piety, which requires careful consideration as to its value.
Giving up 1, 2, 5, or 10 good mutations is way less likely to kill you than god wrath. Careful play can help you avoid getting bad mutations, and potions of cure mut are there for the ones that sneak through.
Playing mutation roulette is a terrible idea. It's called roulette for a reason- sometimes you win, sometimes you lose. The best strategies in roguelikes are ones that minimize the chance that you "lose".
I argue that if you haven't racked up a bunch of mutations before choosing a god, you're playing poorly. And boring.
Mutation roulette is the best idea. Mutations are weighted towards getting good ones, and as long as you're not Gozag, there are PLENTY of mutagenic corpses throughout the game to adjust your mutation pool.
It's a game, try having fun.
Slime Squisher
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Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
infinitevox wrote:I argue that if you haven't racked up a bunch of mutations before choosing a god, you're playing poorly. And boring.
Mutation roulette is the best idea. Mutations are weighted towards getting good ones, and as long as you're not Gozag, there are PLENTY of mutagenic corpses throughout the game to adjust your mutation pool.
It's a game, try having fun.
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
infinitevox wrote:ZipZipskins wrote:If you've racked up a bunch of mutations before choosing a god, you're playing poorly. A switch from Ely or TSO is a pretty edge case, and even then you're giving up half your piety, which requires careful consideration as to its value.
Giving up 1, 2, 5, or 10 good mutations is way less likely to kill you than god wrath. Careful play can help you avoid getting bad mutations, and potions of cure mut are there for the ones that sneak through.
Playing mutation roulette is a terrible idea. It's called roulette for a reason- sometimes you win, sometimes you lose. The best strategies in roguelikes are ones that minimize the chance that you "lose".
I argue that if you haven't racked up a bunch of mutations before choosing a god, you're playing poorly. And boring.
Mutation roulette is the best idea. Mutations are weighted towards getting good ones, and as long as you're not Gozag, there are PLENTY of mutagenic corpses throughout the game to adjust your mutation pool.
It's a game, try having fun.
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