Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
Another auto pickup button
Valid?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Snake Sneak
Posts: 127
Joined: Tuesday, 7th January 2014, 15:06
BTA wrote:I have not tried Auto-explore.
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
dowan wrote:How on earth do you play this game without autoexplore? Yes, it does exactly what you want, plus it automatically explores too!
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
Sar wrote:I would love ammo to mulch on use, mostly because of ammo.
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
dowan wrote:On further thought, I suppose it would be nice to have a separate auto pickup button that essentially works as an auto-explore that doesn't actually explore anything. Sometimes you want to pick up all the junk you know of without going exploring, and I don't always want to press all those buttons.
What do you mean that's just MP? Tome had quivers you had to... reload after x uses, right?
But yeah, I'd rather just see infinite ammo. Then after we see whether infinite ammo hunters make melee weapons obsolete, maybe we'll have to nerf them.
Swamp Slogger
Posts: 137
Joined: Wednesday, 14th December 2011, 16:11
Location: Australia
Siegurt wrote:Fwiw I would love a button that did auto pickup then just stopped moving, mostly because of ammo.
explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold
explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates
explore_stop += greedy_sacrificeable
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
zxc23 wrote:Siegurt wrote:Fwiw I would love a button that did auto pickup then just stopped moving, mostly because of ammo.
You can do this with autoexplore.
https://crawl.project357.org/rc-files/0.17/zzxc.rcexplore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold
explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates
explore_stop += greedy_sacrificeable
When I hit autoexplore it goes and picks up the closest autopickup item and stops. If I see 4 different tiles with items to pick up, I hit autoexplore 4 times and then I'm ready to continue.
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
genericpseudonym wrote:zxc23 wrote:Siegurt wrote:Fwiw I would love a button that did auto pickup then just stopped moving, mostly because of ammo.
You can do this with autoexplore.
https://crawl.project357.org/rc-files/0.17/zzxc.rcexplore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold
explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates
explore_stop += greedy_sacrificeable
When I hit autoexplore it goes and picks up the closest autopickup item and stops. If I see 4 different tiles with items to pick up, I hit autoexplore 4 times and then I'm ready to continue.
Not exactly great though, since you have to hit they key again for each item. It would be a real pain if there were e.g. 20ish arrows scattered all around that you wanted back.
Swamp Slogger
Posts: 137
Joined: Wednesday, 14th December 2011, 16:11
Location: Australia
genericpseudonym wrote:Not exactly great though, since you have to hit they key again for each item. It would be a real pain if there were e.g. 20ish arrows scattered all around that you wanted back.
Return to Game Design Discussion
Users browsing this forum: No registered users and 28 guests