Blades Runner
Posts: 616
Joined: Thursday, 25th October 2012, 03:19
Create inscribe spellbook command
A command would be created that allows you to copy spells from books you find into your book.
* Player has their spell book in inventory
* They find and pick up a spell book of Conjuration
* They press an inscribe command key and a list of the spell books they have obtained appears and they can select one or more
* Spells are merged into the player's starting spell book, perhaps there is a cost in time depending on how many spells are copied, duplicates are skipped
* The book being copied from should probably vanish, so it can't be double used for Trog piety, etc. Trog worshippers inscribing spells would incur wrath. The flavor explanation can be simply that some pages get removed/transferred. The net effect here would be a small nerf to Trog characters hording books to use later if they intend to ditch Trog, but Trog is already so powerful I think this would be fair.
This would primarily be a quality of life change to ease inventory space. The reasoning is that when choosing spells to memorize, it often makes sense to see which books you find. Currently, even if I have a non-spell casting character I may want to train spells later. Which ones I would want to train is unknown often until I know more about which combinations I find. This results in wanting to always collect all the books and put them in one single pile to be able to review what I can memorize (without trying to search for individual spell names one at a time and figure it out.) I don't think this would be much of a change to player power, because memorizing spells isn't something you normally do in combat situations anyhow. The only case where I see this as possibly being more powerful is when entering pan. One possible solution for that is to not allow the memorization of spells in pan unless you worship Sif Muna (perhaps it has some kind of dimensional interference.) I don't think pan is an extremely big deal though because usually at the point a character enters pan, they are fairly clear on what spells they plan to use and aren't going to completely reconfigure their character magic abilities and if they did it would require a huge investment. People doing pan more often just want to get in and get out and win the game.
When you can carry a stack of 5,000 large rocks - I don't see why additional pages of writing should clutter the inventory as they currently can so much currently. That the generic player's spell book would take one inventory space would slightly offset a power increase. Players who intend on never using magic can simply throw it away.