Halls Hopper
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Susceptible to X
Just a small proposal from a non-native English speaker.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
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HardboiledGargoyle wrote:It is more accurate to say "susceptible" because it means easily harmed by a thing if that thing is applied whether or not it is present; vulnerable also means in danger due to that thing, so that threat has to be there. e.g. most people are susceptible but not vulnerable to getting eaten by wild animals.
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Mulzaro wrote:I have never seen the word susceptible used in any other game I have played (and I have played lots). This is why it's weird in my opinion.
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HardboiledGargoyle wrote:Never use a pip or number when you can use a word.
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pubby wrote:Why the poopy can't the game just say rF- or rF+? It's like I'm in a madhouse.
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Lasty wrote:It is doubleplushurt by fire.
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WingedEspeon wrote:As a native English speaker, vulnerable seems like a better word because stuff with no for resistance is still plenty killable with fire, although this feels like nitpicking and I really don't care that much.
Blades Runner
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Siegurt wrote:Lasty wrote:It is doubleplushurt by fire.
I initially misread that as "doublebutthurt by fire"
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dowan wrote:Crawl could be far more verbose and use more complex words and phrases, and would be a worse game for it. It's a game to play for entertainment, not to learn english words that stopped being used in the 18th century.
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Lasty wrote:dowan wrote:Crawl could be far more verbose and use more complex words and phrases, and would be a worse game for it. It's a game to play for entertainment, not to learn english words that stopped being used in the 18th century.
Which words in this thread you believe stopped being used in the 18th century?
That question aside, I don't really understand your attitude here. Are you against learning words in general? Does learning a new word make an experience less fun for you? Do you go out of your way to limit the obscurity of your own words to avoid accidentally teaching others a new word? When a less common word is more clear, would you rather use the more common and less clear word instead? Would you rather use more words than use an obscure word -- "a tall, square-stepped triangle-shaped building made of stone" instead of "ziggurat"?
Personally, I find learning words to be fun, and if I have the option between doing something and doing the same thing while also learning a new word, I'll choose the latter.
IMO a roguelike that doesn't make you use a dictionary at least once in your playing career isn't a good roguelike.
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crate wrote:I would support making all gameplay-relevant text as simple and precise as possible. Keep the flavour to the flavour text, imo.
"Takes more damage from X" is actually both simpler (more-commonly used words) and more precise (rF- does not, for instance, increase the success rate of inner flame, a fire spell; rF- is purely about damage) than the current situation.
Abyss Ambulator
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Hurkyl wrote:HardboiledGargoyle wrote:Never use a pip or number when you can use a word.
We should replace text descriptions with videos of someone describing/explaining things.
Dungeon Master
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Quazifuji wrote:But for gameplay purposes, I think it's best if the goal is to convey information in a practical manner. Maybe we don't need to go out of our way to avoid using any obscure words, but I don't think using obscure words in gameplay-related text should be seen as desirable.
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Lasty wrote:When someone takes issue with the obscurity of a word (as opposed to how well that word plays its role in a sentence), they are taking issue with encountering something unfamiliar. If you start trying to eliminate everything in a public work that's unfamiliar to someone, you end up greatly reducing your palette to no good end. There's a lot to be said for deliberately trying to encounter the unfamiliar, but that's getting into another discussion entirely.
Dungeon Master
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dowan wrote:On the other hand, when someone suggests there is a better, clearer, and less obscure word that does a better job
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