Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
Race proposal: golems
Key Attributes:
Starts with 8 str, 8 dex, 8 int
+10% more hp than average
-10% mp than average
5 innate AC
Speed 7
Size: large (-ev)
No shallow water move penalty
Can use large rocks and giant clubs
Gains:
+1 str Every fifth level
+1 ac per level (5 + 26 = 31 at lvl 27)
+5 MR per level
Restrictions:
Cannot equip any armor or jewelry
Cannot learn/cast any transmutations spells
Cannot cast: ozucobu's armour, regeneration, deaths door, bjorgnirs, sublimation of the blood
Cannot worship yred (non living)
Resistances:
Immune to: poison, rot, torment, stoning, mutation, weakness, polymorph
Gain rF+, rN+, rC+ at lvl 7
Gain rElec, rF++, rN++, rC++ at lvl 14
Gain rF+++, rN+++, rC+++ at lvl 21
Vulnerable to shatter, LRD
rAcid-
Aptitudes:
Fighting 0
Unarmed combat -1
Throwing -1
All weapons -1
Dodge -3
Stealth -3
Spellcasting -2
All elemental schools -1
Charms, translocations -1
Necromancy, summoning, hexes: -2
Conjurations: 0
Invocations -3
Transmutations N/A
Evocations -1
Experience: -2
Analysis:
This race offers a streamlined, annoyance free version of crawl:
-no swapping jewelry or armour
-no chopping, eating or hunger
-elemental resistances without swapping or activating stuff
-no toggling transmutations
-immune to torment, rot and malmutate spam
-lots of inventory space
in exchange for steep drawbacks:
-slow move speed (no luring, pillar dancing)
-tied for slowest EXP gain in the game
-bad aptitudes, can only focus a few skills
-mediocre attributes
-cant (eventually) equip a bunch of badass artifacts
-watch out for LRD (ghosts, troll earth mage, jorgrun) and acid (jellies, acid blobs, TRJ, yellow draconians)
Hidden bonuses:
No transmutation or armor, devs only have to draw one icon
- For this message the author lethediver has received thanks:
- Wahaha