Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Remove Potions of Mutation
- Unlike the other potions that exist to discourage quaff-ID, the effects of this potion do not wear off with time. This makes it a newbie trap in two ways: they have a 7/8 chance of getting at least one bad mutation from it (assuming first quaff, not Ha/Ds), and then they'll be tempted to use a high-value Cure Mutation potion suboptimally to fix it.
- Once the lesson of not drinking it is learned, it becomes as boring as the other bad potions. Even its use as ersatz rMut by filling mutation slots is pointless, because:
- It is redundant with mutagenic chunks, except chunks are a more flavorful way to get a mutation. Chunks are more common to make up for only one mutation per chunk.
- Everything "good" it can do, mutagenic chunks can do.
- Degeneration potions and to a lesser extent ambrosia and lignification would still exist for the ID-game if that's important, but they don't do permanent damage.
- Quaff-ID becomes marginally feasible with the removal of mutation potions, which in turn could enable reducing the number of ?ID making meaningful decisions with that resource more frequent.