Halls Hopper
Posts: 62
Joined: Monday, 20th December 2010, 14:59
Monks and balance
Undesirability compared to comparable hybrid, casting, or religious backgrounds is a problem shared by most backgrounds which are both non-casting and non-religious, but at least fighters and gladiators have weapon options unused by other backgrounds and also start with shields, which might be desirable for players with specific plans.
Obviously, weapon choices are not an option for monks, so I propose that they receive something else to make them an appealing choice over the transmuter's starting kit. The problem is that there are few ways to do this that are both thematic and effective. I propose the following possibilities:
-One or more healing, might, or speed potions to start with; this would give them an early advantage to offset the lack of transmutation options.
-Make their starting robe +2 AND give them gloves to start. This would give them a little extra AC, but frankly I'm not convinced that would even be good enough.
That's all I can really come up with, actually. Anyone else have any ideas/opinions/disagreements?