Dual Branded Unrands?


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Snake Sneak

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Post Thursday, 24th March 2016, 14:57

Dual Branded Unrands?

This thought occurred to me when I was using a chaos weapon and praying for the right brands on hit - why aren't there any Unrand items that carry multiple brands? Like a double sword of freezing and flame, that would be neat. Give it a chance to do either fire or ice damage on proc. Or more ridiculously, a staff or something that casts buffs on enemies and then randomly Yara's them. Any weapon that can do crazy things like spellbinder or the plutonium sword is a win in my book.

Ziggurat Zagger

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Post Thursday, 24th March 2016, 15:17

Re: Dual Branded Unrands?

You can't attach two regular brands to one weapon because the code assumes a weapon has at most one brand. You can obviously get around this by creating a special brand or on-hit effect for a weapon, but I don't see why anyone would do that for something as boring as just fire+flame.

Snake Sneak

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Post Thursday, 24th March 2016, 15:26

Re: Dual Branded Unrands?

crate wrote:as boring as just fire+flame.


:flame: :flame: :flame:

That was just an example, but a couple fun unrands could use a similar concept. I just love playing with spellbinder oh so much and think there should be more unrands with a wide variety of effects.

Also are you implying that a dual branded double sword is not as interesting as some existing unrands? A dagger with pain, a vampiric demon blade, a +12 purple glaive, a GSC of speed..

Sar

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Ziggurat Zagger

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Post Thursday, 24th March 2016, 16:17

Re: Dual Branded Unrands?

Leech vamps on all hits.

Snake Sneak

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Post Thursday, 24th March 2016, 16:24

Re: Dual Branded Unrands?

Sar wrote:Leech vamps on all hits.


Huh. It pays to read, doesn't it.

Cocytus Succeeder

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Post Thursday, 24th March 2016, 16:31

Re: Dual Branded Unrands?

And it is a GC of speed! ;)
screw it I hate this character I'm gonna go melee Gastronok

Ziggurat Zagger

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Post Thursday, 24th March 2016, 22:14

Re: Dual Branded Unrands?

Just because existing unrands are boring does not mean devs are going to spend time adding more boring unrands.
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Tomb Titivator

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Post Thursday, 24th March 2016, 23:35

Re: Dual Branded Unrands?

Gyre and Gimble could have 2 brands.
Comborobin Admin

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Post Friday, 25th March 2016, 00:27

Re: Dual Branded Unrands?

How does adding a second damage brand make a weapon less boring? It still has the behavior: hit target, target takes damage. You just get more spiky damage if the target resists one type but not the other.
Chaos is less boring because you have the chance to haste/berserk/heal/polymorph/anti-magic/confuse the target or heal yourself (vamp), not because it can deal fire/cold/poison/elec/holy damage.
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Dis Charger

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Post Friday, 25th March 2016, 01:06

Re: Dual Branded Unrands?

Two brands is one of the more interesting things you could do with "dual wielding" but I'm unsure it's worth enough to justify creating such a thing (or training for it if it existed). 2x15 (two double swords) would probably be universally more powerful than 1x19 (one triple sword); except perhaps against things with high enough AC for the 15 to have a hard time piercing AC.

[I'm for it for potentially dual wielding as a god ability OR single race's gimmick; but it'd be too big of a change to add to everyone.]
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Ziggurat Zagger

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Post Friday, 25th March 2016, 02:04

Re: Dual Branded Unrands?

"dual wielding" in general is on the won't do list, presumably the argument for gyre and gimble is that it's really not actually dual-wielding (you cannot wield just one half of the weapon)

Tartarus Sorceror

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Post Friday, 25th March 2016, 06:49

Re: Dual Branded Unrands?

ydeve wrote:How does adding a second damage brand make a weapon less boring?


Because you can do flavorful things.

for instance, a +0 demon trident of pain, draining, vampiricism, and venom that also acts as a death and poison spell enhancer.

Slime Squisher

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Post Saturday, 2nd April 2016, 00:44

Re: Dual Branded Unrands?

crate wrote:You can't attach two regular brands to one weapon because the code assumes a weapon has at most one brand. You can obviously get around this by creating a special brand or on-hit effect for a weapon, but I don't see why anyone would do that for something as boring as just fire+flame.


how does this work for Nessos, who shoots flaming poisoned arrows?

Dungeon Master

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Post Saturday, 2nd April 2016, 20:12

Re: Dual Branded Unrands?

It's hard-coded for Nessos.

Swamp Slogger

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Post Sunday, 17th April 2016, 18:11

Re: Dual Branded Unrands?

Lasty wrote:It's hard-coded for Nessos.

He's half-man, half-horse, all stone cold killer!

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