Snake Sneak
Posts: 127
Joined: Tuesday, 7th January 2014, 15:06
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Snake Sneak
Posts: 127
Joined: Tuesday, 7th January 2014, 15:06
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Snake Sneak
Posts: 127
Joined: Tuesday, 7th January 2014, 15:06
crate wrote:as boring as just fire+flame.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Snake Sneak
Posts: 127
Joined: Tuesday, 7th January 2014, 15:06
Sar wrote:Leech vamps on all hits.
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Tomb Titivator
Posts: 802
Joined: Sunday, 30th March 2014, 21:06
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
ydeve wrote:How does adding a second damage brand make a weapon less boring?
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
crate wrote:You can't attach two regular brands to one weapon because the code assumes a weapon has at most one brand. You can obviously get around this by creating a special brand or on-hit effect for a weapon, but I don't see why anyone would do that for something as boring as just fire+flame.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Swamp Slogger
Posts: 147
Joined: Sunday, 14th June 2015, 07:19
Lasty wrote:It's hard-coded for Nessos.
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