Thursday, 6th January 2011, 07:41 by tormodpwns
Agreed, Summon Imps is a great spell because of its versatility (cold damage, zombies, etc.). Even regular imps are good because their blinking, high EV, and fast regen make them great at surviving, and they distract opponents well if you have enough blinking around. And if they pick up a weapon they can do some damage.
Call Canine Familiar is great. I remember on one summoning DeWz all I had was CCF for the entire Lair until Lair:8 where I finally got a Book of Callings from Vehumet. Until then, my answer to roughies like Uniates and player ghosts was always canine spam, and it works. Even hydras with their one-shotting get overwhelmed eventually. Unfortunately I found Wargs to be very rare. I had only summoned 3 or so by the end of Lair, but boy are they powerful! Trivia: When Hill Orcs cast CCF their wolves are replaced by wargs half the time.
Summon Scorpions is great. Even with moderate spellpower you'll usually get no more than 1 hostile scorpion, and your other friendly ones will kill it easily. The poison stacking and large summon groups make this spell viable until the late midgame.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.
DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!