YASD, now YAVP!: Can a mummy manage a greatorbrun? Yes!


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Halls Hopper

Posts: 66

Joined: Thursday, 24th May 2012, 14:36

Post Sunday, 6th March 2016, 17:10

YASD, now YAVP!: Can a mummy manage a greatorbrun? Yes!

Finally managed greaterorbrunner with my mummy. 8th person to get it done. Only mummy. Only wizard. It added much needed tension to the game. I think I've managed everything that I'm going to try with mummies. Speed-runs with mummies just sound like exercises in masochism.
So, 2527 mummies played. 31 wins. All classes. And greaterorbrunner. I guess I could go for all playable gods...hmm.

http://crawl.akrasiac.org/rawdata/Avigdore/morgue-Avigdore-20160320-032733.txt
  Code:
Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file.

13649514 Avigdore the Meteorologist (level 27, 242/242 (249) HPs)
             Began as a Mummy Wizard on Mar 17, 2016.
             Was the Champion of Sif Muna.
             Escaped with the Orb
             ... and 15 runes on Mar 20, 2016!
             
             The game lasted 15:24:25 (119188 turns).

Avigdore the Meteorologist (Mummy Wizard)         Turns: 119188, Time: 15:24:25

HP:   242/242 (249) AC: 34    Str: 11    XL:     27
MP:   66/69         EV: 31    Int: 31    God:    Sif Muna [******]
Gold: 17505         SH: 15    Dex: 16    Spells: 14 memorised, 11 levels left

rFire  + + .     SeeInvis .     a - staff of power
rCold  + + +     Clarity  .     k - +2 swamp dragon armour of Terror {rElec rPois rF++}
rNeg   + + +     SustAt   .     v - +2 shield {AC+3}
rPois  ∞         Gourm    .     h - +2 helmet {Int+3}
rElec  +         Spirit   .     Y - +2 cloak {MR+}
rCorr  .         Warding  .     H - +2 pair of gloves "Nuhy" {rC+++ MR+ MP-9 Stlth+}
rMut   .         Stasis   .     T - +2 pair of boots {run}
MR     +++++                    S - amulet of regeneration
Stlth  ++........               m - ring "Olaal" {MP+9 Dex+4}
                                I - ring "Fowaeros" {rF+ EV+3, !R}

@: very slightly contaminated, deflect missiles, quick, almost entirely
resistant to hostile enchantments, unstealthy
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing, in touch with death 2, restore
body
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You visited 18 branches of the dungeon, and saw 95 of its levels.
You visited Pandemonium 1 time, and saw 34 of its levels.
You visited the Abyss 2 times.
You visited 1 ziggurat, and saw 20 of its levels.
You also visited: Trove, Bailey and Volcano.

You collected 18234 gold pieces.
You spent 729 gold pieces at shops.

Inventory:

Hand Weapons
 c - the +1 hand axe of the Last Spirits {freeze, rF+ SInv}
   (You found it on level 4 of the Swamp)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. It can also slow down cold-blooded creatures.
   
   It protects you from fire.
   It lets you see invisible.
 u - the +6 Sword of Cerebov {flame}
   (You took it off Cerebov in Pandemonium)   
   
   It has been specially enchanted to burn those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. Big, fiery blades are also staple armaments of
   hydra-hunters.
 A - the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+}
   (You found it on level 16 of a ziggurat)   
   
   It affects your evasion (+4).
   It affects your dexterity (+4).
   It affects your resistance to hostile enchantments.
   It makes you more stealthy.
 L - the +7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)
 W - a +1 flail of distortion
Armour
 h - a +2 helmet of intelligence (worn)
 k - the +2 swamp dragon armour of Terror (worn) {rElec rPois rF++}
   (You found it on level 3 of the Elven Halls)   
   
   It greatly protects you from fire.
   It insulates you from electricity.
   It protects you from poison.
 l - the +0 pair of boots "Ileiboy" {rF+ Regen+ Dex+7}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It affects your dexterity (+7).
   It protects you from fire.
   It increases your rate of regeneration.
 v - a +2 shield of protection (worn)
 z - a +3 buckler of fire resistance
 H - the +2 pair of gloves "Nuhy" (worn) {rC+++ MR+ MP-9 Stlth+}
   (You found it on level 3 of the Elven Halls)   
   
   It renders you almost immune to cold.
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (-9).
   It makes you more stealthy.
 J - the +4 troll leather armour of the Swamp {MR+ Regen+ Slay+2}
   (You found it on level 3 of the Vaults)   
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It affects your resistance to hostile enchantments.
   It increases your rate of regeneration.
 T - a +2 pair of boots of running (worn)
 Y - a +2 cloak of magic resistance (worn)
Magical Staves
 a - an uncursed staff of power (weapon)
 b - an uncursed staff of air
Rods
 Q - a +3 lightning rod (9/9)
   (You found it on level 7 of Gehenna)
Jewellery
 m - the ring "Olaal" (right hand) {MP+9 Dex+4}
   (You took it off a merfolk aquamancer on level 4 of the Depths)   
   
   [ring of magical power]
   
   It affects your dexterity (+4).
   It affects your magic capacity (+9).
 o - the ring of the Morning {rF+ rC+}
   (You took it off a frost giant on level 4 of the Depths)   
   
   [ring of protection from fire]
   
   It protects you from fire.
   It protects you from cold.
 r - an uncursed amulet of clarity
 B - the amulet of Ycom {Ward +Blink rF+ rN+ Stlth-}
   (You found it on level 3 of the Crypt)   
   
   [amulet of warding]
   
   It may prevent the melee attacks of summoned creatures.
   It protects you from fire.
   It protects you from negative energy.
   It lets you blink.
   It makes you less stealthy.
 I - the ring "Fowaeros" (left hand) {rF+ EV+3, !R}
   (You found it on level 9 of the Dungeon)   
   
   [ring of evasion]
   
   It affects your evasion (+3).
   It protects you from fire.
 S - an amulet of regeneration (around neck)
 V - a cursed ring of teleportation
Wands
 f - a wand of disintegration (2)
 n - a wand of digging (10)
 w - a wand of heal wounds (4)
 x - a wand of hasting (4)
 F - a wand of invisibility (2)
 K - a wand of teleportation (4)
 U - a wand of fire (8)
Scrolls
 d - 3 scrolls of silence
 e - 36 scrolls of remove curse
 g - 28 scrolls of teleportation
 j - 12 scrolls of identify
 s - 13 scrolls of fear
 y - 16 scrolls of fog
 C - 15 scrolls of blinking
 D - 21 scrolls of recharging
 E - 9 scrolls of summoning
Miscellaneous
 i - a box of beasts
 p - 2 phantom mirrors
 q - a lamp of fire
 t - the horn of Geryon
 G - a stone of tremors
 M - a box of beasts
 N - a box of beasts
 O - a sack of spiders
 P - a sack of spiders
 R - a sack of spiders
 X - a sack of spiders
 Z - a sack of spiders {used: 2}


   Skills:
 O Level 27 Fighting
 - Level 4.0 Staves
 - Level 21.0 Armour
 O Level 27 Dodging
 - Level 14.0 Stealth
 + Level 15.5 Shields
 O Level 27 Spellcasting
 - Level 17.0 Conjurations
 - Level 11.0 Charms
 - Level 8.0 Summonings
 - Level 7.0 Translocations
   Level 5.0 Ice Magic
 O Level 27 Air Magic
 + Level 22.8 Invocations
 - Level 17.0 Evocations


You had 11 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           #######.     1%          6    N/A
b - Blink                 Tloc           N/A          1%          2    N/A
c - Deflect Missiles      Chrm/Air       ########..   1%          6    N/A
d - Chain Lightning       Conj/Air       ########..   1%          8    N/A
e - Orb of Destruction    Conj           #######...   1%          7    N/A
f - Airstrike             Air            ########..   0%          4    N/A
g - Tornado               Air            ########..   4%          9    N/A
h - Aura of Abjuration    Summ           ######....   1%          5    N/A
i - Spellforged Servitor  Conj/Summ      #######...   6%          7    N/A
j - Apportation           Tloc           ######....   1%          1    N/A
k - Phase Shift           Tloc           ######....   1%          5    N/A
l - Summon Butterflies    Summ           ######..     1%          1    N/A
m - Swiftness             Chrm/Air       ########     0%          2    N/A
n - Iron Shot             Conj/Erth      #######...   6%          6    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (8/8) D:9
  Swamp (4/4) Lair:4       Spider (4/4) Lair:5        Slime (6/6) Lair:7
    Orc (4/4) D:9             Elf (3/3) Orc:4        Vaults (5/5) D:14
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Altars:
Ashenzari
Dithmenos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Ru
Sif Muna
Trog
Xom
Yredelemnul
Zin
The Shining One
Jiyva

Shops:
D:10 (   Orc:4 ??}*(%:%   Elf:1 (   Vaults:1 [   Vaults:3 (   Depths:1 *
Depths:2 }   Depths:4 (

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Orc:4 Depths:3 Depths:5

Annotations:
Dis:7 exclusion: door


Innate Abilities, Weirdness & Mutations

You do not eat or drink.
Your flesh is vulnerable to fire.
You are immune to poison.
Your flesh is cold resistant.
You are immune to negative energy.
You are immune to unholy pain and torment.
You can survive without breathing.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.






Well, this one couldn't.I did manage to get 7 Runes after picking up the Orb, but the odds finally caught up to me.
First attempt since winning all the mummy classes. I'm not sure how I can overcome the dispel undead Panlords. 70+ health a pop vs my max 238 health isn't a good proposition, especially if they come upon me mid-fight or just after a battle where I'm 'spent'. Maybe fog and running would have allowed the teleport to kick in.
I'm sure I'll give it another shot soon. Nothing else to do, anyway.
Spoiler: show
1263085 Avigdore the Archmage (level 27, 0/238 (249) HPs)
Began as a Mummy Wizard on Mar 4, 2016.
Was the Champion of Sif Muna.
Killed by dispel undead
... invoked by Ideotiaf the pandemonium lord
(70 damage)
... in Pandemonium on Mar 6, 2016.
The game lasted 12:41:48 (117710 turns).

Avigdore the Archmage (Mummy Wizard) Turns: 117710, Time: 12:41:48

HP: 0/238 (249) AC: 28 Str: 15 XL: 27
MP: 6/71 EV: 30 Int: 29 God: Sif Muna [******]
Gold: 14887 SH: 16 Dex: 16 Spells: 14 memorised, 1 level left

rFire . . . SeeInvis + a - staff of air
rCold + + . Clarity . i - +5 ring mail {rF+}
rNeg + + + SustAt . H - +1 shield {reflect}
rPois ∞ Gourm . N - +2 hat {Int+3}
rElec + Spirit . j - +2 cloak {MR+}
rCorr . Warding . X - +2 pair of gloves {Dex+3}
rMut . Stasis . A - +2 pair of boots {run}
MR +++++ F - amulet of regeneration
Stlth +......... g - ring of Vufeg {Wiz rPois MP+9 Str+3}
u - ring "Xiawapuph" {+Blink rC+ MR+ MP+9 SInv}

@: about to teleport, phasing (expiring), tornado, flying (expiring), glowing,
studying Shields, deflect missiles, quick, almost entirely resistant to hostile
enchantments, very unstealthy
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing, in touch with death 2, restore
body
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion, Evoke
Blink
0: Orb of Zot
}: 10/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
demonic, gossamer


You were in Pandemonium.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You visited 17 branches of the dungeon, and saw 94 of its levels.
You visited Pandemonium 1 time, and saw 4 of its levels.
You visited the Abyss 1 time.
You also visited: Trove, Sewer, Bailey and Wizlab.

You collected 15384 gold pieces.
You spent 497 gold pieces at shops.

Inventory:

Hand Weapons
E - the +7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
Missiles
D - 7 throwing nets (quivered)
Armour
i - a +5 ring mail of fire resistance (worn)
j - a +2 cloak of magic resistance (worn)
A - a +2 pair of boots of running (worn)
H - a +1 shield of reflection (worn)
N - a +2 hat of intelligence (worn)
X - a +2 pair of gloves of dexterity (worn)
Magical Staves
a - an uncursed staff of air (weapon)
Jewellery
c - the brooch of Shielding {Ward rN+ AC+4 EV+4}
(You found it in a treasure trove)

[amulet of warding]

It may prevent the melee attacks of summoned creatures.
It affects your AC (+4).
It affects your evasion (+4).
It protects you from negative energy.
g - the ring of Vufeg (right hand) {Wiz rPois MP+9 Str+3}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)

[ring of wizardry]

It improves your spell success rate.
It affects your strength (+3).
It protects you from poison.
It affects your magic capacity (+9).
l - an uncursed ring of flight
s - an uncursed ring of sustain attributes
u - the ring "Xiawapuph" (left hand) {+Blink rC+ MR+ MP+9 SInv}
(You took it off a deep elf annihilator on level 3 of the Elven Halls)

[ring of protection from magic]

It protects you from cold.
It affects your resistance to hostile enchantments.
It affects your magic capacity (+9).
It lets you see invisible.
It lets you blink.
F - an amulet of regeneration (around neck)
Q - an uncursed amulet of clarity
W - the amulet of Suspicion {Gourm rF+ rC+ Slay+3 Stlth+}
(You took it off a goblin in a bailey)

[amulet of the gourmand]

It allows you to eat raw meat even when not hungry.
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from fire.
It protects you from cold.
It makes you more stealthy.
Y - an uncursed ring of protection from fire
Wands
v - a wand of digging (10)
x - a wand of cold (6)
G - a wand of disintegration (2)
I - a wand of digging (7)
J - a wand of fire (6)
M - a wand of heal wounds (5)
O - a wand of teleportation (5)
S - a wand of hasting (4)
Scrolls
b - 2 scrolls of identify
d - 4 scrolls of magic mapping
f - 8 scrolls of immolation
h - 11 scrolls of recharging
k - 35 scrolls of remove curse
o - 24 scrolls of teleportation
t - 3 scrolls of blinking
w - a scroll of enchant weapon
y - a scroll of silence
z - 8 scrolls of fog
C - 10 scrolls of fear
L - a scroll of torment
Z - 5 scrolls of summoning
Books
R - a manual of Shields
Miscellaneous
e - a sack of spiders {used: 4}
m - a fan of gales
n - a plain deck of changes
p - a box of beasts
q - a box of beasts
r - an ornate deck of changes {Fortitude, drawn: 1}
B - a lamp of fire
K - an ornate deck of defence
P - a legendary deck of wonders
T - a box of beasts
U - a phial of floods
V - 3 phantom mirrors


Skills:
O Level 27 Fighting
- Level 12.0 Staves
- Level 20.0 Armour
- Level 17.0 Dodging
- Level 1.5 Stealth
+ Level 17.8 Shields
O Level 27 Spellcasting
- Level 17.0 Conjurations
- Level 10.0 Charms
- Level 6.0 Summonings
- Level 15.0 Translocations
Level 4.0 Ice Magic
O Level 27 Air Magic
- Level 17.0 Invocations
- Level 9.0 Evocations


You had one spell level left.
You knew the following spells:

Your Spells Type Power Failure Level Hunger
a - Airstrike Air ########.. 0% 4 N/A
b - Blink Tloc N/A 0% 2 N/A
c - Deflect Missiles Chrm/Air ########.. 1% 6 N/A
d - Chain Lightning Conj/Air ########.. 1% 8 N/A
e - Orb of Destruction Conj #######... 1% 7 N/A
f - Haste Chrm #######. 1% 6 N/A
g - Aura of Abjuration Summ ######.... 1% 5 N/A
h - Malign Gateway Summ/Tloc #######... 4% 7 N/A
i - Tornado Air ########.. 1% 9 N/A
j - Iron Shot Conj/Erth #####..... 2% 6 N/A
k - Phase Shift Tloc #######... 1% 5 N/A
l - Summon Butterflies Summ ######.. 1% 1 N/A
m - Spellforged Servitor Conj/Summ #######... 4% 7 N/A
n - Dispersal Tloc #######... 1% 6 N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15) Temple (0/1) D:6 Lair (8/8) D:11
Shoals (4/4) Lair:5 Spider (4/4) Lair:3 Slime (6/6) Lair:6
Orc (4/4) D:10 Elf (3/3) Orc:3 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Sif Muna
Xom
Yredelemnul
The Shining One
Beogh
Jiyva

Shops:
D:5 ? D:9 } Orc:1 } Orc:3 ? Orc:4 *[=( Elf:1 } Shoals:2 !
Vaults:1 % Vaults:2 } Vaults:3 (? Vaults:5 ** Depths:1 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4 Depths:5
Pandemonium: Depths:2 Depths:3 Depths:4
Ziggurat: Depths:5

Annotations:
Spider:4 exclusion: 2 doors


Innate Abilities, Weirdness & Mutations

You do not eat or drink.
Your flesh is vulnerable to fire.
You are immune to poison.
Your flesh is cold resistant.
You are immune to negative energy.
You are immune to unholy pain and torment.
You can survive without breathing.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.


Message History

A daeva comes into view. It is wielding an eudemon blade of holy wrath.
Unknown command.
Read which item? (? for menu, Esc to quit)
As you read the scroll of teleportation, it crumbles to dust.
You feel strangely unstable.
You feel the Orb delaying your translocation!
The winds around you calm down.
You channel some magical energy.
Ideotiaf gestures at you.
You convulse!
* * * LOW HITPOINT WARNING * * *
Unknown command.
Casting: Chain Lightning
Confirm with . or Enter, or press ? or * to list all spells.
You feel a surge of power!
A great vortex of raging winds appears and lifts you up.
You feel closer to the material plane.
Ideotiaf gestures at you.
You convulse!
You die...

................)........#,,*****
#........................##,,,,,,
#.........................##,**+*
#..............∩...........###,,,
#............................#,,,
#............§§§&2§§.........#,,,
#.........(..§§§§§§§.........#***
#............§§§§§§§........$.,,,
#.........)..§§§@§§§.......##***,
#............§§§§§§§........# *,
#............§§§§§§§........# *.
#.......∩....§§§§§§§.⌠......####.
#.............A..................
.................................
.......................[.........
.................................
.................................


PS. After running all mummies, I can't imagine playing races that have to worry about poison and negative resistance, food and potions. How do you mortals manage it all? :)
Last edited by Avigdore on Sunday, 20th March 2016, 20:28, edited 2 times in total.

Tomb Titivator

Posts: 885

Joined: Sunday, 28th June 2015, 14:44

Post Sunday, 6th March 2016, 18:22

Re: YASD: Can a mummy manage a greatorbrun?

Avigdore wrote:After running all mummies, I can't imagine playing races that have to worry about food. How do you mortals manage it all? :)

Very painfully.
User avatar

Zot Zealot

Posts: 991

Joined: Monday, 15th April 2013, 15:10

Location: Augsburg, Germany

Post Sunday, 6th March 2016, 21:06

I guess when you started the run
You really expected much fun
Take care of dispel
It's a horrible spell
Bad luck that your mummy is gone.

Halls Hopper

Posts: 66

Joined: Thursday, 24th May 2012, 14:36

Post Sunday, 20th March 2016, 19:25

Re: YASD, now YAVP!: Can a mummy manage a greatorbrun? Yes!

Turukano, got a limerick for winninit?
User avatar

Zot Zealot

Posts: 991

Joined: Monday, 15th April 2013, 15:10

Location: Augsburg, Germany

Post Monday, 21st March 2016, 07:19

Again you had Sif on your side
But this time your char hasn't died
After succeeding in slime
You thought it was time
Got the orb and twelve runes then. Alright!

Halls Hopper

Posts: 66

Joined: Thursday, 24th May 2012, 14:36

Post Monday, 21st March 2016, 19:07

Re: YASD, now YAVP!: Can a mummy manage a greatorbrun? Yes!

Much appreciated.

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