21:15:14 <PleasingFungus> the inventory consumable split is fascinating
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21:16:57 <zxc> the inventory changes are a step backwards
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21:17:10 <PleasingFungus> oh?
21:17:14 <zxc> I think so atl east
21:17:35 <PleasingFungus> howso?
21:18:04 <zxc> well w, W, P, V, etc already filter your inventory
21:18:26 <zxc> in a UI sense
21:18:48 <zxc> not so good for new players I know
21:19:01 <PleasingFungus> the whole point here is that you don't have "strategic" items conflicting with 'tactical" items for inventory space. it's a gameplay change, not just a UI change.
21:19:04 <PleasingFungus> well, a point, anyway
21:19:06 <PleasingFungus> idk their reasoning
21:19:14 <PleasingFungus> but it's strongly reminiscent of some stuff we've been talking about for a while
21:19:17 <zxc> well the strategic item split has long been discussed outside of this
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21:19:28 <zxc> and I'm a fan of taking out strategic items
21:19:36 <zxc> and replacing with some other method of using them
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21:20:23 <PleasingFungus> this is basically what that does, though
21:20:38 <ProzacElf> taking out strategic items?
21:20:45 <zxc> it splits consumables and the rest
21:20:50 <zxc> but many consmuables are tactical in nature
21:21:06 <zxc> so it's not the same, though yes in practice it achieves a similar result
21:21:13 <PleasingFungus> see, i was thinking of consumables as the tactical category
21:21:18 <PleasingFungus> but yeah you're right, this isn't that
21:21:43 <PleasingFungus> yeah i have no idea why they did this, then
21:21:44 <zxc> I think the strategic / everything else split makes more sense
21:21:47 <PleasingFungus> just wanted a larger inventory?
21:21:51 <zxc> yeah I think so
21:21:54 <PleasingFungus> lame
21:22:12 <PleasingFungus> playerthink
21:22:36 <zxc> I think the issue is that it's not clear to newer players what they should be picking up
21:22:37 <ProzacElf> i kind of like some strategic items taking up inventory space
21:22:42 <zxc> and importantly, what not to bother picking up
21:22:53 <zxc> often I see people picking up like 10 weapons by lair
21:22:59 <ProzacElf> then it's like "should i carry the !cmuts, or leave them behind?"
21:23:05 <ProzacElf> well, sure, zxc
21:23:13 <ProzacElf> but you eventually need to break that habit anyway
21:23:18 <ProzacElf> noob or no
21:23:31 <zxc> ProzacElf: but in the majority of instances you can leave behind strategic items
21:23:41 <ProzacElf> sure
21:23:44 <zxc> so it's just a bit of tedium to drop them or locate them
21:23:49 <zxc> and go back when you want them
21:23:57 <ProzacElf> but i also carry around way more weapons than i'll feasibly use at least until lair
21:24:07 <ProzacElf> or whenever i finally decide on what i'm going to train melee wise
21:24:31 <zxc> I sometimes take al ot of weapons too because you have so much space at the time, so I can bother with ranged weapons etc
21:24:42 <zxc> but newer players don't make the adjustment when they finally do get a good weapon
21:25:03 <zxc> they continue to lug around weak alternatives that they shouldn't consider switching to
21:25:07 <ProzacElf> true
21:25:26 <ProzacElf> but i don't know how much the game really needs to cater to newer players
21:25:29 <zxc> I sometimes have trouble with inventory space because I carry lots of items that have niche uses
21:26:05 <ProzacElf> me too, but then it's like "oh, stone of tremors is useless 99% of the time, should i keep it over this wand of confusion?"
21:26:18 <ProzacElf> instead of 6 different flails that do mostly the same thing
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21:26:32 <travis-ci> The build has errored. (master - 58c38cf #5084 : Chris Campbell):
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21:26:36 <ProzacElf> i mean, at some point, you just have to trust that the player needs to make a decision
21:27:24 <ProzacElf> (spoiler: wand of confusion is better than stone of tremors =p)
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21:27:44 <PleasingFungus> there's a big downside to larger inventory, too: increased decision paralysis
21:27:46 <PleasingFungus> too many options
21:28:02 <PleasingFungus> which of these 104 inventory items do i use to get myself out of this fix...?
21:28:06 <zxc> yes, also ui annoyance with letter assignments
21:28:39 <zxc> also, more keypresses to pick up more items and more time spent looking through them
21:28:49 <zxc> for very little real benefit
21:28:51 <ProzacElf> i rarely have difficulty deciding what i should carry in terms of what is actually going to be useful
21:29:34 <ProzacElf> i'm usually trying to carry around extra jewelry "just in case" or have room for some sweet randarts that i want on my morgue when i ascend
21:29:49 <zxc> all those resist rings
21:29:59 <ProzacElf> and i leave behind the lig/ambrosia/vulnerability that i never ever use anyway
21:30:13 <ProzacElf> right, the resist rings that i also never use
21:30:22 <zxc> carry vuln 'just in case' you need to paralyse something that has high mr and doesn't have hexes
21:30:40 <ProzacElf> or the lig "just in case" i somehow can't handle a tormentor
21:30:48 <ProzacElf> but would rather get pummeled by an iron giant
21:30:50 <ProzacElf> or some shit
21:30:51 <zxc> ambrosia in case you think of using it
21:31:24 <zxc> noise in case of mesm in lair shoals vault
21:31:32 <ProzacElf> hahahahahahahaha