Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Proposal - Nightstalker species
Why? To give players a chance to play a character with this interesting and powerful mutation without having to start up Ds characters and then get all the mutations except the one you want. IMO, nightstalker is different enough from the other mutations to be worth having a separate species built around it.
Concept: A species composed partly of darkness and partly of living flesh that innately dims the light around them as they grow in power. They are considered living (not undead) so do not get undead resistances/vulnerabilities. They are not necessarily demonic (though maybe should be banned from worshipping TSO because their innate darkness conflicts with his goal of lighting everything up...) Because they can't see things very far away, their aptitudes tend towards stealth and close combat, and they are generally bad with ranged attacks.
Species name could be decided later (suggestions include shadowspawn, shadowkin, duskling, twilight elf.)
They are normal sized and can use normal equipment. Normal metabolism & food.
They start with Nightstalker 1 at XL1, gain the second level of Nightstalker at XL10 and the third level at XL20.
Starting stats: Str 7, Int 8, Dex 9.
They gain +1 to Str, Int, or Dex every 5 levels.
-10% HP
Average MP
+3 MR per level
Suggested aptitudes:
fighting 1, short blades 1, long blades 0, axes 0, maces 0, polearms -1, staves 1, unarmed 1
throwing -2, slings -2, bows -2, crossbows -2, armour 0, dodging 1, shields 0, stealth 2
fire magic -1, ice magic 1, earth magic 0, air magic 0, poison magic 1
spellcasting -1, conjurations -2, hexes 1, charms 1, summoning -2, necromancy 1, translocations -2, transmutations 2
invocations 1, evocations 0, experience 0