Snake Sneak
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Joined: Friday, 6th June 2014, 22:20
Is clarity removed in .18
Thanks in advance.
BTW lesson learned from me, I need to be aware of every single monster that has confusion. probably a good idea anyway.
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Snake Sneak
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Snake Sneak
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ydeve wrote:Clarity has been removed as an amulet and as a randart property (was it even a randart property to begin with?). Currently, the only sources of Clarity are the Autumn Katana, OCPA, the Amulet of Four Winds, and Ash. Yes, it sucks for mummies.
Abyss Ambulator
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Abyss Ambulator
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Airwolf wrote:The mutation still exists, too.
Halls Hopper
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ydeve wrote:Clarity has been removed as an amulet and as a randart property (was it even a randart property to begin with?). Currently, the only sources of Clarity are the Autumn Katana, OCPA, the Amulet of Four Winds, and Ash. Yes, it sucks for mummies.
9d68cf9 | Corin Buchanan-Howland | 2015-12-13 17:46:16 -0500
Replace the amulet of clarity with the amulet of pain
The problems with the amulet of clarity are similar to the ones with the
amulet of stasis: complete immunity to a range of threats and no influence
when those threats are absent. Unlike stasis, the amulet also had no real
downside to make it interesting, encouraging you to carry it around and swap
it in whenever the set of effects it handles are around and you have
insufficient MR. Also unlike stasis, this amulet had weird corner cases
such that it allowed voluntary berserk but not involuntary berserk, but
never allowed ambrosia.
The one place where amulet of clarity really felt useful was on mummies,
since confusion is everywhere and long-lasting, and has a common cure not
available to mummies. In general, finding MR will resolve this; the exception
is mummies worshipping Xom, since Xomfusion can't be resisted normally. I'd
rather address that situation directly than keep this amulet just to handle
this situation.
Meanwhile, the new amulet of pain is an evil amulet that increases damage
dealt to and by the wearer by 25%. If both the attacker and defender have
the amulet, the damage is only increased by 25% total. I expect this
amulet to be strong to characters with great defenses or ranged attacks,
and perhaps speedrunners. Letting this amulet swap freely would encourage
people to use it against monsters that can't fire back and then swap it
when the monster gets into range, so I gave it draining as a swapping
penalty.
This is one of the more experimental designs in the new set of amulets, and
as such I expect it'll get tweaked a few times and it may eventually get
removed or replaced.
Replace ring of invisibility with ring of resist corrosion
This is the first part of a set of commits that will remove the amulet of
resist corrosion, thereby effectively moving resist corrosion from an amulet
to a ring.
The motivation here is to keep all the similar resists (rF+, rC+, rN+, rPois)
together in the ring slot rather than spreading them out. It also means that
we can move another amulet away from being a situational resist swap.
ac99359 | Corin Buchanan-Howland | 2015-11-29 21:02:43 -0500
Amulet reform: remove amulet of mutation, replace with amulet of nothing
This is the first step in a series of amulet changes. The first aspect of
this specific piece is to remove the amulet of mutation. This amulet had two
problems: first, it almost completely protected from a rare threat, meaning
that it shut down that class of threat almost entirely. Second, because the
threat it protected against was rare, it was almost never useful to wear
this amulet, encouraging players to haul it around until it was useful to
swap in. Hopefully, removing it will force players to use tactics against
mutators more often, encouraging more interesting play overall.
The second piece of this is creating an amulet of nothing. This is important
for the rest of the reform project, as it will allow unique amulets to have
a base type that doesn't carry any special properties; without this, any time
a change was made to our least-interesting amulet (currently warding), all
the unique amulets that use that type would get a big functionality
change. The amulet of nothing will not spawn normally.
Snake Sneak
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Snake Sneak
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Ziggurat Zagger
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crate wrote:The problem is really that confusion is a badly-designed status effect most of the time. "Destroy a potion of curing with an attached 1.0 turn paralysis" is not a particularly interesting monster attack (this is what confusion is to anyone who has curing), and "paralyse the player" is already done by, well, paralysis (this is what confusion is to mummies or anyone without curing).
Ziggurat Zagger
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Sprucery wrote:I still think the best course of action would be to change confusion, for example like this:You can attack normally, but there is a 50%* chance of attacking a square next to the target. You can read, but there is a 50%* chance of failure (or, reading takes more time). You can zap a wand, but there is a 50%* chance of misfiring. You can cast spells, but miscast chance is greatly increased. Etc. The idea is that you could try to do the stuff you normally do, but confusion would make it (more difficult / sometimes fail).
* or some other value
Tartarus Sorceror
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Vestibule Violator
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seren wrote:I am not challenging it but what was the rationale? So basically if you don't want to get confused you need either :
* high MR
* loads of potion of curing
* use the god that gives Clarity (which I don't remember at the moment)
* get a good urandart
is that all ?
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