Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
Slime buff
Alright, I was just trying a game and deciding whether to wield my slimy trident of speed +8 or my slimy hand crossbow of MR+++ in my slimy gauntlets of resist corrosion when it hit me: there ought to be a slime buff!
You get slimed if:
* sometimes, when you're hit by a hungry ghost. ("He slimed me!")
* or a frog (but not a toad... or is it the other way around?)
* or if you get hit by some kinds of slime. Not sure which - I'm thinking they should either corrode or slime, not both.
* wielding/wearing a slimy artifact
* Or you could have a spell for it. Not sure you'd *want* to have a spell for it...
The effect of sliming is:
* You can't be constricted. The snakes just slip off.
* You slip out of spider webs on the first try, always.
* You have a chance to resist acid, perhaps.
* You are at least doubly affected by anything that pushes you around the board.
* You have a chance to lose your grip on your weapon when you attack with it.
You get deslimed if:
* You go in water or otherwise end up under rain. ("the slime is washed off")
* You are hit by a gale of wind of one sort or other (tornado spell, or the wind drake or whatever it's called). This applies AFTER you've been pushed doubly hard. ("you get blown dry")
* Random per-move chance ("the slime wears off")
* You're hit by a glob of acid ("the acid eats away the layer of slime")
* If you have a slime artifact you don't get deslimed by anything but water, and the moment you come out of the water the slime reapplies.
You get slimed if:
* sometimes, when you're hit by a hungry ghost. ("He slimed me!")
* or a frog (but not a toad... or is it the other way around?)
* or if you get hit by some kinds of slime. Not sure which - I'm thinking they should either corrode or slime, not both.
* wielding/wearing a slimy artifact
* Or you could have a spell for it. Not sure you'd *want* to have a spell for it...
The effect of sliming is:
* You can't be constricted. The snakes just slip off.
* You slip out of spider webs on the first try, always.
* You have a chance to resist acid, perhaps.
* You are at least doubly affected by anything that pushes you around the board.
* You have a chance to lose your grip on your weapon when you attack with it.
You get deslimed if:
* You go in water or otherwise end up under rain. ("the slime is washed off")
* You are hit by a gale of wind of one sort or other (tornado spell, or the wind drake or whatever it's called). This applies AFTER you've been pushed doubly hard. ("you get blown dry")
* Random per-move chance ("the slime wears off")
* You're hit by a glob of acid ("the acid eats away the layer of slime")
* If you have a slime artifact you don't get deslimed by anything but water, and the moment you come out of the water the slime reapplies.