Snake Sneak
Posts: 123
Joined: Monday, 3rd January 2011, 14:47
Wafetri the god of the elements (new and revised 4)
The powers granted:
0:all hostile elementals are neutral, No opposing elemental school costs.
*: Wafetri's gift:passive when exploring new areas: Create a random patch of magma, cloud, diggable wall, water somewhere on the level outside of view not in a place where an enemy or an item is and not beside any other element or in corridors (So magma will connect with other magma and will never be beside a wall.), increases with increased piety.
**:Elemental form: activated ability 2 mp, you are prompted: "draw energy from which direction" you choose a direction when you cast it, the transformation only lasts as long as you are beside or in the corrosponding element or in the case of air elemental for a number of turns depending on invocations. If you point at a cloud that wasn't cast by player, the cloud disappears and you change into an air elemental, priority over all others (Lightning unarmed attack and brand with lightning, Flight and immune to air but takes more damage from physical: -10 AC, fast movement and enchance air magic, hinder earth magic), If you point at a diggable rock you can change into an earth elemental (vorpal unarmed attack and temporary brand with vorpal,Can dig patches of ground by walking into them, +10 AC, more damage from air slow movement and enchance earth magic, hinder air magic), if you point at lava you can change into a fire elemental (fire unarmed attack,RF++ RC-- Walk on lava and enchance fire magic, hinder ice magic), If you point at water you can change into a water elemental,(ice unarmed attack and temporary brand with ice,RC++ RF-- walk on water and enchance ice magic, hinder fire magic), all brands overwrite previous brands as long as the transformation is in effect, all forms have cloud immunity of the appropriate type.
***:Absorb elements: 2mp activated for a limited time depending on invocations You become an air elemental if hit by enemy air spells, you become fire elemental if hit by elemental fire, etc, this effect always overwrites previous changes, once changed you don't change back until the ability ends or you cancel it.
****:Manipulate elements: 3 mp and piety: You cast it on an empty space(no creatures, items or features) beside an elemental type of ground, and it has an elemental effect which lasts for 3 turns: Expand a cloud to that space, create walls by walls, spread lava and spread water. If there are multiple elemental types of ground, choose one randomly.
*****:Metamorph to elemental suroundings: 6 mp: piety, add random patches of magma, shallow and deep water, diggable walls and permanent clouds around the level including in sight but other rules the same as Wafetri's gift.
******:Wafetri's natural balance 5mp, high piety cost: while active All creatures elemental resistances are reduced or increased by 1 towards 0 if they aren't already 0.
Piety gain: When exploring new areas
Piety loss over time.
Penance: major elemental miscast, change to opposite form when hit by element (continuous effect).
Notes: Most of the comments below are not relevant anymore as the god has changed completely, so skip reading them and add your own comments on the newest version of the god. (I post whenever I change something, so all the posts after my last post are relevant).
Thanks for all your contributions, the god is shaping up nicely.