Lair Larrikin
Posts: 16
Joined: Sunday, 24th July 2011, 15:05
Re: The 'Questions too small to need their own thread' threa
Guess I'll need to start carrying a sling around.
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Lair Larrikin
Posts: 16
Joined: Sunday, 24th July 2011, 15:05
Dungeon Dilettante
Posts: 1
Joined: Monday, 25th July 2011, 07:40
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
galehar wrote:joellercoaster wrote:OK, so it's not normally worth training Unarmed for off-hand attacks. But if my Demonspawn mutations have given me Hooves 3 and Horns 2 (also claws, annoyingly), does that change the game much? I seem to be dishing out a fair amount of punishment in kicks and headbutts...
I think it's worth training it at least a bit, the question is: "up to which level?". Also, if you have decent slaying this is gonna be even more fun.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Leliana wrote:Hello folks, just a quick question, how do you survive dungeon levels as an Artificer before getting to an altar of Nemelex? I've tried running a SpAr (because they can Evoke just as well ad DDs, but are better at spellcasting, and Invocation doesn't seem to have a huge effect on Nemelex's effectiveness.) but once I get to the second or third floor the enemies cease to take any damage from my Rod whatsoever, I have no usable magic, and I get thrashed in melee. It seems that my only chance taking down enemies is if I find Poisoned Darts that I can use to take things down relatively quickly, but those are consumed quickly as well.
Halls Hopper
Posts: 63
Joined: Thursday, 28th April 2011, 08:19
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
sanka wrote:Does Animate skeleton produce hides, or you have to butcher dragons?
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Mines Malingerer
Posts: 51
Joined: Friday, 10th June 2011, 05:10
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
DivineHammer wrote:What's shatter's range? In-game it's listed as "N/A". Is it equivalent to LoS?
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Halls Hopper
Posts: 55
Joined: Wednesday, 20th July 2011, 02:19
Halls Hopper
Posts: 55
Joined: Wednesday, 20th July 2011, 02:19
Mines Malingerer
Posts: 31
Joined: Monday, 20th June 2011, 08:48
Lair Larrikin
Posts: 20
Joined: Friday, 22nd July 2011, 02:25
Swamp Slogger
Posts: 138
Joined: Friday, 14th January 2011, 11:54
Nexodas wrote:What race would be a good start if I wanted to use Summoning magic backed by a bow/crossbow?
I noticed that all of my characters thus far have been either a melee powerhouse (Be/Fi) or a conjurations-based Spellcaster. I want to try something different.
I was thinking HE, but they have -2 in Summonings. I'd much rather begin the game with summoning, and then later on kill a centaur with Canine Familiar or something to get the bow and start using that.
So, what race would work decently with that? Deep Elf? Sludge Elf? Something I have not considered?
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
minmay wrote:You can wear it safely for 10 turns or so (assuming you don't already have magic contamination from something else), but too long and it will give you yellow glow, which means potentially destroying your character with mutations.
Blades Runner
Posts: 555
Joined: Tuesday, 4th January 2011, 13:38
brgmahiko wrote:was trog changed? gift wise?
I had 12 skill in M&F and the very first gift i got was a Broad Axe, followed by a demon trident.
i had no other skill in any weapon...
Lair Larrikin
Posts: 16
Joined: Sunday, 27th March 2011, 15:43
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
Halls Hopper
Posts: 76
Joined: Monday, 9th May 2011, 13:29
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
a bazaar
[Shop] Douz's Jewellery Boutique
an uncursed ring of fire (220 gold)
an uncursed amulet of inaccuracy (22 gold)
a +4 ring of protection (396 gold)
an uncursed ring of protection from cold (275 gold)
an uncursed ring of sustenance (192 gold)
the amulet "Gigiulea" {Gourm Int+1 Dam+4} (545 gold)
[amulet of the gourmand]
It affects your intelligence (+1).
It affects your damage-dealing abilities (+4).
a +4 ring of strength (297 gold)
the amulet of Nukhlemia {+Rage Str+1 Int+2} (655 gold)
[amulet of rage]
It affects your strength (+1).
It affects your intelligence (+2).
an uncursed ring of poison resistance (220 gold)
an uncursed ring of protection from magic (275 gold)
an uncursed amulet of inaccuracy (22 gold)
a +4 ring of intelligence (297 gold)
an uncursed ring of levitation (192 gold)
an uncursed ring of teleport control (550 gold)
[Shop] Cakhlae's Antique Weapon Emporium
a twisted dagger (133 gold)
a runed elven short sword (72 gold)
a runed mace (57 gold)
a runed sabre (76 gold)
a great mace (123 gold)
a runed orcish short sword (47 gold)
an ankus (76 gold)
a runed long sword (85 gold)
a glowing triple sword (475 gold)
a war axe (76 gold)
[Shop] Qulojaum's Book Boutique
Xengam's Disquisition on Helpful Necromancy (433 gold)
Spells Type Level
Animate Skeleton Necromancy 1
Regeneration Charms/Necromancy 3
Vampiric Draining Necromancy 3
Excruciating Wounds Charms/Necromancy 5
a book of the Warp (900 gold)
a book of Wizardry (300 gold)
a book of Hinderance (200 gold)
a book of War Chants (400 gold)
Sif Muna's Disquisition on Mutagenic Displacement (700 gold)
Spells Type Level
Blink Translocation 2
Portal Projectile Translocation 2
Sticks to Snakes Transmutation 2
Dispersal Translocation 6
Dragon Form Fire/Transmutation 8
a book of Party Tricks (500 gold)
a book of Fire (650 gold)
a book of Summonings (1050 gold)
[Shop] Smenat's Antique Armour Shoppe
a shiny chain mail (165 gold)
a leather armour (30 gold)
a shiny orcish banded mail (180 gold)
a glowing banded mail (225 gold)
a shiny banded mail (225 gold)
an orcish robe (7 gold)
a glowing ring mail (60 gold)
a robe (10 gold)
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
dpeg wrote:Nice to see players agonise over bazaar purchases. Need more portal vaults like that
Slime Squisher
Posts: 332
Joined: Friday, 4th February 2011, 18:04
Location: The South, US
Snake Sneak
Posts: 129
Joined: Saturday, 25th June 2011, 18:05
Halls Hopper
Posts: 55
Joined: Wednesday, 20th July 2011, 02:19
dpeg wrote:Nice to see players agonise over bazaar purchases. Need more portal vaults like that
Lair Larrikin
Posts: 24
Joined: Monday, 1st August 2011, 01:51
Leliana wrote:Hello folks, just a quick question, how do you survive dungeon levels as an Artificer before getting to an altar of Nemelex?
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
Spider Stomper
Posts: 207
Joined: Sunday, 26th December 2010, 23:55
Location: Maryland, USA
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Spider Stomper
Posts: 207
Joined: Sunday, 26th December 2010, 23:55
Location: Maryland, USA
Halls Hopper
Posts: 65
Joined: Monday, 13th June 2011, 17:30
Un67 wrote:With the new system, though, wouldn't it be better if I just pull it out to get some initial experience into the skill and then let the experience filter in slowly and automatically until I can use it without penalty?
Return to Dungeon Crawling Advice
Users browsing this forum: Google [Bot] and 63 guests